Searched refs:S_PLAY_NIGHTS_TRANS6 (Results 1 – 3 of 3) sorted by relevance
1250 S_PLAY_NIGHTS_TRANS6, enumerator
7103 && player->mo->state <= &states[S_PLAY_NIGHTS_TRANS6]) in P_NiGHTSMovement()7109 && player->mo->state <= &states[S_PLAY_NIGHTS_TRANS6]) in P_NiGHTSMovement()7250 && player->mo->state <= &states[S_PLAY_NIGHTS_TRANS6]) in P_NiGHTSMovement()9812 && player->mo->state <= &states[S_PLAY_NIGHTS_TRANS6])) in P_MoveChaseCamera()12956 && player->mo->state < &states[S_PLAY_NIGHTS_TRANS6])))); // Note the < instead of <= in P_PlayerFullbright()
782 …{SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_TRANS6}, // S_PLAY_NI…