/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/mos9/ |
H A D | mos9sld.c | 25 double SaveState[44]; in MOS9sLoad() local 121 *(SaveState + 19) = here->MOS9cd; in MOS9sLoad() 122 *(SaveState + 20) = here->MOS9cbs; in MOS9sLoad() 123 *(SaveState + 21) = here->MOS9cbd; in MOS9sLoad() 125 *(SaveState + 23) = here->MOS9gm; in MOS9sLoad() 126 *(SaveState + 24) = here->MOS9gds; in MOS9sLoad() 127 *(SaveState + 25) = here->MOS9gbd; in MOS9sLoad() 128 *(SaveState + 26) = here->MOS9gbs; in MOS9sLoad() 131 *(SaveState + 29) = here->MOS9Cbd; in MOS9sLoad() 133 *(SaveState + 31) = here->MOS9Cbs; in MOS9sLoad() [all …]
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H A D | mos9sacl.c | 122 double SaveState[44]; in MOS9sAcLoad() local 142 *(SaveState + 19) = here->MOS9cd; in MOS9sAcLoad() 143 *(SaveState + 20) = here->MOS9cbs; in MOS9sAcLoad() 144 *(SaveState + 21) = here->MOS9cbd; in MOS9sAcLoad() 146 *(SaveState + 23) = here->MOS9gm; in MOS9sAcLoad() 147 *(SaveState + 24) = here->MOS9gds; in MOS9sAcLoad() 148 *(SaveState + 25) = here->MOS9gbd; in MOS9sAcLoad() 149 *(SaveState + 26) = here->MOS9gbs; in MOS9sAcLoad() 152 *(SaveState + 29) = here->MOS9Cbd; in MOS9sAcLoad() 154 *(SaveState + 31) = here->MOS9Cbs; in MOS9sAcLoad() [all …]
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/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/mos2/ |
H A D | mos2sld.c | 24 double SaveState[44]; in MOS2sLoad() local 119 *(SaveState + 19) = here->MOS2cd; in MOS2sLoad() 120 *(SaveState + 20) = here->MOS2cbs; in MOS2sLoad() 121 *(SaveState + 21) = here->MOS2cbd; in MOS2sLoad() 123 *(SaveState + 23) = here->MOS2gm; in MOS2sLoad() 124 *(SaveState + 24) = here->MOS2gds; in MOS2sLoad() 125 *(SaveState + 25) = here->MOS2gbd; in MOS2sLoad() 126 *(SaveState + 26) = here->MOS2gbs; in MOS2sLoad() 129 *(SaveState + 29) = here->MOS2Cbd; in MOS2sLoad() 131 *(SaveState + 31) = here->MOS2Cbs; in MOS2sLoad() [all …]
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H A D | mos2sacl.c | 121 double SaveState[44]; in MOS2sAcLoad() local 141 *(SaveState + 19) = here->MOS2cd; in MOS2sAcLoad() 142 *(SaveState + 20) = here->MOS2cbs; in MOS2sAcLoad() 143 *(SaveState + 21) = here->MOS2cbd; in MOS2sAcLoad() 145 *(SaveState + 23) = here->MOS2gm; in MOS2sAcLoad() 146 *(SaveState + 24) = here->MOS2gds; in MOS2sAcLoad() 147 *(SaveState + 25) = here->MOS2gbd; in MOS2sAcLoad() 148 *(SaveState + 26) = here->MOS2gbs; in MOS2sAcLoad() 151 *(SaveState + 29) = here->MOS2Cbd; in MOS2sAcLoad() 153 *(SaveState + 31) = here->MOS2Cbs; in MOS2sAcLoad() [all …]
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/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/mos1/ |
H A D | mos1sld.c | 24 double SaveState[44]; in MOS1sLoad() local 119 *(SaveState + 19) = here->MOS1cd; in MOS1sLoad() 120 *(SaveState + 20) = here->MOS1cbs; in MOS1sLoad() 121 *(SaveState + 21) = here->MOS1cbd; in MOS1sLoad() 123 *(SaveState + 23) = here->MOS1gm; in MOS1sLoad() 124 *(SaveState + 24) = here->MOS1gds; in MOS1sLoad() 125 *(SaveState + 25) = here->MOS1gbd; in MOS1sLoad() 126 *(SaveState + 26) = here->MOS1gbs; in MOS1sLoad() 129 *(SaveState + 29) = here->MOS1Cbd; in MOS1sLoad() 131 *(SaveState + 31) = here->MOS1Cbs; in MOS1sLoad() [all …]
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H A D | mos1sacl.c | 121 double SaveState[44]; in MOS1sAcLoad() local 141 *(SaveState + 19) = here->MOS1cd; in MOS1sAcLoad() 142 *(SaveState + 20) = here->MOS1cbs; in MOS1sAcLoad() 143 *(SaveState + 21) = here->MOS1cbd; in MOS1sAcLoad() 145 *(SaveState + 23) = here->MOS1gm; in MOS1sAcLoad() 146 *(SaveState + 24) = here->MOS1gds; in MOS1sAcLoad() 147 *(SaveState + 25) = here->MOS1gbd; in MOS1sAcLoad() 148 *(SaveState + 26) = here->MOS1gbs; in MOS1sAcLoad() 151 *(SaveState + 29) = here->MOS1Cbd; in MOS1sAcLoad() 153 *(SaveState + 31) = here->MOS1Cbs; in MOS1sAcLoad() [all …]
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/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/mos3/ |
H A D | mos3sld.c | 25 double SaveState[44]; in MOS3sLoad() local 121 *(SaveState + 19) = here->MOS3cd; in MOS3sLoad() 122 *(SaveState + 20) = here->MOS3cbs; in MOS3sLoad() 123 *(SaveState + 21) = here->MOS3cbd; in MOS3sLoad() 125 *(SaveState + 23) = here->MOS3gm; in MOS3sLoad() 126 *(SaveState + 24) = here->MOS3gds; in MOS3sLoad() 127 *(SaveState + 25) = here->MOS3gbd; in MOS3sLoad() 128 *(SaveState + 26) = here->MOS3gbs; in MOS3sLoad() 131 *(SaveState + 29) = here->MOS3Cbd; in MOS3sLoad() 133 *(SaveState + 31) = here->MOS3Cbs; in MOS3sLoad() [all …]
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H A D | mos3sacl.c | 121 double SaveState[44]; in MOS3sAcLoad() local 141 *(SaveState + 19) = here->MOS3cd; in MOS3sAcLoad() 142 *(SaveState + 20) = here->MOS3cbs; in MOS3sAcLoad() 143 *(SaveState + 21) = here->MOS3cbd; in MOS3sAcLoad() 145 *(SaveState + 23) = here->MOS3gm; in MOS3sAcLoad() 146 *(SaveState + 24) = here->MOS3gds; in MOS3sAcLoad() 147 *(SaveState + 25) = here->MOS3gbd; in MOS3sAcLoad() 148 *(SaveState + 26) = here->MOS3gbs; in MOS3sAcLoad() 151 *(SaveState + 29) = here->MOS3Cbd; in MOS3sAcLoad() 153 *(SaveState + 31) = here->MOS3Cbs; in MOS3sAcLoad() [all …]
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/dports/games/libretro-bluemsx/blueMSX-libretro-faf470e/Src/Utils/ |
H A D | SaveState.h | 33 typedef struct SaveState SaveState; typedef 39 SaveState* saveStateOpenForRead(const char* fileName); 40 SaveState* saveStateOpenForWrite(const char* fileName); 41 void saveStateClose(SaveState* state); 43 UInt32 saveStateGet(SaveState* state, const char* tagName, UInt32 defValue); 44 void saveStateSet(SaveState* state, const char* tagName, UInt32 value); 46 void saveStateGetBuffer(SaveState* state, const char* tagName, void* buffer, UInt32 length); 47 void saveStateSetBuffer(SaveState* state, const char* tagName, void* buffer, UInt32 length);
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H A D | SaveState.c | 37 struct SaveState { struct 61 static void checkTag(SaveState* state, const char* tagName) argument 124 SaveState* saveStateOpenForRead(const char* fileName) { in saveStateOpenForRead() 125 SaveState* state = (SaveState*)malloc(sizeof(SaveState)); in saveStateOpenForRead() 138 SaveState* saveStateOpenForWrite(const char* fileName) { in saveStateOpenForWrite() 139 SaveState* state = (SaveState*)malloc(sizeof(SaveState)); in saveStateOpenForWrite() 151 void saveStateClose(SaveState* state) { in saveStateClose() 162 static void stateExtendBuffer(SaveState* state, UInt32 extend) { in stateExtendBuffer() 171 void saveStateSet(SaveState* state, const char* tagName, UInt32 value) in saveStateSet() 181 void saveStateSetBuffer(SaveState* state, const char* tagName, void* buffer, UInt32 length) in saveStateSetBuffer() [all …]
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/editor/scene/ |
H A D | scene_item_line.cpp | 41 void ItemLine::save(SaveState state) { in save() 42 auto &saved = (state == SaveState::Keep) ? _keeped : _saved; in save() 49 void ItemLine::restore(SaveState state) { in restore() 53 const auto &saved = (state == SaveState::Keep) ? _keeped : _saved; in restore() 57 bool ItemLine::hasState(SaveState state) const { in hasState() 58 const auto &saved = (state == SaveState::Keep) ? _keeped : _saved; in hasState()
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H A D | scene_item_base.h | 46 virtual void save(SaveState state); 47 virtual void restore(SaveState state); 48 virtual bool hasState(SaveState state) const; 82 bool hasState(SaveState state) const override; 83 void save(SaveState state) override; 84 void restore(SaveState state) override;
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/dports/games/libretro-gambatte/gambatte-libretro-22abc24/libgambatte/src/ |
H A D | statesaver.h | 28 struct SaveState; 39 static void saveState(const SaveState &state, void *data); 40 static bool loadState(SaveState &state, const void *data); 41 static size_t stateSize(const SaveState &state);
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/dports/games/libretro-gambatte/gambatte-libretro-22abc24/libgambatte/src/mem/ |
H A D | cartridge.cpp | 68 virtual void saveState(SaveState::Mem &ss) const { in saveState() 71 virtual void loadState(const SaveState::Mem &ss) { in loadState() 121 virtual void saveState(SaveState::Mem &ss) const { in saveState() 127 virtual void loadState(const SaveState::Mem &ss) { in loadState() 182 virtual void saveState(SaveState::Mem &ss) const { in saveState() 187 virtual void loadState(const SaveState::Mem &ss) { in loadState() 221 virtual void saveState(SaveState::Mem &ss) const { in saveState() 225 virtual void loadState(const SaveState::Mem &ss) { in loadState() 495 void Cartridge::setStatePtrs(SaveState &state) in setStatePtrs() 502 void Cartridge::saveState(SaveState &state) const in saveState() [all …]
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H A D | cartridge.h | 37 virtual void saveState(SaveState::Mem &ss) const {}; in saveState() 38 virtual void loadState(const SaveState::Mem &ss) {}; in loadState() 45 void setStatePtrs(SaveState &); 46 void saveState(SaveState &) const; 47 void loadState(const SaveState &);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/perfetto/src/perfetto_cmd/ |
H A D | rate_limiter_unittest.cc | 44 ON_CALL(*this, SaveState(_)) in MockRateLimiter() 62 return RateLimiter::SaveState(state); in SaveStateConcrete() 86 ASSERT_TRUE(limiter.SaveState(input)); in TEST() 182 EXPECT_CALL(limiter, SaveState(_)); in TEST() 186 EXPECT_CALL(limiter, SaveState(_)); in TEST() 204 EXPECT_CALL(limiter, SaveState(_)); in TEST() 208 EXPECT_CALL(limiter, SaveState(_)); in TEST() 235 EXPECT_CALL(limiter, SaveState(_)); in TEST() 264 EXPECT_CALL(limiter, SaveState(_)); in TEST() 295 EXPECT_CALL(limiter, SaveState(_)); in TEST() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/perfetto/src/perfetto_cmd/ |
H A D | rate_limiter_unittest.cc | 44 ON_CALL(*this, SaveState(_)) in MockRateLimiter() 62 return RateLimiter::SaveState(state); in SaveStateConcrete() 86 ASSERT_TRUE(limiter.SaveState(input)); in TEST() 182 EXPECT_CALL(limiter, SaveState(_)); in TEST() 186 EXPECT_CALL(limiter, SaveState(_)); in TEST() 204 EXPECT_CALL(limiter, SaveState(_)); in TEST() 208 EXPECT_CALL(limiter, SaveState(_)); in TEST() 235 EXPECT_CALL(limiter, SaveState(_)); in TEST() 264 EXPECT_CALL(limiter, SaveState(_)); in TEST() 295 EXPECT_CALL(limiter, SaveState(_)); in TEST() [all …]
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/dports/games/libretro-gambatte/gambatte-libretro-22abc24/libgambatte/src/sound/ |
H A D | channel1.h | 31 struct SaveState; 46 void saveState(SaveState &state); 47 void loadState(SaveState const &state); 58 void saveState(SaveState &state) const; 59 void loadState(SaveState const &state);
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H A D | channel4.h | 30 struct SaveState; 43 void saveState(SaveState &state); 44 void loadState(SaveState const &state); 56 void saveState(SaveState &state, unsigned long cc); 57 void loadState(SaveState const &state);
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/dports/games/libretro-gambatte/gambatte-libretro-22abc24/libgambatte/src/video/ |
H A D | sprite_mapper.h | 59 void setStatePtrs(SaveState &state) { oamReader_.setStatePtrs(state); } in setStatePtrs() 61 void saveState(SaveState &state) const { oamReader_.saveState(state); } in saveState() 63 void loadState(SaveState const &state, unsigned char const *oamram) { in loadState() 90 void setStatePtrs(SaveState &state); 92 void saveState(SaveState &state) const { state.ppu.enableDisplayM0Time = lu_; } in saveState() 93 void loadState(SaveState const &ss, unsigned char const *oamram);
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/ |
H A D | SaveStateManager.h | 23 void SaveState(); 28 void SaveState(ostream &stream); 29 bool SaveState(string filepath); 30 void SaveState(int stateIndex, bool displayMessage = true);
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H A D | SaveStateManager.cpp | 51 void SaveStateManager::SaveState() in SaveState() function in SaveStateManager 53 SaveState(_lastIndex); in SaveState() 82 void SaveStateManager::SaveState(ostream &stream) in SaveState() function in SaveStateManager 85 _console->SaveState(stream); in SaveState() 88 bool SaveStateManager::SaveState(string filepath) in SaveState() function in SaveStateManager 94 SaveState(file); in SaveState() 108 void SaveStateManager::SaveState(int stateIndex, bool displayMessage) in SaveState() function in SaveStateManager 111 if(SaveState(filepath)) { in SaveState() 230 SaveStateManager::SaveState(stateStream); in SaveRecentGame()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/UI/ |
H A D | PauseScreen.cpp | 223 SaveState::SaveSlot(gamePath_, slot_, &AfterSaveStateAction); in OnSaveState() 230 SaveState::LoadSlot(gamePath_, slot_, &AfterSaveStateAction); in OnLoadState() 236 SaveState::UndoSaveSlot(gamePath_, slot_); in OnUndoState() 260 return SaveState::GetSlotDateAsString(gamePath_, slot_); in GetScreenshotTitle() 283 …screenshotFilename_ = SaveState::GenerateSaveSlotFilename(gamePath_, slot, SaveState::SCREENSHOT_E… in SaveSlotView() 300 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in SaveSlotView() 406 rewindButton->SetEnabled(SaveState::CanRewind()); in CreateViews() 475 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in OnScreenshotClicked() 500 SaveState::Rewind(&AfterSaveStateAction); in OnRewind() 507 SaveState::UndoLoad(gamePath_, &AfterSaveStateAction); in OnLoadUndo() [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/UI/ |
H A D | PauseScreen.cpp | 223 SaveState::SaveSlot(gamePath_, slot_, &AfterSaveStateAction); in OnSaveState() 230 SaveState::LoadSlot(gamePath_, slot_, &AfterSaveStateAction); in OnLoadState() 236 SaveState::UndoSaveSlot(gamePath_, slot_); in OnUndoState() 260 return SaveState::GetSlotDateAsString(gamePath_, slot_); in GetScreenshotTitle() 283 …screenshotFilename_ = SaveState::GenerateSaveSlotFilename(gamePath_, slot, SaveState::SCREENSHOT_E… in SaveSlotView() 300 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in SaveSlotView() 406 rewindButton->SetEnabled(SaveState::CanRewind()); in CreateViews() 475 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in OnScreenshotClicked() 500 SaveState::Rewind(&AfterSaveStateAction); in OnRewind() 507 SaveState::UndoLoad(gamePath_, &AfterSaveStateAction); in OnLoadUndo() [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/UI/ |
H A D | PauseScreen.cpp | 223 SaveState::SaveSlot(gamePath_, slot_, &AfterSaveStateAction); in OnSaveState() 230 SaveState::LoadSlot(gamePath_, slot_, &AfterSaveStateAction); in OnLoadState() 236 SaveState::UndoSaveSlot(gamePath_, slot_); in OnUndoState() 260 return SaveState::GetSlotDateAsString(gamePath_, slot_); in GetScreenshotTitle() 283 …screenshotFilename_ = SaveState::GenerateSaveSlotFilename(gamePath_, slot, SaveState::SCREENSHOT_E… in SaveSlotView() 300 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in SaveSlotView() 406 rewindButton->SetEnabled(SaveState::CanRewind()); in CreateViews() 475 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in OnScreenshotClicked() 500 SaveState::Rewind(&AfterSaveStateAction); in OnRewind() 507 SaveState::UndoLoad(gamePath_, &AfterSaveStateAction); in OnLoadUndo() [all …]
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