Searched refs:S_PAUSE (Results 1 – 5 of 5) sorted by relevance
124 …type t_bitslide_fsm_state is (S_SYNC_LOST, S_STABILIZE, S_SLIDE, S_PAUSE, S_GOT_SYNC, S_RESET_CDR);180 state <= S_PAUSE;196 state <= S_PAUSE;202 when S_PAUSE =>
111 PLAYSOUND0(S_PAUSE); in keyInput()
169 #define S_PAUSE 11 macro
103 SOUND[S_PAUSE] = Mix_LoadWAV (DATADIR "sfx/pause.wav"); in loadGlobalSprites()
93 S_PAUSE, enumerator