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Searched refs:ScrollStepSize (Results 1 – 23 of 23) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Devents.c701 if (ScrollStepSize == TILEX/8) in HandleKey()
702 ScrollStepSize = TILEX/4; in HandleKey()
704 ScrollStepSize = TILEX/8; in HandleKey()
705 printf("ScrollStepSize == %d\n", ScrollStepSize); in HandleKey()
714 ScrollStepSize = TILEX/4; in HandleKey()
719 ScrollStepSize = TILEX/8; in HandleKey()
726 ScrollStepSize = TILEX/8; in HandleKey()
727 printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); in HandleKey()
731 ScrollStepSize = TILEX/4; in HandleKey()
736 ScrollStepSize = TILEX/2; in HandleKey()
[all …]
H A Dmain.c58 int FX = SX, FY = SY, ScrollStepSize; variable
H A Dmain.h439 extern int FX,FY, ScrollStepSize;
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Devents.c960 ScrollStepSize = TILEX/8; in HandleKey()
961 printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); in HandleKey()
965 ScrollStepSize = TILEX/4; in HandleKey()
966 printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize); in HandleKey()
970 ScrollStepSize = TILEX/2; in HandleKey()
971 printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize); in HandleKey()
975 ScrollStepSize = TILEX; in HandleKey()
976 printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize); in HandleKey()
H A Dmain.c106 int ScrollStepSize; variable
H A Dgame.c3915 ScrollStepSize = 0; /* will be correctly initialized by ScrollScreen() */ in InitGame()
14027 ScrollStepSize = TILEX / player->move_delay_value; in ScrollScreen()
14032 ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); in ScrollScreen()
14040 ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * ScrollStepSize; in ScrollScreen()
14041 ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); in ScrollScreen()
16610 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollStepSize)); in SaveEngineSnapshot()
H A Dtools.c373 ABS(ScreenMovPos) + ScrollStepSize == TILEX || in BackToFront()
374 ABS(ScreenMovPos) == ScrollStepSize || in BackToFront()
401 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ? in BackToFront()
403 ABS(ScreenGfxPos) == ScrollStepSize ? in BackToFront()
H A Dmain.h2875 extern int ScrollStepSize;
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Devents.c960 ScrollStepSize = TILEX/8; in HandleKey()
961 printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); in HandleKey()
965 ScrollStepSize = TILEX/4; in HandleKey()
966 printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize); in HandleKey()
970 ScrollStepSize = TILEX/2; in HandleKey()
971 printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize); in HandleKey()
975 ScrollStepSize = TILEX; in HandleKey()
976 printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize); in HandleKey()
H A Dmain.c106 int ScrollStepSize; variable
H A Dgame.c3915 ScrollStepSize = 0; /* will be correctly initialized by ScrollScreen() */ in InitGame()
14027 ScrollStepSize = TILEX / player->move_delay_value; in ScrollScreen()
14032 ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); in ScrollScreen()
14040 ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * ScrollStepSize; in ScrollScreen()
14041 ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); in ScrollScreen()
16610 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollStepSize)); in SaveEngineSnapshot()
H A Dtools.c373 ABS(ScreenMovPos) + ScrollStepSize == TILEX || in BackToFront()
374 ABS(ScreenMovPos) == ScrollStepSize || in BackToFront()
401 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ? in BackToFront()
403 ABS(ScreenGfxPos) == ScrollStepSize ? in BackToFront()
H A Dmain.h2875 extern int ScrollStepSize;
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Devents.c1036 ScrollStepSize = TILEX / 8; in HandleKey()
1037 printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); in HandleKey()
1041 ScrollStepSize = TILEX / 4; in HandleKey()
1042 printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize); in HandleKey()
1046 ScrollStepSize = TILEX / 2; in HandleKey()
1047 printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize); in HandleKey()
1051 ScrollStepSize = TILEX; in HandleKey()
1052 printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize); in HandleKey()
H A Dmain.c115 int ScrollStepSize; variable
H A Dgame.c3707 ScrollStepSize = 0; /* will be correctly initialized by ScrollScreen() */ in InitGame()
13912 ScrollStepSize = TILEX / player->move_delay_value; in ScrollScreen()
13917 ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); in ScrollScreen()
13925 ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * ScrollStepSize; in ScrollScreen()
13926 ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); in ScrollScreen()
16476 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollStepSize)); in SaveEngineSnapshot()
H A Dmain.h2932 extern int ScrollStepSize;
H A Dtools.c583 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ? in BackToFront()
585 ABS(ScreenGfxPos) == ScrollStepSize ? in BackToFront()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Devents.c1036 ScrollStepSize = TILEX / 8; in HandleKey()
1037 printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); in HandleKey()
1041 ScrollStepSize = TILEX / 4; in HandleKey()
1042 printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize); in HandleKey()
1046 ScrollStepSize = TILEX / 2; in HandleKey()
1047 printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize); in HandleKey()
1051 ScrollStepSize = TILEX; in HandleKey()
1052 printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize); in HandleKey()
H A Dmain.c115 int ScrollStepSize; variable
H A Dgame.c3707 ScrollStepSize = 0; /* will be correctly initialized by ScrollScreen() */ in InitGame()
13912 ScrollStepSize = TILEX / player->move_delay_value; in ScrollScreen()
13917 ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); in ScrollScreen()
13925 ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * ScrollStepSize; in ScrollScreen()
13926 ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); in ScrollScreen()
16476 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollStepSize)); in SaveEngineSnapshot()
H A Dmain.h2932 extern int ScrollStepSize;
H A Dtools.c583 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ? in BackToFront()
585 ABS(ScreenGfxPos) == ScrollStepSize ? in BackToFront()