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Searched refs:S_WEAP (Results 1 – 6 of 6) sorted by relevance

/dports/games/prboom/prboom-2.5.0/src/
H A Dm_menu.h101 #define S_WEAP 0x800 // Weapon # macro
121 #define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NU…
123 #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE)
127 #define S_HASDEFPTR (S_STRING|S_YESNO|S_NUM|S_WEAP|S_COLOR|S_CRITEM|S_CHOICE)
H A Dm_menu.c1861 if (flags & (S_WEAP|S_CRITEM)) // weapon number or color range in M_DrawSetting()
2055 case S_WEAP: in M_DrawInstructions()
2386 {"1ST CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref1*8, {"weapon_choice_1"}},
2387 {"2nd CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref2*8, {"weapon_choice_2"}},
2388 {"3rd CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref3*8, {"weapon_choice_3"}},
2389 {"4th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref4*8, {"weapon_choice_4"}},
2390 {"5th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref5*8, {"weapon_choice_5"}},
2391 {"6th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref6*8, {"weapon_choice_6"}},
2392 {"7th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref7*8, {"weapon_choice_7"}},
2393 {"8th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref8*8, {"weapon_choice_8"}},
[all …]
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dm_menu.h103 #define S_WEAP 0x800 // Weapon # macro
126 #define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NU…
128 #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE)
132 #define S_HASDEFPTR (S_STRING|S_YESNO|S_NUM|S_WEAP|S_COLOR|S_CRITEM|S_CHOICE)
H A Dm_menu.c1908 if (flags & (S_WEAP|S_CRITEM)) // weapon number or color range in M_DrawSetting()
2120 case S_WEAP: in M_DrawInstructions()
2508 {"1ST CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref1*8, {"weapon_choice_1"}},
2509 {"2nd CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref2*8, {"weapon_choice_2"}},
2510 {"3rd CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref3*8, {"weapon_choice_3"}},
2511 {"4th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref4*8, {"weapon_choice_4"}},
2512 {"5th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref5*8, {"weapon_choice_5"}},
2513 {"6th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref6*8, {"weapon_choice_6"}},
2514 {"7th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref7*8, {"weapon_choice_7"}},
2515 {"8th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref8*8, {"weapon_choice_8"}},
[all …]
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dm_menu.h105 #define S_WEAP 0x800 // Weapon # macro
125 #define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NU…
127 #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE)
131 #define S_HASDEFPTR (S_STRING|S_YESNO|S_NUM|S_WEAP|S_COLOR|S_CRITEM|S_CHOICE)
H A Dm_menu.c1856 if (flags & (S_WEAP|S_CRITEM)) // weapon number or color range in M_DrawSetting()
2063 case S_WEAP: in M_DrawInstructions()
2387 SETUP_MENU("1ST CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref1*8, {"weapon_choice_1"}),
2388 SETUP_MENU("2nd CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref2*8, {"weapon_choice_2"}),
2389 SETUP_MENU("3rd CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref3*8, {"weapon_choice_3"}),
2390 SETUP_MENU("4th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref4*8, {"weapon_choice_4"}),
2391 SETUP_MENU("5th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref5*8, {"weapon_choice_5"}),
2392 SETUP_MENU("6th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref6*8, {"weapon_choice_6"}),
2393 SETUP_MENU("7th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref7*8, {"weapon_choice_7"}),
2394 SETUP_MENU("8th CHOICE WEAPON",S_WEAP,m_null,WP_X,WP_Y+weap_pref8*8, {"weapon_choice_8"}),
[all …]