Searched refs:SavedSceneHandle (Results 1 – 6 of 6) sorted by relevance
109 sd->SavedSceneHandle = GetSceneHandle(); in DoSaveScene()339 StartNewScene(sd->SavedSceneHandle, NO_ENTRY_NUM); in DoRestoreSceneFrame()467 if (g_savedSceneCount && g_ssData[g_savedSceneCount-1].SavedSceneHandle == GetSceneHandle()) in TinselSaveScene()
44 SCNHANDLE SavedSceneHandle; // Scene handle member
276 s.syncAsUint32LE(sd.SavedSceneHandle); in syncSavedData()
118 sd->SavedSceneHandle = GetSceneHandle(); in DoSaveScene()348 StartNewScene(sd->SavedSceneHandle, NO_ENTRY_NUM); in DoRestoreSceneFrame()476 if (g_savedSceneCount && g_ssData[g_savedSceneCount-1].SavedSceneHandle == GetSceneHandle()) in TinselSaveScene()
42 SCNHANDLE SavedSceneHandle; // Scene handle member
292 s.syncAsUint32LE(sd.SavedSceneHandle); in syncSavedData()