/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/dialogs/resizables/menu_list_dialogs/ |
H A D | make_debug_patient.lua | 47 local x, y = self.ui:ScreenToWorld(self.x + self.width / 2, self.y + self.height + 100)
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/ |
H A D | game_ui.lua | 225 local cx, cy = self:ScreenToWorld(refx, refy) 393 function GameUI:ScreenToWorld(x, y) function 395 …return self.app.map:ScreenToWorld(self.screen_offset_x + x / zoom, self.screen_offset_y + y / zoom) 472 local wx, wy = self:ScreenToWorld(self.cursor_x, self.cursor_y) 604 local wx, wy = self:ScreenToWorld(x, y) 646 local room = self.app.world:getRoom(self:ScreenToWorld(x, y)) 1155 local cx, cy = self:ScreenToWorld(self.app.config.width / 2, self.app.config.height / 2) 1164 local dx, dy = self.app.map:ScreenToWorld(self.app.config.width / 2, self.app.config.height / 2)
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H A D | map.lua | 129 function Map:ScreenToWorld(x, y) function
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/dialogs/ |
H A D | place_staff.lua | 73 x, y = self.ui:ScreenToWorld(x, y + 14)
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H A D | queue_dialog.lua | 193 local wx, wy = self.ui:ScreenToWorld(x + self.x, y + self.y)
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H A D | edit_room.lua | 712 local cellx, celly = self.ui:ScreenToWorld(x, y) 1013 local mouse_x, mouse_y = self.ui:ScreenToWorld(self.x + x, self.y + y) 1428 local wx, wy = ui:ScreenToWorld(self.x + x, self.y + y)
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H A D | place_objects.lua | 777 local wx, wy = self.ui:ScreenToWorld(self.x + x, self.y + y)
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/dports/editors/lazarus/lazarus/components/aggpas/src/ |
H A D | Agg2D.pas | 410 procedure ScreenToWorld(x ,y : PDouble ); overload; procedure 412 function ScreenToWorld(scalar : double ) : double; overload; in ScreenToWorld() function 1404 procedure TAgg2D.ScreenToWorld(x ,y : PDouble ); procedure 1429 function TAgg2D.ScreenToWorld(scalar : double ) : double; in TAgg2D.ScreenToWorld() function 1439 ScreenToWorld(@x1 ,@y1 ); 1440 ScreenToWorld(@x2 ,@y2 ); 1454 ScreenToWorld(x ,y ); 2593 result:=ScreenToWorld(x );
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/dports/editors/lazarus-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/components/aggpas/src/ |
H A D | Agg2D.pas | 410 procedure ScreenToWorld(x ,y : PDouble ); overload; procedure 412 function ScreenToWorld(scalar : double ) : double; overload; in ScreenToWorld() function 1404 procedure TAgg2D.ScreenToWorld(x ,y : PDouble ); procedure 1429 function TAgg2D.ScreenToWorld(scalar : double ) : double; in TAgg2D.ScreenToWorld() function 1439 ScreenToWorld(@x1 ,@y1 ); 1440 ScreenToWorld(@x2 ,@y2 ); 1454 ScreenToWorld(x ,y ); 2593 result:=ScreenToWorld(x );
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/dports/editors/lazarus-qt5/lazarus/components/aggpas/src/ |
H A D | Agg2D.pas | 410 procedure ScreenToWorld(x ,y : PDouble ); overload; procedure 412 function ScreenToWorld(scalar : double ) : double; overload; in ScreenToWorld() function 1404 procedure TAgg2D.ScreenToWorld(x ,y : PDouble ); procedure 1429 function TAgg2D.ScreenToWorld(scalar : double ) : double; in TAgg2D.ScreenToWorld() function 1439 ScreenToWorld(@x1 ,@y1 ); 1440 ScreenToWorld(@x2 ,@y2 ); 1454 ScreenToWorld(x ,y ); 2593 result:=ScreenToWorld(x );
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/dports/editors/lazarus-qt5-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/components/aggpas/src/ |
H A D | Agg2D.pas | 410 procedure ScreenToWorld(x ,y : PDouble ); overload; procedure 412 function ScreenToWorld(scalar : double ) : double; overload; in ScreenToWorld() function 1404 procedure TAgg2D.ScreenToWorld(x ,y : PDouble ); procedure 1429 function TAgg2D.ScreenToWorld(scalar : double ) : double; in TAgg2D.ScreenToWorld() function 1439 ScreenToWorld(@x1 ,@y1 ); 1440 ScreenToWorld(@x2 ,@y2 ); 1454 ScreenToWorld(x ,y ); 2593 result:=ScreenToWorld(x );
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/dports/graphics/py-visvis/visvis-1.13.0/core/ |
H A D | cameras.py | 359 def ScreenToWorld(self, x_y=None): member in BaseCamera 619 refloc = self.ScreenToWorld(self._ref_mloc) 620 loc = self.ScreenToWorld(mloc) 999 refloc = self.ScreenToWorld(self._ref_mloc) 1000 loc = self.ScreenToWorld(mloc)
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H A D | events.py | 422 self._x2d, self._y2d = cam.ScreenToWorld((self._x, self._y))
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H A D | axises.py | 2076 refloc = axes.camera.ScreenToWorld(self.ref_mloc) 2077 loc = axes.camera.ScreenToWorld(mloc)
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/dports/science/iboview/ibo-view.20150427/src/IboView/ |
H A D | IvView3D.cpp | 197 FVec3f ScreenToWorld(FVec3f ScreenCoords); 1280 FVec3f FViewImpl::ScreenToWorld(FVec3f ScreenCoords) in ScreenToWorld() function in FViewImpl 1419 v0 = ScreenToWorld(FVec3f(float(x),float(y),0.0)); in RollCamera() 1458 v0 = v->ScreenToWorld(FVec3f(event->x(),event->y(),1.0)), in mouseMoveEvent() 1459 v1 = v->ScreenToWorld(FVec3f(v->LastX,v->LastY,1.0)), in mouseMoveEvent()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/ |
H A D | GameSSDWindow.h | 130 idVec3 ScreenToWorld(const idVec3& screenPos);
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H A D | GameSSDWindow.cpp | 324 idVec3 SSDEntity::ScreenToWorld(const idVec3& screenPos) { in ScreenToWorld() function in SSDEntity 806 position = ScreenToWorld(position); in Init()
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/dports/biology/ncbi-toolkit/ncbi/vibrant/ |
H A D | viewer3d.c | 567 static void ScreenToWorld(Viewer3D vvv, in ScreenToWorld() function 784 ScreenToWorld(vvv, dx, dy, dz, &xx, &yy, &zz); in Rotate()
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/dialogs/resizables/ |
H A D | map_editor.lua | 956 local wxr, wyr = ui:ScreenToWorld(self.x + mx, self.y + my)
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