/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | events.c | 701 if (ScrollStepSize == TILEX/8) in HandleKey() 702 ScrollStepSize = TILEX/4; in HandleKey() 704 ScrollStepSize = TILEX/8; in HandleKey() 705 printf("ScrollStepSize == %d\n", ScrollStepSize); in HandleKey() 714 ScrollStepSize = TILEX/4; in HandleKey() 719 ScrollStepSize = TILEX/8; in HandleKey() 726 ScrollStepSize = TILEX/8; in HandleKey() 727 printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); in HandleKey() 731 ScrollStepSize = TILEX/4; in HandleKey() 736 ScrollStepSize = TILEX/2; in HandleKey() [all …]
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H A D | main.c | 58 int FX = SX, FY = SY, ScrollStepSize; variable
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H A D | main.h | 439 extern int FX,FY, ScrollStepSize;
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | events.c | 960 ScrollStepSize = TILEX/8; in HandleKey() 961 printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); in HandleKey() 965 ScrollStepSize = TILEX/4; in HandleKey() 966 printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize); in HandleKey() 970 ScrollStepSize = TILEX/2; in HandleKey() 971 printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize); in HandleKey() 975 ScrollStepSize = TILEX; in HandleKey() 976 printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize); in HandleKey()
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H A D | main.c | 106 int ScrollStepSize; variable
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H A D | game.c | 3915 ScrollStepSize = 0; /* will be correctly initialized by ScrollScreen() */ in InitGame() 14027 ScrollStepSize = TILEX / player->move_delay_value; in ScrollScreen() 14032 ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); in ScrollScreen() 14040 ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * ScrollStepSize; in ScrollScreen() 14041 ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); in ScrollScreen() 16610 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollStepSize)); in SaveEngineSnapshot()
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H A D | tools.c | 373 ABS(ScreenMovPos) + ScrollStepSize == TILEX || in BackToFront() 374 ABS(ScreenMovPos) == ScrollStepSize || in BackToFront() 401 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ? in BackToFront() 403 ABS(ScreenGfxPos) == ScrollStepSize ? in BackToFront()
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H A D | main.h | 2875 extern int ScrollStepSize;
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | events.c | 960 ScrollStepSize = TILEX/8; in HandleKey() 961 printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); in HandleKey() 965 ScrollStepSize = TILEX/4; in HandleKey() 966 printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize); in HandleKey() 970 ScrollStepSize = TILEX/2; in HandleKey() 971 printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize); in HandleKey() 975 ScrollStepSize = TILEX; in HandleKey() 976 printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize); in HandleKey()
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H A D | main.c | 106 int ScrollStepSize; variable
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H A D | game.c | 3915 ScrollStepSize = 0; /* will be correctly initialized by ScrollScreen() */ in InitGame() 14027 ScrollStepSize = TILEX / player->move_delay_value; in ScrollScreen() 14032 ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); in ScrollScreen() 14040 ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * ScrollStepSize; in ScrollScreen() 14041 ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); in ScrollScreen() 16610 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollStepSize)); in SaveEngineSnapshot()
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H A D | tools.c | 373 ABS(ScreenMovPos) + ScrollStepSize == TILEX || in BackToFront() 374 ABS(ScreenMovPos) == ScrollStepSize || in BackToFront() 401 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ? in BackToFront() 403 ABS(ScreenGfxPos) == ScrollStepSize ? in BackToFront()
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H A D | main.h | 2875 extern int ScrollStepSize;
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | events.c | 1036 ScrollStepSize = TILEX / 8; in HandleKey() 1037 printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); in HandleKey() 1041 ScrollStepSize = TILEX / 4; in HandleKey() 1042 printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize); in HandleKey() 1046 ScrollStepSize = TILEX / 2; in HandleKey() 1047 printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize); in HandleKey() 1051 ScrollStepSize = TILEX; in HandleKey() 1052 printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize); in HandleKey()
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H A D | main.c | 115 int ScrollStepSize; variable
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H A D | game.c | 3707 ScrollStepSize = 0; /* will be correctly initialized by ScrollScreen() */ in InitGame() 13912 ScrollStepSize = TILEX / player->move_delay_value; in ScrollScreen() 13917 ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); in ScrollScreen() 13925 ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * ScrollStepSize; in ScrollScreen() 13926 ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); in ScrollScreen() 16476 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollStepSize)); in SaveEngineSnapshot()
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H A D | main.h | 2932 extern int ScrollStepSize;
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H A D | tools.c | 583 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ? in BackToFront() 585 ABS(ScreenGfxPos) == ScrollStepSize ? in BackToFront()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | events.c | 1036 ScrollStepSize = TILEX / 8; in HandleKey() 1037 printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); in HandleKey() 1041 ScrollStepSize = TILEX / 4; in HandleKey() 1042 printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize); in HandleKey() 1046 ScrollStepSize = TILEX / 2; in HandleKey() 1047 printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize); in HandleKey() 1051 ScrollStepSize = TILEX; in HandleKey() 1052 printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize); in HandleKey()
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H A D | main.c | 115 int ScrollStepSize; variable
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H A D | game.c | 3707 ScrollStepSize = 0; /* will be correctly initialized by ScrollScreen() */ in InitGame() 13912 ScrollStepSize = TILEX / player->move_delay_value; in ScrollScreen() 13917 ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); in ScrollScreen() 13925 ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * ScrollStepSize; in ScrollScreen() 13926 ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); in ScrollScreen() 16476 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollStepSize)); in SaveEngineSnapshot()
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H A D | main.h | 2932 extern int ScrollStepSize;
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H A D | tools.c | 583 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ? in BackToFront() 585 ABS(ScreenGfxPos) == ScrollStepSize ? in BackToFront()
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