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Searched refs:Seismic_tremor_magnitude (Results 1 – 9 of 9) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dcontrols.cpp86 const auto Seismic_tremor_magnitude = LevelUniqueSeismicState.Seismic_tremor_magnitude; in read_flying_controls() local
87 rotangs.p = Controls.pitch_time / 2 + Seismic_tremor_magnitude/64; in read_flying_controls()
88 rotangs.b = Controls.bank_time / 2 + Seismic_tremor_magnitude/16; in read_flying_controls()
89 rotangs.h = Controls.heading_time / 2 + Seismic_tremor_magnitude/64; in read_flying_controls()
H A Drender.cpp179 if (const auto Seismic_tremor_magnitude = LevelUniqueSeismicState.Seismic_tremor_magnitude) in flash_frame() local
183 added_flash = abs(Seismic_tremor_magnitude); in flash_frame()
294 const auto Seismic_tremor_magnitude = 0; in render_face() local
296 const auto Seismic_tremor_magnitude = LevelUniqueSeismicState.Seismic_tremor_magnitude; in render_face() local
299 …const auto need_flashing_lights = (control_center_destroyed | Seismic_tremor_magnitude); //make li… in render_face()
325 dli.r = (!Seismic_tremor_magnitude && PlayerCfg.DynLightColor) in render_face()
H A Dweapon.cpp1265 LevelUniqueSeismicState.Seismic_tremor_magnitude += disturb_x; in apply_seismic_effect()
1736 LevelUniqueSeismicState.Seismic_tremor_magnitude = 0; in do_seismic_stuff()
H A Dai.cpp674 if (const auto Seismic_tremor_magnitude = LevelUniqueSeismicState.Seismic_tremor_magnitude) in ai_turn_towards_vector() local
677 scale = fixdiv(2*Seismic_tremor_magnitude, Robot_info[get_robot_id(objp)].mass); in ai_turn_towards_vector()
1196 if (const auto Seismic_tremor_magnitude = LevelUniqueSeismicState.Seismic_tremor_magnitude) in ai_fire_laser_at_player() local
1199 temp = F1_0 - abs(Seismic_tremor_magnitude); in ai_fire_laser_at_player()
/dports/games/d2x/d2x-0.2.5/main/
H A Dcontrols.c61 extern fix Seismic_tremor_magnitude;
87 rotangs.p = Controls.pitch_time / 2 + Seismic_tremor_magnitude/64; in read_flying_controls()
88 rotangs.b = Controls.bank_time / 2 + Seismic_tremor_magnitude/16; in read_flying_controls()
89 rotangs.h = Controls.heading_time / 2 + Seismic_tremor_magnitude/64; in read_flying_controls()
H A Dweapon.c804 fix Seismic_tremor_magnitude; variable
859 Seismic_tremor_magnitude += rx; in rock_the_mine_frame()
951 Seismic_tremor_magnitude += rx; in seismic_disturbance_frame()
1239 Seismic_tremor_magnitude = 0; in do_seismic_stuff()
H A Drender.c547 extern fix Seismic_tremor_magnitude;
560 if (!Control_center_destroyed && !Seismic_tremor_magnitude) in flash_frame()
570 if (Seismic_tremor_magnitude) { in flash_frame()
573 added_flash = abs(Seismic_tremor_magnitude); in flash_frame()
684 if (Control_center_destroyed || Seismic_tremor_magnitude) //make lights flash in render_face()
H A Dai2.c475 extern fix Seismic_tremor_magnitude;
508 if (Seismic_tremor_magnitude) { in ai_turn_towards_vector()
512 scale = fixdiv(2*Seismic_tremor_magnitude, Robot_info[objp->id].mass); in ai_turn_towards_vector()
1070 if (Seismic_tremor_magnitude) { in ai_fire_laser_at_player()
1073 temp = F1_0 - abs(Seismic_tremor_magnitude); in ai_fire_laser_at_player()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dgame.h282 fix Seismic_tremor_magnitude; member