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Searched refs:S_PAUSE (Results 1 – 5 of 5) sorted by relevance

/dports/comms/uhd/uhd-90ce6062b6b5df2eddeee723777be85108e4e7c7/fpga/usrp3/lib/white_rabbit/wr_cores_v4_2/platform/xilinx/wr_gtp_phy/
H A Dgtp_bitslide.vhd124 …type t_bitslide_fsm_state is (S_SYNC_LOST, S_STABILIZE, S_SLIDE, S_PAUSE, S_GOT_SYNC, S_RESET_CDR);
180 state <= S_PAUSE;
196 state <= S_PAUSE;
202 when S_PAUSE =>
/dports/games/megamario/MegaMario_v1.7_full/src/
H A Dkeyinput.cpp111 PLAYSOUND0(S_PAUSE); in keyInput()
H A DGlobal.h169 #define S_PAUSE 11 macro
H A Dglobal.cpp103 SOUND[S_PAUSE] = Mix_LoadWAV (DATADIR "sfx/pause.wav"); in loadGlobalSprites()
/dports/games/libretro-stella2014/stella2014-libretro-64f9364/stella/src/emucore/
H A DEventHandler.hxx93 S_PAUSE, enumerator