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Searched refs:SaveLoadFormat (Results 1 – 1 of 1) sorted by relevance

/dports/games/openttd/openttd-12.1/src/saveload/
H A Dsaveload.cpp2791 struct SaveLoadFormat { struct
2804 static const SaveLoadFormat _saveload_formats[] = { argument
2840 static const SaveLoadFormat *GetSavegameFormat(const std::string &full_name, byte *compression_leve… in GetSavegameFormat()
2842 const SaveLoadFormat *def = lastof(_saveload_formats); in GetSavegameFormat()
2853 for (const SaveLoadFormat *slf = &_saveload_formats[0]; slf != endof(_saveload_formats); slf++) { in GetSavegameFormat()
2976 const SaveLoadFormat *fmt = GetSavegameFormat(_savegame_format, &compression); in SaveFileToDisk()
3094 const SaveLoadFormat *fmt = _saveload_formats; in DoLoad()