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Searched refs:Scope_self (Results 1 – 10 of 10) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Denemyai.cpp39 …REQUIRE_EQ(expect, EnemyAi::IsSkillEffectiveOn(*MakeSkill(1, type, lcf::rpg::Skill::Scope_self), t… in testIrregularSkill()
57 skill.scope = lcf::rpg::Skill::Scope_self; in testNormalSkill()
104 auto* skill = MakeSkill(1, lcf::rpg::Skill::Type_normal, lcf::rpg::Skill::Scope_self);
333 auto* skill = MakeSkill(1, lcf::rpg::Skill::Type_normal, lcf::rpg::Skill::Scope_self);
363 auto* skill = MakeSkill(1, lcf::rpg::Skill::Type_normal, lcf::rpg::Skill::Scope_self);
H A Dalgo.cpp178 s->scope = lcf::rpg::Skill::Scope_self; in makeAgiSkills()
564 MakeDBSkill(3, 100, power, phys, mag, 0)->scope = lcf::rpg::Skill::Scope_self; in testSkillStats()
572 MakeDBSkill(8, 100, power, phys, mag, 0)->scope = lcf::rpg::Skill::Scope_self; in testSkillStats()
583 MakeDBSkill(13, 100, power, phys, mag, 0)->scope = lcf::rpg::Skill::Scope_self; in testSkillStats()
596 MakeDBSkill(18, 100, power, phys, mag, 0)->scope = lcf::rpg::Skill::Scope_self; in testSkillStats()
1014 skill->scope = lcf::rpg::Skill::Scope_self;
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dalgo.h238 || skill.scope == lcf::rpg::Skill::Scope_self; in SkillTargetsOne()
H A Dautobattle.cpp201 case lcf::rpg::Skill::Scope_self: in CalcSkillAutoBattleRank()
347 case lcf::rpg::Skill::Scope_self: in SelectAutoBattleAction()
H A Denemyai.cpp135 case lcf::rpg::Skill::Scope_self: in MakeSkillAction()
281 case lcf::rpg::Skill::Scope_self: in IsSkillEffectiveOnAnyTarget()
H A Dgame_party.cpp287 || skill->scope == lcf::rpg::Skill::Scope_self in IsItemUsable()
352 if (skill && skill->scope != lcf::rpg::Skill::Scope_self) { in UseItem()
409 if (scope == lcf::rpg::Skill::Scope_self) { in IsSkillUsable()
H A Dscene_actortarget.cpp84 if (skill->scope == lcf::rpg::Skill::Scope_self) { in Start()
H A Dscene_battle.cpp461 case lcf::rpg::Skill::Scope_self: in AssignSkill()
H A Dgame_battler.cpp235 skill->scope == lcf::rpg::Skill::Scope_self)) { in UseSkill()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dskill.h62 Scope_self = 2, enumerator