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Searched refs:SaveLevel (Results 1 – 25 of 48) sorted by relevance

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/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dinterfac.cpp247 SaveLevel(); in ShowProgress()
263 SaveLevel(); in ShowProgress()
280 SaveLevel(); in ShowProgress()
295 SaveLevel(); in ShowProgress()
310 SaveLevel(); in ShowProgress()
324 SaveLevel(); in ShowProgress()
340 SaveLevel(); in ShowProgress()
356 SaveLevel(); in ShowProgress()
H A Dloadsave.h35 void SaveLevel();
H A Dloadsave.cpp860 SaveLevel(); in ConvertLevels()
879 SaveLevel(); in ConvertLevels()
1911 void SaveLevel() in SaveLevel() function
/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dfiles.h20 void SaveLevel(int);
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dfiles.h39 void SaveLevel(int);
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dfiles.h39 void SaveLevel(int);
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dfiles.h40 void SaveLevel(int);
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dfiles.h40 void SaveLevel(int);
/dports/games/eureka/eureka-1.27b-source/src/
H A Dm_loadsave.cc56 static void SaveLevel(const char *level);
318 SaveLevel(map_name); in CMD_NewProject()
391 SaveLevel(map_name); in CMD_FreshMap()
1617 static void SaveLevel(const char *level) in SaveLevel() function
1736 SaveLevel(Level_name); in M_SaveMap()
1871 SaveLevel(map_name); in M_ExportMap()
1935 SaveLevel(new_name); in CMD_CopyMap()
H A Dbsp_level.cc1956 build_result_e SaveLevel(node_t *root_node) in SaveLevel() function
2315 ret = SaveLevel(root_node); in BuildLevel()
/dports/games/ivan/ivan-059/Main/Include/
H A Ddungeon.h32 void SaveLevel(cfestring&, int, truth = true);
/dports/sysutils/boxbackup-devel/boxbackup-0.11_trunk_2979/lib/backupclient/
H A DBackupClientRestore.cpp125 SaveLevel(write); in Save()
133 void SaveLevel(IOStream &rWrite) const in SaveLevel() function in RestoreResumeInfo
154 mpNextLevel->SaveLevel(rWrite); in SaveLevel()
/dports/games/glbsp/glbsp-2.20/
H A Dlevel.h415 void SaveLevel(node_t *root_node);
H A Dglbsp.c464 SaveLevel(root_node); in HandleLevel()
/dports/games/edge/Edge-1.35-source/glbsp/src/
H A Dlevel.h413 void SaveLevel(node_t *root_node);
H A Dglbsp.c470 SaveLevel(root_node); in HandleLevel()
/dports/games/vavoom/vavoom-1.33/utils/glbsp/
H A Dlevel.h416 void SaveLevel(node_t *root_node);
H A Dglbsp.c470 SaveLevel(root_node); in HandleLevel()
/dports/games/brikx/brikx/src/
H A Dbrikx.h198 int SaveLevel(char *fname,level t,int timelimit,maxes m,char *text=NULL);
H A Dbrikx.cpp111 int SaveLevel(char *fname,level t,int timelimit,maxes m,char *text) in SaveLevel() function
/dports/games/meandmyshadow/meandmyshadow-0.5a/src/
H A DLevelEditor.h41 SaveLevel, enumerator
/dports/games/ivan/ivan-059/Main/Source/
H A Ddungeon.cpp219 void dungeon::SaveLevel(cfestring& SaveName, int Number, truth DeleteAfterwards) in SaveLevel() function in dungeon
/dports/games/xblast/xblast-2.10.4/
H A Dmenu_edit.c100 static XBBool SaveLevel (void *par);
124 (17 * CELL_W / 2, MENU_BOTTOM, 4 * CELL_W, N_("Save"), SaveLevel, par)); in CreateSaveAsMenu()
135 SaveLevel (void *par) in SaveLevel() function
1702 4 * CELL_W, "Save", SaveLevel, par)); in CreateLevelMainMenu()
/dports/games/meritous/meritous_v12_src/src/
H A Dmapgen.c35 void SaveLevel();
297 void SaveLevel() in SaveLevel() function
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_game.cpp89 bool SaveLevel(
3201 SaveLevel(gamestate.lastmapon); in GameLoop()

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