Searched refs:ScenarioMedia (Results 1 – 10 of 10) sorted by relevance
123 ScenarioMedia *sm = ScenarioMedia::getInstance(); in fill_in_buttons()368 ScenarioMedia *sm = ScenarioMedia::getInstance(); in on_next_turn_button_activated()382 ScenarioMedia *sm = ScenarioMedia::getInstance(); in on_city_defeated_button_activated()396 ScenarioMedia *sm = ScenarioMedia::getInstance(); in on_winning_button_activated()410 ScenarioMedia *sm = ScenarioMedia::getInstance(); in on_hero_male_button_activated()424 ScenarioMedia *sm = ScenarioMedia::getInstance(); in on_hero_female_button_activated()438 ScenarioMedia *sm = ScenarioMedia::getInstance(); in on_ruin_success_button_activated()452 ScenarioMedia *sm = ScenarioMedia::getInstance(); in on_ruin_defeat_button_activated()466 ScenarioMedia *sm = ScenarioMedia::getInstance(); in on_hero_newlevel_male_button_activated()481 ScenarioMedia *sm = ScenarioMedia::getInstance(); in on_hero_newlevel_female_button_activated()[all …]
26 ScenarioMedia* ScenarioMedia::d_instance = 0;28 Glib::ustring ScenarioMedia::d_tag = "media";30 ScenarioMedia* ScenarioMedia::getInstance() in getInstance()33 d_instance = new ScenarioMedia(); in getInstance()38 ScenarioMedia* ScenarioMedia::getInstance(XML_Helper* helper) in getInstance()43 d_instance = new ScenarioMedia(helper); in getInstance()47 void ScenarioMedia::deleteInstance() in deleteInstance()55 ScenarioMedia::ScenarioMedia() in ScenarioMedia() function in ScenarioMedia77 ScenarioMedia::ScenarioMedia(XML_Helper *helper) in ScenarioMedia() function in ScenarioMedia128 bool ScenarioMedia::anyValueSet() const in anyValueSet()[all …]
40 class ScenarioMedia48 static ScenarioMedia* getInstance();51 static ScenarioMedia* getInstance(XML_Helper *helper);215 ScenarioMedia();218 ScenarioMedia(XML_Helper *helper);221 ~ScenarioMedia();226 static ScenarioMedia* d_instance;
101 loadMedalImages(ScenarioMedia::getDefaultSmallMedalsImageFilename(), in ImageCache()102 ScenarioMedia::getDefaultBigMedalsImageFilename()); in ImageCache()1300 return ScenarioMedia::getInstance()->getBigMedalImage(type); in getMedalImage()1317 if (ScenarioMedia::getInstance()->getHeroNewLevelFemaleMask()) in getNewLevelImage()1332 if (ScenarioMedia::getInstance()->getHeroNewLevelMaleMask()) in getNewLevelImage()1339 if (ScenarioMedia::getInstance()->getHeroNewLevelMaleImage()) in getNewLevelImage()1581 PixMask *i = ScenarioMedia::getInstance()->getNextTurnImage(); in getNextTurnPic()1613 PixMask *i = ScenarioMedia::getInstance()->getWinningImage(); in getWinningPic()1670 PixMask *i = ScenarioMedia::getInstance()->getRuinSuccessImage(); in getRuinSuccessPic()1686 PixMask *i = ScenarioMedia::getInstance()->getRuinDefeatImage(); in getRuinDefeatPic()[all …]
143 MusicItem *item = ScenarioMedia::getInstance()->getSoundEffect(piece); in play()273 if (ScenarioMedia::getInstance()->getBackgroundMusic().empty() == false) in nextPiece()275 bgmap = ScenarioMedia::getInstance()->getBackgroundMusic(); in nextPiece()276 map = ScenarioMedia::getInstance()->getSounds(); in nextPiece()
133 ScenarioMedia::getInstance()->instantiateImages(t, broken); in GameScenario()135 ScenarioMedia::getInstance()->copySounds(t, broken); in GameScenario()682 helper.registerTag(ScenarioMedia::d_tag, sigc::mem_fun(this, &GameScenario::load)); in loadWithHelper()852 retval &= ScenarioMedia::getInstance()->save(&helper); in saveWithHelper()1027 if (tag == ScenarioMedia::d_tag) in load()1029 ScenarioMedia::getInstance(helper); in load()1556 ScenarioMedia::deleteInstance(); in cleanup()
95 ScenarioMedia.cpp ScenarioMedia.h \
143 turn-actionlist.lo ScenarioMedia.lo tarfile.lo snd.lo \229 ./$(DEPDIR)/ScenarioMedia.Plo ./$(DEPDIR)/SightMap.Plo \
223 src/ScenarioMedia.cpp
1107 ScenarioMedia::deleteInstance(); in on_game_ended()