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Searched refs:SavedSceneHandle (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dsavescn.cpp109 sd->SavedSceneHandle = GetSceneHandle(); in DoSaveScene()
339 StartNewScene(sd->SavedSceneHandle, NO_ENTRY_NUM); in DoRestoreSceneFrame()
467 if (g_savedSceneCount && g_ssData[g_savedSceneCount-1].SavedSceneHandle == GetSceneHandle()) in TinselSaveScene()
H A Dsavescn.h44 SCNHANDLE SavedSceneHandle; // Scene handle member
H A Dsaveload.cpp276 s.syncAsUint32LE(sd.SavedSceneHandle); in syncSavedData()
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dsavescn.cpp118 sd->SavedSceneHandle = GetSceneHandle(); in DoSaveScene()
348 StartNewScene(sd->SavedSceneHandle, NO_ENTRY_NUM); in DoRestoreSceneFrame()
476 if (g_savedSceneCount && g_ssData[g_savedSceneCount-1].SavedSceneHandle == GetSceneHandle()) in TinselSaveScene()
H A Dsavescn.h42 SCNHANDLE SavedSceneHandle; // Scene handle member
H A Dsaveload.cpp292 s.syncAsUint32LE(sd.SavedSceneHandle); in syncSavedData()