Home
last modified time | relevance | path

Searched refs:SaveState (Results 1 – 25 of 1750) sorted by relevance

12345678910>>...70

/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/mos9/
H A Dmos9sld.c25 double SaveState[44]; in MOS9sLoad() local
121 *(SaveState + 19) = here->MOS9cd; in MOS9sLoad()
122 *(SaveState + 20) = here->MOS9cbs; in MOS9sLoad()
123 *(SaveState + 21) = here->MOS9cbd; in MOS9sLoad()
125 *(SaveState + 23) = here->MOS9gm; in MOS9sLoad()
126 *(SaveState + 24) = here->MOS9gds; in MOS9sLoad()
127 *(SaveState + 25) = here->MOS9gbd; in MOS9sLoad()
128 *(SaveState + 26) = here->MOS9gbs; in MOS9sLoad()
131 *(SaveState + 29) = here->MOS9Cbd; in MOS9sLoad()
133 *(SaveState + 31) = here->MOS9Cbs; in MOS9sLoad()
[all …]
H A Dmos9sacl.c122 double SaveState[44]; in MOS9sAcLoad() local
142 *(SaveState + 19) = here->MOS9cd; in MOS9sAcLoad()
143 *(SaveState + 20) = here->MOS9cbs; in MOS9sAcLoad()
144 *(SaveState + 21) = here->MOS9cbd; in MOS9sAcLoad()
146 *(SaveState + 23) = here->MOS9gm; in MOS9sAcLoad()
147 *(SaveState + 24) = here->MOS9gds; in MOS9sAcLoad()
148 *(SaveState + 25) = here->MOS9gbd; in MOS9sAcLoad()
149 *(SaveState + 26) = here->MOS9gbs; in MOS9sAcLoad()
152 *(SaveState + 29) = here->MOS9Cbd; in MOS9sAcLoad()
154 *(SaveState + 31) = here->MOS9Cbs; in MOS9sAcLoad()
[all …]
/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/mos2/
H A Dmos2sld.c24 double SaveState[44]; in MOS2sLoad() local
119 *(SaveState + 19) = here->MOS2cd; in MOS2sLoad()
120 *(SaveState + 20) = here->MOS2cbs; in MOS2sLoad()
121 *(SaveState + 21) = here->MOS2cbd; in MOS2sLoad()
123 *(SaveState + 23) = here->MOS2gm; in MOS2sLoad()
124 *(SaveState + 24) = here->MOS2gds; in MOS2sLoad()
125 *(SaveState + 25) = here->MOS2gbd; in MOS2sLoad()
126 *(SaveState + 26) = here->MOS2gbs; in MOS2sLoad()
129 *(SaveState + 29) = here->MOS2Cbd; in MOS2sLoad()
131 *(SaveState + 31) = here->MOS2Cbs; in MOS2sLoad()
[all …]
H A Dmos2sacl.c121 double SaveState[44]; in MOS2sAcLoad() local
141 *(SaveState + 19) = here->MOS2cd; in MOS2sAcLoad()
142 *(SaveState + 20) = here->MOS2cbs; in MOS2sAcLoad()
143 *(SaveState + 21) = here->MOS2cbd; in MOS2sAcLoad()
145 *(SaveState + 23) = here->MOS2gm; in MOS2sAcLoad()
146 *(SaveState + 24) = here->MOS2gds; in MOS2sAcLoad()
147 *(SaveState + 25) = here->MOS2gbd; in MOS2sAcLoad()
148 *(SaveState + 26) = here->MOS2gbs; in MOS2sAcLoad()
151 *(SaveState + 29) = here->MOS2Cbd; in MOS2sAcLoad()
153 *(SaveState + 31) = here->MOS2Cbs; in MOS2sAcLoad()
[all …]
/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/mos1/
H A Dmos1sld.c24 double SaveState[44]; in MOS1sLoad() local
119 *(SaveState + 19) = here->MOS1cd; in MOS1sLoad()
120 *(SaveState + 20) = here->MOS1cbs; in MOS1sLoad()
121 *(SaveState + 21) = here->MOS1cbd; in MOS1sLoad()
123 *(SaveState + 23) = here->MOS1gm; in MOS1sLoad()
124 *(SaveState + 24) = here->MOS1gds; in MOS1sLoad()
125 *(SaveState + 25) = here->MOS1gbd; in MOS1sLoad()
126 *(SaveState + 26) = here->MOS1gbs; in MOS1sLoad()
129 *(SaveState + 29) = here->MOS1Cbd; in MOS1sLoad()
131 *(SaveState + 31) = here->MOS1Cbs; in MOS1sLoad()
[all …]
H A Dmos1sacl.c121 double SaveState[44]; in MOS1sAcLoad() local
141 *(SaveState + 19) = here->MOS1cd; in MOS1sAcLoad()
142 *(SaveState + 20) = here->MOS1cbs; in MOS1sAcLoad()
143 *(SaveState + 21) = here->MOS1cbd; in MOS1sAcLoad()
145 *(SaveState + 23) = here->MOS1gm; in MOS1sAcLoad()
146 *(SaveState + 24) = here->MOS1gds; in MOS1sAcLoad()
147 *(SaveState + 25) = here->MOS1gbd; in MOS1sAcLoad()
148 *(SaveState + 26) = here->MOS1gbs; in MOS1sAcLoad()
151 *(SaveState + 29) = here->MOS1Cbd; in MOS1sAcLoad()
153 *(SaveState + 31) = here->MOS1Cbs; in MOS1sAcLoad()
[all …]
/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/mos3/
H A Dmos3sld.c25 double SaveState[44]; in MOS3sLoad() local
121 *(SaveState + 19) = here->MOS3cd; in MOS3sLoad()
122 *(SaveState + 20) = here->MOS3cbs; in MOS3sLoad()
123 *(SaveState + 21) = here->MOS3cbd; in MOS3sLoad()
125 *(SaveState + 23) = here->MOS3gm; in MOS3sLoad()
126 *(SaveState + 24) = here->MOS3gds; in MOS3sLoad()
127 *(SaveState + 25) = here->MOS3gbd; in MOS3sLoad()
128 *(SaveState + 26) = here->MOS3gbs; in MOS3sLoad()
131 *(SaveState + 29) = here->MOS3Cbd; in MOS3sLoad()
133 *(SaveState + 31) = here->MOS3Cbs; in MOS3sLoad()
[all …]
H A Dmos3sacl.c121 double SaveState[44]; in MOS3sAcLoad() local
141 *(SaveState + 19) = here->MOS3cd; in MOS3sAcLoad()
142 *(SaveState + 20) = here->MOS3cbs; in MOS3sAcLoad()
143 *(SaveState + 21) = here->MOS3cbd; in MOS3sAcLoad()
145 *(SaveState + 23) = here->MOS3gm; in MOS3sAcLoad()
146 *(SaveState + 24) = here->MOS3gds; in MOS3sAcLoad()
147 *(SaveState + 25) = here->MOS3gbd; in MOS3sAcLoad()
148 *(SaveState + 26) = here->MOS3gbs; in MOS3sAcLoad()
151 *(SaveState + 29) = here->MOS3Cbd; in MOS3sAcLoad()
153 *(SaveState + 31) = here->MOS3Cbs; in MOS3sAcLoad()
[all …]
/dports/games/libretro-bluemsx/blueMSX-libretro-faf470e/Src/Utils/
H A DSaveState.h33 typedef struct SaveState SaveState; typedef
39 SaveState* saveStateOpenForRead(const char* fileName);
40 SaveState* saveStateOpenForWrite(const char* fileName);
41 void saveStateClose(SaveState* state);
43 UInt32 saveStateGet(SaveState* state, const char* tagName, UInt32 defValue);
44 void saveStateSet(SaveState* state, const char* tagName, UInt32 value);
46 void saveStateGetBuffer(SaveState* state, const char* tagName, void* buffer, UInt32 length);
47 void saveStateSetBuffer(SaveState* state, const char* tagName, void* buffer, UInt32 length);
H A DSaveState.c37 struct SaveState { struct
61 static void checkTag(SaveState* state, const char* tagName) argument
124 SaveState* saveStateOpenForRead(const char* fileName) { in saveStateOpenForRead()
125 SaveState* state = (SaveState*)malloc(sizeof(SaveState)); in saveStateOpenForRead()
138 SaveState* saveStateOpenForWrite(const char* fileName) { in saveStateOpenForWrite()
139 SaveState* state = (SaveState*)malloc(sizeof(SaveState)); in saveStateOpenForWrite()
151 void saveStateClose(SaveState* state) { in saveStateClose()
162 static void stateExtendBuffer(SaveState* state, UInt32 extend) { in stateExtendBuffer()
171 void saveStateSet(SaveState* state, const char* tagName, UInt32 value) in saveStateSet()
181 void saveStateSetBuffer(SaveState* state, const char* tagName, void* buffer, UInt32 length) in saveStateSetBuffer()
[all …]
/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/editor/scene/
H A Dscene_item_line.cpp41 void ItemLine::save(SaveState state) { in save()
42 auto &saved = (state == SaveState::Keep) ? _keeped : _saved; in save()
49 void ItemLine::restore(SaveState state) { in restore()
53 const auto &saved = (state == SaveState::Keep) ? _keeped : _saved; in restore()
57 bool ItemLine::hasState(SaveState state) const { in hasState()
58 const auto &saved = (state == SaveState::Keep) ? _keeped : _saved; in hasState()
H A Dscene_item_base.h46 virtual void save(SaveState state);
47 virtual void restore(SaveState state);
48 virtual bool hasState(SaveState state) const;
82 bool hasState(SaveState state) const override;
83 void save(SaveState state) override;
84 void restore(SaveState state) override;
/dports/games/libretro-gambatte/gambatte-libretro-22abc24/libgambatte/src/
H A Dstatesaver.h28 struct SaveState;
39 static void saveState(const SaveState &state, void *data);
40 static bool loadState(SaveState &state, const void *data);
41 static size_t stateSize(const SaveState &state);
/dports/games/libretro-gambatte/gambatte-libretro-22abc24/libgambatte/src/mem/
H A Dcartridge.cpp68 virtual void saveState(SaveState::Mem &ss) const { in saveState()
71 virtual void loadState(const SaveState::Mem &ss) { in loadState()
121 virtual void saveState(SaveState::Mem &ss) const { in saveState()
127 virtual void loadState(const SaveState::Mem &ss) { in loadState()
182 virtual void saveState(SaveState::Mem &ss) const { in saveState()
187 virtual void loadState(const SaveState::Mem &ss) { in loadState()
221 virtual void saveState(SaveState::Mem &ss) const { in saveState()
225 virtual void loadState(const SaveState::Mem &ss) { in loadState()
495 void Cartridge::setStatePtrs(SaveState &state) in setStatePtrs()
502 void Cartridge::saveState(SaveState &state) const in saveState()
[all …]
H A Dcartridge.h37 virtual void saveState(SaveState::Mem &ss) const {}; in saveState()
38 virtual void loadState(const SaveState::Mem &ss) {}; in loadState()
45 void setStatePtrs(SaveState &);
46 void saveState(SaveState &) const;
47 void loadState(const SaveState &);
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/perfetto/src/perfetto_cmd/
H A Drate_limiter_unittest.cc44 ON_CALL(*this, SaveState(_)) in MockRateLimiter()
62 return RateLimiter::SaveState(state); in SaveStateConcrete()
86 ASSERT_TRUE(limiter.SaveState(input)); in TEST()
182 EXPECT_CALL(limiter, SaveState(_)); in TEST()
186 EXPECT_CALL(limiter, SaveState(_)); in TEST()
204 EXPECT_CALL(limiter, SaveState(_)); in TEST()
208 EXPECT_CALL(limiter, SaveState(_)); in TEST()
235 EXPECT_CALL(limiter, SaveState(_)); in TEST()
264 EXPECT_CALL(limiter, SaveState(_)); in TEST()
295 EXPECT_CALL(limiter, SaveState(_)); in TEST()
[all …]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/perfetto/src/perfetto_cmd/
H A Drate_limiter_unittest.cc44 ON_CALL(*this, SaveState(_)) in MockRateLimiter()
62 return RateLimiter::SaveState(state); in SaveStateConcrete()
86 ASSERT_TRUE(limiter.SaveState(input)); in TEST()
182 EXPECT_CALL(limiter, SaveState(_)); in TEST()
186 EXPECT_CALL(limiter, SaveState(_)); in TEST()
204 EXPECT_CALL(limiter, SaveState(_)); in TEST()
208 EXPECT_CALL(limiter, SaveState(_)); in TEST()
235 EXPECT_CALL(limiter, SaveState(_)); in TEST()
264 EXPECT_CALL(limiter, SaveState(_)); in TEST()
295 EXPECT_CALL(limiter, SaveState(_)); in TEST()
[all …]
/dports/games/libretro-gambatte/gambatte-libretro-22abc24/libgambatte/src/sound/
H A Dchannel1.h31 struct SaveState;
46 void saveState(SaveState &state);
47 void loadState(SaveState const &state);
58 void saveState(SaveState &state) const;
59 void loadState(SaveState const &state);
H A Dchannel4.h30 struct SaveState;
43 void saveState(SaveState &state);
44 void loadState(SaveState const &state);
56 void saveState(SaveState &state, unsigned long cc);
57 void loadState(SaveState const &state);
/dports/games/libretro-gambatte/gambatte-libretro-22abc24/libgambatte/src/video/
H A Dsprite_mapper.h59 void setStatePtrs(SaveState &state) { oamReader_.setStatePtrs(state); } in setStatePtrs()
61 void saveState(SaveState &state) const { oamReader_.saveState(state); } in saveState()
63 void loadState(SaveState const &state, unsigned char const *oamram) { in loadState()
90 void setStatePtrs(SaveState &state);
92 void saveState(SaveState &state) const { state.ppu.enableDisplayM0Time = lu_; } in saveState()
93 void loadState(SaveState const &ss, unsigned char const *oamram);
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/
H A DSaveStateManager.h23 void SaveState();
28 void SaveState(ostream &stream);
29 bool SaveState(string filepath);
30 void SaveState(int stateIndex, bool displayMessage = true);
H A DSaveStateManager.cpp51 void SaveStateManager::SaveState() in SaveState() function in SaveStateManager
53 SaveState(_lastIndex); in SaveState()
82 void SaveStateManager::SaveState(ostream &stream) in SaveState() function in SaveStateManager
85 _console->SaveState(stream); in SaveState()
88 bool SaveStateManager::SaveState(string filepath) in SaveState() function in SaveStateManager
94 SaveState(file); in SaveState()
108 void SaveStateManager::SaveState(int stateIndex, bool displayMessage) in SaveState() function in SaveStateManager
111 if(SaveState(filepath)) { in SaveState()
230 SaveStateManager::SaveState(stateStream); in SaveRecentGame()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/UI/
H A DPauseScreen.cpp223 SaveState::SaveSlot(gamePath_, slot_, &AfterSaveStateAction); in OnSaveState()
230 SaveState::LoadSlot(gamePath_, slot_, &AfterSaveStateAction); in OnLoadState()
236 SaveState::UndoSaveSlot(gamePath_, slot_); in OnUndoState()
260 return SaveState::GetSlotDateAsString(gamePath_, slot_); in GetScreenshotTitle()
283 …screenshotFilename_ = SaveState::GenerateSaveSlotFilename(gamePath_, slot, SaveState::SCREENSHOT_E… in SaveSlotView()
300 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in SaveSlotView()
406 rewindButton->SetEnabled(SaveState::CanRewind()); in CreateViews()
475 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in OnScreenshotClicked()
500 SaveState::Rewind(&AfterSaveStateAction); in OnRewind()
507 SaveState::UndoLoad(gamePath_, &AfterSaveStateAction); in OnLoadUndo()
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/UI/
H A DPauseScreen.cpp223 SaveState::SaveSlot(gamePath_, slot_, &AfterSaveStateAction); in OnSaveState()
230 SaveState::LoadSlot(gamePath_, slot_, &AfterSaveStateAction); in OnLoadState()
236 SaveState::UndoSaveSlot(gamePath_, slot_); in OnUndoState()
260 return SaveState::GetSlotDateAsString(gamePath_, slot_); in GetScreenshotTitle()
283 …screenshotFilename_ = SaveState::GenerateSaveSlotFilename(gamePath_, slot, SaveState::SCREENSHOT_E… in SaveSlotView()
300 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in SaveSlotView()
406 rewindButton->SetEnabled(SaveState::CanRewind()); in CreateViews()
475 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in OnScreenshotClicked()
500 SaveState::Rewind(&AfterSaveStateAction); in OnRewind()
507 SaveState::UndoLoad(gamePath_, &AfterSaveStateAction); in OnLoadUndo()
[all …]
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/UI/
H A DPauseScreen.cpp223 SaveState::SaveSlot(gamePath_, slot_, &AfterSaveStateAction); in OnSaveState()
230 SaveState::LoadSlot(gamePath_, slot_, &AfterSaveStateAction); in OnLoadState()
236 SaveState::UndoSaveSlot(gamePath_, slot_); in OnUndoState()
260 return SaveState::GetSlotDateAsString(gamePath_, slot_); in GetScreenshotTitle()
283 …screenshotFilename_ = SaveState::GenerateSaveSlotFilename(gamePath_, slot, SaveState::SCREENSHOT_E… in SaveSlotView()
300 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in SaveSlotView()
406 rewindButton->SetEnabled(SaveState::CanRewind()); in CreateViews()
475 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in OnScreenshotClicked()
500 SaveState::Rewind(&AfterSaveStateAction); in OnRewind()
507 SaveState::UndoLoad(gamePath_, &AfterSaveStateAction); in OnLoadUndo()
[all …]

12345678910>>...70