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Searched refs:S_ZW_NEUNBALL (Results 1 – 2 of 2) sorted by relevance

/dports/games/billardgl/BillardGL-1.75/src/
H A DMenu.h66 #define S_ZW_NEUNBALL 131 macro
H A DMenu.cpp425 TextfeldArray[T_NEUNBALL]->SetzeSignal(S_ZW_NEUNBALL); in NeuerMenuZustand()
1570 case S_ZW_NEUNBALL: { in SignalAusfuehrung()