Searched refs:SafeLevelMalloc (Results 1 – 3 of 3) sorted by relevance
58 void *SafeLevelMalloc (long size);
253 PlayerCmds[i]=(CommandType *)SafeLevelMalloc(sizeof(CommandType)); in InitializeGameCommands()256 PlayerCommand(i,j)=SafeLevelMalloc(size); in InitializeGameCommands()264 LocalCmds=(CommandType *)SafeLevelMalloc(sizeof(CommandType)); in InitializeGameCommands()271 LocalCommand(j)=SafeLevelMalloc(size); in InitializeGameCommands()275 CommandState[0]=(CommandStatusType *)SafeLevelMalloc(sizeof(CommandStatusType)); in InitializeGameCommands()
735 void *SafeLevelMalloc (long size) in SafeLevelMalloc() function