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Searched refs:Scope_enemies (Results 1 – 7 of 7) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dalgo.h216 || skill.scope == lcf::rpg::Skill::Scope_enemies; in SkillTargetsEnemies()
H A Dautobattle.cpp194 case lcf::rpg::Skill::Scope_enemies: in CalcSkillAutoBattleRank()
321 case lcf::rpg::Skill::Scope_enemies: in SelectAutoBattleAction()
H A Denemyai.cpp133 case lcf::rpg::Skill::Scope_enemies: in MakeSkillAction()
279 case lcf::rpg::Skill::Scope_enemies: in IsSkillEffectiveOnAnyTarget()
H A Dscene_battle.cpp456 case lcf::rpg::Skill::Scope_enemies: in AssignSkill()
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dalgo.cpp173 s->scope = lcf::rpg::Skill::Scope_enemies; in makeAgiSkills()
563 MakeDBSkill(2, 100, power, phys, mag, 0)->scope = lcf::rpg::Skill::Scope_enemies; in testSkillStats()
570 MakeDBSkill(7, 100, power, phys, mag, 0)->scope = lcf::rpg::Skill::Scope_enemies; in testSkillStats()
581 MakeDBSkill(12, 100, power, phys, mag, 0)->scope = lcf::rpg::Skill::Scope_enemies; in testSkillStats()
593 MakeDBSkill(17, 100, power, phys, mag, 0)->scope = lcf::rpg::Skill::Scope_enemies; in testSkillStats()
1010 skill->scope = lcf::rpg::Skill::Scope_enemies;
H A Denemyai.cpp38 …REQUIRE_EQ(expect, EnemyAi::IsSkillEffectiveOn(*MakeSkill(1, type, lcf::rpg::Skill::Scope_enemies)… in testIrregularSkill()
54 skill.scope = lcf::rpg::Skill::Scope_enemies; in testNormalSkill()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dskill.h61 Scope_enemies = 1, enumerator