/dports/games/prboom/prboom-2.5.0/src/ |
H A D | m_menu.h | 101 #define S_WEAP 0x800 // Weapon # macro 121 #define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NU… 123 #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE) 127 #define S_HASDEFPTR (S_STRING|S_YESNO|S_NUM|S_WEAP|S_COLOR|S_CRITEM|S_CHOICE)
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H A D | m_menu.c | 1861 if (flags & (S_WEAP|S_CRITEM)) // weapon number or color range in M_DrawSetting() 2055 case S_WEAP: in M_DrawInstructions() 2386 {"1ST CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref1*8, {"weapon_choice_1"}}, 2387 {"2nd CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref2*8, {"weapon_choice_2"}}, 2388 {"3rd CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref3*8, {"weapon_choice_3"}}, 2389 {"4th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref4*8, {"weapon_choice_4"}}, 2390 {"5th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref5*8, {"weapon_choice_5"}}, 2391 {"6th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref6*8, {"weapon_choice_6"}}, 2392 {"7th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref7*8, {"weapon_choice_7"}}, 2393 {"8th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref8*8, {"weapon_choice_8"}}, [all …]
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | m_menu.h | 103 #define S_WEAP 0x800 // Weapon # macro 126 #define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NU… 128 #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE) 132 #define S_HASDEFPTR (S_STRING|S_YESNO|S_NUM|S_WEAP|S_COLOR|S_CRITEM|S_CHOICE)
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H A D | m_menu.c | 1908 if (flags & (S_WEAP|S_CRITEM)) // weapon number or color range in M_DrawSetting() 2120 case S_WEAP: in M_DrawInstructions() 2508 {"1ST CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref1*8, {"weapon_choice_1"}}, 2509 {"2nd CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref2*8, {"weapon_choice_2"}}, 2510 {"3rd CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref3*8, {"weapon_choice_3"}}, 2511 {"4th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref4*8, {"weapon_choice_4"}}, 2512 {"5th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref5*8, {"weapon_choice_5"}}, 2513 {"6th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref6*8, {"weapon_choice_6"}}, 2514 {"7th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref7*8, {"weapon_choice_7"}}, 2515 {"8th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref8*8, {"weapon_choice_8"}}, [all …]
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | m_menu.h | 105 #define S_WEAP 0x800 // Weapon # macro 125 #define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NU… 127 #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE) 131 #define S_HASDEFPTR (S_STRING|S_YESNO|S_NUM|S_WEAP|S_COLOR|S_CRITEM|S_CHOICE)
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H A D | m_menu.c | 1856 if (flags & (S_WEAP|S_CRITEM)) // weapon number or color range in M_DrawSetting() 2063 case S_WEAP: in M_DrawInstructions() 2387 SETUP_MENU("1ST CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref1*8, {"weapon_choice_1"}), 2388 SETUP_MENU("2nd CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref2*8, {"weapon_choice_2"}), 2389 SETUP_MENU("3rd CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref3*8, {"weapon_choice_3"}), 2390 SETUP_MENU("4th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref4*8, {"weapon_choice_4"}), 2391 SETUP_MENU("5th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref5*8, {"weapon_choice_5"}), 2392 SETUP_MENU("6th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref6*8, {"weapon_choice_6"}), 2393 SETUP_MENU("7th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref7*8, {"weapon_choice_7"}), 2394 SETUP_MENU("8th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref8*8, {"weapon_choice_8"}), [all …]
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