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Searched refs:ScreenToWorld (Results 1 – 19 of 19) sorted by relevance

/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/dialogs/resizables/menu_list_dialogs/
H A Dmake_debug_patient.lua47 local x, y = self.ui:ScreenToWorld(self.x + self.width / 2, self.y + self.height + 100)
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/
H A Dgame_ui.lua225 local cx, cy = self:ScreenToWorld(refx, refy)
393 function GameUI:ScreenToWorld(x, y) function
395 …return self.app.map:ScreenToWorld(self.screen_offset_x + x / zoom, self.screen_offset_y + y / zoom)
472 local wx, wy = self:ScreenToWorld(self.cursor_x, self.cursor_y)
604 local wx, wy = self:ScreenToWorld(x, y)
646 local room = self.app.world:getRoom(self:ScreenToWorld(x, y))
1155 local cx, cy = self:ScreenToWorld(self.app.config.width / 2, self.app.config.height / 2)
1164 local dx, dy = self.app.map:ScreenToWorld(self.app.config.width / 2, self.app.config.height / 2)
H A Dmap.lua129 function Map:ScreenToWorld(x, y) function
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/dialogs/
H A Dplace_staff.lua73 x, y = self.ui:ScreenToWorld(x, y + 14)
H A Dqueue_dialog.lua193 local wx, wy = self.ui:ScreenToWorld(x + self.x, y + self.y)
H A Dedit_room.lua712 local cellx, celly = self.ui:ScreenToWorld(x, y)
1013 local mouse_x, mouse_y = self.ui:ScreenToWorld(self.x + x, self.y + y)
1428 local wx, wy = ui:ScreenToWorld(self.x + x, self.y + y)
H A Dplace_objects.lua777 local wx, wy = self.ui:ScreenToWorld(self.x + x, self.y + y)
/dports/editors/lazarus/lazarus/components/aggpas/src/
H A DAgg2D.pas410 procedure ScreenToWorld(x ,y : PDouble ); overload; procedure
412 function ScreenToWorld(scalar : double ) : double; overload; in ScreenToWorld() function
1404 procedure TAgg2D.ScreenToWorld(x ,y : PDouble ); procedure
1429 function TAgg2D.ScreenToWorld(scalar : double ) : double; in TAgg2D.ScreenToWorld() function
1439 ScreenToWorld(@x1 ,@y1 );
1440 ScreenToWorld(@x2 ,@y2 );
1454 ScreenToWorld(x ,y );
2593 result:=ScreenToWorld(x );
/dports/editors/lazarus-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/components/aggpas/src/
H A DAgg2D.pas410 procedure ScreenToWorld(x ,y : PDouble ); overload; procedure
412 function ScreenToWorld(scalar : double ) : double; overload; in ScreenToWorld() function
1404 procedure TAgg2D.ScreenToWorld(x ,y : PDouble ); procedure
1429 function TAgg2D.ScreenToWorld(scalar : double ) : double; in TAgg2D.ScreenToWorld() function
1439 ScreenToWorld(@x1 ,@y1 );
1440 ScreenToWorld(@x2 ,@y2 );
1454 ScreenToWorld(x ,y );
2593 result:=ScreenToWorld(x );
/dports/editors/lazarus-qt5/lazarus/components/aggpas/src/
H A DAgg2D.pas410 procedure ScreenToWorld(x ,y : PDouble ); overload; procedure
412 function ScreenToWorld(scalar : double ) : double; overload; in ScreenToWorld() function
1404 procedure TAgg2D.ScreenToWorld(x ,y : PDouble ); procedure
1429 function TAgg2D.ScreenToWorld(scalar : double ) : double; in TAgg2D.ScreenToWorld() function
1439 ScreenToWorld(@x1 ,@y1 );
1440 ScreenToWorld(@x2 ,@y2 );
1454 ScreenToWorld(x ,y );
2593 result:=ScreenToWorld(x );
/dports/editors/lazarus-qt5-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/components/aggpas/src/
H A DAgg2D.pas410 procedure ScreenToWorld(x ,y : PDouble ); overload; procedure
412 function ScreenToWorld(scalar : double ) : double; overload; in ScreenToWorld() function
1404 procedure TAgg2D.ScreenToWorld(x ,y : PDouble ); procedure
1429 function TAgg2D.ScreenToWorld(scalar : double ) : double; in TAgg2D.ScreenToWorld() function
1439 ScreenToWorld(@x1 ,@y1 );
1440 ScreenToWorld(@x2 ,@y2 );
1454 ScreenToWorld(x ,y );
2593 result:=ScreenToWorld(x );
/dports/graphics/py-visvis/visvis-1.13.0/core/
H A Dcameras.py359 def ScreenToWorld(self, x_y=None): member in BaseCamera
619 refloc = self.ScreenToWorld(self._ref_mloc)
620 loc = self.ScreenToWorld(mloc)
999 refloc = self.ScreenToWorld(self._ref_mloc)
1000 loc = self.ScreenToWorld(mloc)
H A Devents.py422 self._x2d, self._y2d = cam.ScreenToWorld((self._x, self._y))
H A Daxises.py2076 refloc = axes.camera.ScreenToWorld(self.ref_mloc)
2077 loc = axes.camera.ScreenToWorld(mloc)
/dports/science/iboview/ibo-view.20150427/src/IboView/
H A DIvView3D.cpp197 FVec3f ScreenToWorld(FVec3f ScreenCoords);
1280 FVec3f FViewImpl::ScreenToWorld(FVec3f ScreenCoords) in ScreenToWorld() function in FViewImpl
1419 v0 = ScreenToWorld(FVec3f(float(x),float(y),0.0)); in RollCamera()
1458 v0 = v->ScreenToWorld(FVec3f(event->x(),event->y(),1.0)), in mouseMoveEvent()
1459 v1 = v->ScreenToWorld(FVec3f(v->LastX,v->LastY,1.0)), in mouseMoveEvent()
/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/
H A DGameSSDWindow.h130 idVec3 ScreenToWorld(const idVec3& screenPos);
H A DGameSSDWindow.cpp324 idVec3 SSDEntity::ScreenToWorld(const idVec3& screenPos) { in ScreenToWorld() function in SSDEntity
806 position = ScreenToWorld(position); in Init()
/dports/biology/ncbi-toolkit/ncbi/vibrant/
H A Dviewer3d.c567 static void ScreenToWorld(Viewer3D vvv, in ScreenToWorld() function
784 ScreenToWorld(vvv, dx, dy, dz, &xx, &yy, &zz); in Rotate()
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/dialogs/resizables/
H A Dmap_editor.lua956 local wxr, wyr = ui:ScreenToWorld(self.x + mx, self.y + my)