/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/ |
H A D | Display.h | 21 extern void ScrollTowards(int, int);
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H A D | MainGameLoop.c | 50 ScrollTowards(ScreenScrollXPos, ScreenScrollYPos); in subMainGameLoop_Main()
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H A D | Display.c | 40 void ScrollTowards(int X, int Y) in ScrollTowards() function
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | Display.h | 21 extern void ScrollTowards(int, int);
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H A D | MainGameLoop.c | 50 ScrollTowards(ScreenScrollXPos, ScreenScrollYPos); in subMainGameLoop_Main()
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H A D | Display.c | 40 void ScrollTowards(int X, int Y) in ScrollTowards() function
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/ |
H A D | Display.h | 21 extern void ScrollTowards(int, int);
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H A D | MainGameLoop.c | 50 ScrollTowards(ScreenScrollXPos, ScreenScrollYPos); in subMainGameLoop_Main()
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H A D | Display.c | 40 void ScrollTowards(int X, int Y) in ScrollTowards() function
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | Display.h | 21 extern void ScrollTowards(int, int);
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H A D | MainGameLoop.c | 50 ScrollTowards(ScreenScrollXPos, ScreenScrollYPos); in subMainGameLoop_Main()
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H A D | Display.c | 40 void ScrollTowards(int X, int Y) in ScrollTowards() function
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/dports/games/openttd/openttd-12.1/src/ |
H A D | newgrf_gui.cpp | 981 this->vscroll->ScrollTowards(pos); in OnClick() 1000 this->vscroll->ScrollTowards(pos); in OnClick() 1205 if (this->avail_pos >= 0) this->vscroll2->ScrollTowards(this->avail_pos); in UpdateScrollBars() 1337 this->vscroll2->ScrollTowards(this->avail_pos); in OnKeyPress() 1379 this->vscroll->ScrollTowards(to_pos); in OnDragDrop()
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H A D | object_gui.cpp | 70 this->vscroll->ScrollTowards(pos); in EnsureSelectedObjectClassIsVisible()
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H A D | widget_type.h | 775 void ScrollTowards(int position) in ScrollTowards() function
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H A D | autoreplace_gui.cpp | 202 this->vscroll[1]->ScrollTowards(position); in GenerateLists()
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H A D | group_gui.cpp | 1069 this->group_sb->ScrollTowards(id_g); in SelectGroup()
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H A D | order_gui.cpp | 894 this->vscroll->ScrollTowards(to); in OnInvalidateData()
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H A D | rail_gui.cpp | 934 this->vscroll->ScrollTowards(pos); in EnsureSelectedStationClassIsVisible()
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H A D | vehicle_gui.cpp | 621 if (scroll_row < row) this->vscroll->ScrollTowards(scroll_row); in RefreshScrollbar()
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H A D | widget.cpp | 1618 this->sb->ScrollTowards(vpos); in SetClicked()
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/dports/games/openttd/openttd-12.1/src/ai/ |
H A D | ai_gui.cpp | 910 this->vscroll->ScrollTowards(this->selected_slot); in OnClick() 919 this->vscroll->ScrollTowards(this->selected_slot); in OnClick()
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/dports/games/openttd/openttd-12.1/src/network/ |
H A D | network_content_gui.cpp | 506 this->vscroll->ScrollTowards(this->list_pos); in ScrollToSelected()
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H A D | network_gui.cpp | 467 this->vscroll->ScrollTowards(this->list_pos); in ScrollToSelectedServer()
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