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Searched refs:S_SMASHSPIKE_FALL (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dinfo.h4163 S_SMASHSPIKE_FALL, enumerator
H A Dinfo.c3805 {SPR_FMCE, 0, 4, {A_ZThrust}, 0, (1<<16)|1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_EASE2
3806 {SPR_FMCE, 0, 2, {A_ZThrust}, -6, 1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_FALL
H A Dp_mobj.c9365 if (mobj->state - states == S_SMASHSPIKE_FALL && P_IsObjectOnGround(mobj)) in P_MobjRegularThink()