Searched refs:ScrollBarActive (Results 1 – 4 of 4) sorted by relevance
39 bool ScrollBarActive { true }; member73 if(I->ScrollBarActive) { in SeqFindRowCol()158 I->ScrollBarActive = false; in reshape()160 I->ScrollBarActive = true; in reshape()230 if(I->ScrollBarActive) in SeqGetHeight()259 if(I->ScrollBarActive) { in click()325 if(I->ScrollBarActive) { in draw()599 if(I->ScrollBarActive) { in draw()
166 int ScrollBarActive; variable
2899 if(!I->ScrollBarActive) { in SceneDrawButtons()2914 I->ScrollBarActive = 1; in SceneDrawButtons()2917 I->ScrollBarActive = 0; in SceneDrawButtons()2924 if(I->ScrollBarActive) { in SceneDrawButtons()2929 if(I->ScrollBarActive) { in SceneDrawButtons()2953 if(I->ScrollBarActive) { in SceneDrawButtons()3403 if(I->ScrollBarActive) { in SceneRelease()3663 if(I->ScrollBarActive) { in SceneClick()3738 if(I->ScrollBarActive) { in SceneClick()
134 int ScrollBarActive { 0 }; member14696 if(I->ScrollBarActive) { in click()15202 if(I->ScrollBarActive) { in release()15300 if(I->ScrollBarActive) { in drag()15818 if(!I->ScrollBarActive) { in draw()15833 I->ScrollBarActive = 1; in draw()15835 I->ScrollBarActive = 0; in draw()15843 if(I->ScrollBarActive) { in draw()15861 if(I->ScrollBarActive) { in draw()15878 if(I->ScrollBarActive) { in draw()