/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | interfac.cpp | 247 SaveLevel(); in ShowProgress() 263 SaveLevel(); in ShowProgress() 280 SaveLevel(); in ShowProgress() 295 SaveLevel(); in ShowProgress() 310 SaveLevel(); in ShowProgress() 324 SaveLevel(); in ShowProgress() 340 SaveLevel(); in ShowProgress() 356 SaveLevel(); in ShowProgress()
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H A D | loadsave.h | 35 void SaveLevel();
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H A D | loadsave.cpp | 860 SaveLevel(); in ConvertLevels() 879 SaveLevel(); in ConvertLevels() 1911 void SaveLevel() in SaveLevel() function
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | files.h | 20 void SaveLevel(int);
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | files.h | 39 void SaveLevel(int);
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | files.h | 39 void SaveLevel(int);
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | files.h | 40 void SaveLevel(int);
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | files.h | 40 void SaveLevel(int);
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/dports/games/eureka/eureka-1.27b-source/src/ |
H A D | m_loadsave.cc | 56 static void SaveLevel(const char *level); 318 SaveLevel(map_name); in CMD_NewProject() 391 SaveLevel(map_name); in CMD_FreshMap() 1617 static void SaveLevel(const char *level) in SaveLevel() function 1736 SaveLevel(Level_name); in M_SaveMap() 1871 SaveLevel(map_name); in M_ExportMap() 1935 SaveLevel(new_name); in CMD_CopyMap()
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H A D | bsp_level.cc | 1956 build_result_e SaveLevel(node_t *root_node) in SaveLevel() function 2315 ret = SaveLevel(root_node); in BuildLevel()
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/dports/games/ivan/ivan-059/Main/Include/ |
H A D | dungeon.h | 32 void SaveLevel(cfestring&, int, truth = true);
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/dports/sysutils/boxbackup-devel/boxbackup-0.11_trunk_2979/lib/backupclient/ |
H A D | BackupClientRestore.cpp | 125 SaveLevel(write); in Save() 133 void SaveLevel(IOStream &rWrite) const in SaveLevel() function in RestoreResumeInfo 154 mpNextLevel->SaveLevel(rWrite); in SaveLevel()
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/dports/games/glbsp/glbsp-2.20/ |
H A D | level.h | 415 void SaveLevel(node_t *root_node);
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H A D | glbsp.c | 464 SaveLevel(root_node); in HandleLevel()
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/dports/games/edge/Edge-1.35-source/glbsp/src/ |
H A D | level.h | 413 void SaveLevel(node_t *root_node);
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H A D | glbsp.c | 470 SaveLevel(root_node); in HandleLevel()
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/dports/games/vavoom/vavoom-1.33/utils/glbsp/ |
H A D | level.h | 416 void SaveLevel(node_t *root_node);
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H A D | glbsp.c | 470 SaveLevel(root_node); in HandleLevel()
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/dports/games/brikx/brikx/src/ |
H A D | brikx.h | 198 int SaveLevel(char *fname,level t,int timelimit,maxes m,char *text=NULL);
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H A D | brikx.cpp | 111 int SaveLevel(char *fname,level t,int timelimit,maxes m,char *text) in SaveLevel() function
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/dports/games/meandmyshadow/meandmyshadow-0.5a/src/ |
H A D | LevelEditor.h | 41 SaveLevel, enumerator
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/dports/games/ivan/ivan-059/Main/Source/ |
H A D | dungeon.cpp | 219 void dungeon::SaveLevel(cfestring& SaveName, int Number, truth DeleteAfterwards) in SaveLevel() function in dungeon
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/dports/games/xblast/xblast-2.10.4/ |
H A D | menu_edit.c | 100 static XBBool SaveLevel (void *par); 124 (17 * CELL_W / 2, MENU_BOTTOM, 4 * CELL_W, N_("Save"), SaveLevel, par)); in CreateSaveAsMenu() 135 SaveLevel (void *par) in SaveLevel() function 1702 4 * CELL_W, "Save", SaveLevel, par)); in CreateLevelMainMenu()
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/dports/games/meritous/meritous_v12_src/src/ |
H A D | mapgen.c | 35 void SaveLevel(); 297 void SaveLevel() in SaveLevel() function
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_game.cpp | 89 bool SaveLevel( 3201 SaveLevel(gamestate.lastmapon); in GameLoop()
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