Searched refs:Scope_self (Results 1 – 10 of 10) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | enemyai.cpp | 39 …REQUIRE_EQ(expect, EnemyAi::IsSkillEffectiveOn(*MakeSkill(1, type, lcf::rpg::Skill::Scope_self), t… in testIrregularSkill() 57 skill.scope = lcf::rpg::Skill::Scope_self; in testNormalSkill() 104 auto* skill = MakeSkill(1, lcf::rpg::Skill::Type_normal, lcf::rpg::Skill::Scope_self); 333 auto* skill = MakeSkill(1, lcf::rpg::Skill::Type_normal, lcf::rpg::Skill::Scope_self); 363 auto* skill = MakeSkill(1, lcf::rpg::Skill::Type_normal, lcf::rpg::Skill::Scope_self);
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H A D | algo.cpp | 178 s->scope = lcf::rpg::Skill::Scope_self; in makeAgiSkills() 564 MakeDBSkill(3, 100, power, phys, mag, 0)->scope = lcf::rpg::Skill::Scope_self; in testSkillStats() 572 MakeDBSkill(8, 100, power, phys, mag, 0)->scope = lcf::rpg::Skill::Scope_self; in testSkillStats() 583 MakeDBSkill(13, 100, power, phys, mag, 0)->scope = lcf::rpg::Skill::Scope_self; in testSkillStats() 596 MakeDBSkill(18, 100, power, phys, mag, 0)->scope = lcf::rpg::Skill::Scope_self; in testSkillStats() 1014 skill->scope = lcf::rpg::Skill::Scope_self;
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | algo.h | 238 || skill.scope == lcf::rpg::Skill::Scope_self; in SkillTargetsOne()
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H A D | autobattle.cpp | 201 case lcf::rpg::Skill::Scope_self: in CalcSkillAutoBattleRank() 347 case lcf::rpg::Skill::Scope_self: in SelectAutoBattleAction()
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H A D | enemyai.cpp | 135 case lcf::rpg::Skill::Scope_self: in MakeSkillAction() 281 case lcf::rpg::Skill::Scope_self: in IsSkillEffectiveOnAnyTarget()
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H A D | game_party.cpp | 287 || skill->scope == lcf::rpg::Skill::Scope_self in IsItemUsable() 352 if (skill && skill->scope != lcf::rpg::Skill::Scope_self) { in UseItem() 409 if (scope == lcf::rpg::Skill::Scope_self) { in IsSkillUsable()
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H A D | scene_actortarget.cpp | 84 if (skill->scope == lcf::rpg::Skill::Scope_self) { in Start()
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H A D | scene_battle.cpp | 461 case lcf::rpg::Skill::Scope_self: in AssignSkill()
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H A D | game_battler.cpp | 235 skill->scope == lcf::rpg::Skill::Scope_self)) { in UseSkill()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | skill.h | 62 Scope_self = 2, enumerator
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