Searched refs:Scope_enemies (Results 1 – 7 of 7) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | algo.h | 216 || skill.scope == lcf::rpg::Skill::Scope_enemies; in SkillTargetsEnemies()
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H A D | autobattle.cpp | 194 case lcf::rpg::Skill::Scope_enemies: in CalcSkillAutoBattleRank() 321 case lcf::rpg::Skill::Scope_enemies: in SelectAutoBattleAction()
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H A D | enemyai.cpp | 133 case lcf::rpg::Skill::Scope_enemies: in MakeSkillAction() 279 case lcf::rpg::Skill::Scope_enemies: in IsSkillEffectiveOnAnyTarget()
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H A D | scene_battle.cpp | 456 case lcf::rpg::Skill::Scope_enemies: in AssignSkill()
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | algo.cpp | 173 s->scope = lcf::rpg::Skill::Scope_enemies; in makeAgiSkills() 563 MakeDBSkill(2, 100, power, phys, mag, 0)->scope = lcf::rpg::Skill::Scope_enemies; in testSkillStats() 570 MakeDBSkill(7, 100, power, phys, mag, 0)->scope = lcf::rpg::Skill::Scope_enemies; in testSkillStats() 581 MakeDBSkill(12, 100, power, phys, mag, 0)->scope = lcf::rpg::Skill::Scope_enemies; in testSkillStats() 593 MakeDBSkill(17, 100, power, phys, mag, 0)->scope = lcf::rpg::Skill::Scope_enemies; in testSkillStats() 1010 skill->scope = lcf::rpg::Skill::Scope_enemies;
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H A D | enemyai.cpp | 38 …REQUIRE_EQ(expect, EnemyAi::IsSkillEffectiveOn(*MakeSkill(1, type, lcf::rpg::Skill::Scope_enemies)… in testIrregularSkill() 54 skill.scope = lcf::rpg::Skill::Scope_enemies; in testNormalSkill()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | skill.h | 61 Scope_enemies = 1, enumerator
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