Searched refs:Seismic_tremor_magnitude (Results 1 – 9 of 9) sorted by relevance
86 const auto Seismic_tremor_magnitude = LevelUniqueSeismicState.Seismic_tremor_magnitude; in read_flying_controls() local87 rotangs.p = Controls.pitch_time / 2 + Seismic_tremor_magnitude/64; in read_flying_controls()88 rotangs.b = Controls.bank_time / 2 + Seismic_tremor_magnitude/16; in read_flying_controls()89 rotangs.h = Controls.heading_time / 2 + Seismic_tremor_magnitude/64; in read_flying_controls()
179 if (const auto Seismic_tremor_magnitude = LevelUniqueSeismicState.Seismic_tremor_magnitude) in flash_frame() local183 added_flash = abs(Seismic_tremor_magnitude); in flash_frame()294 const auto Seismic_tremor_magnitude = 0; in render_face() local296 const auto Seismic_tremor_magnitude = LevelUniqueSeismicState.Seismic_tremor_magnitude; in render_face() local299 …const auto need_flashing_lights = (control_center_destroyed | Seismic_tremor_magnitude); //make li… in render_face()325 dli.r = (!Seismic_tremor_magnitude && PlayerCfg.DynLightColor) in render_face()
1265 LevelUniqueSeismicState.Seismic_tremor_magnitude += disturb_x; in apply_seismic_effect()1736 LevelUniqueSeismicState.Seismic_tremor_magnitude = 0; in do_seismic_stuff()
674 if (const auto Seismic_tremor_magnitude = LevelUniqueSeismicState.Seismic_tremor_magnitude) in ai_turn_towards_vector() local677 scale = fixdiv(2*Seismic_tremor_magnitude, Robot_info[get_robot_id(objp)].mass); in ai_turn_towards_vector()1196 if (const auto Seismic_tremor_magnitude = LevelUniqueSeismicState.Seismic_tremor_magnitude) in ai_fire_laser_at_player() local1199 temp = F1_0 - abs(Seismic_tremor_magnitude); in ai_fire_laser_at_player()
61 extern fix Seismic_tremor_magnitude;87 rotangs.p = Controls.pitch_time / 2 + Seismic_tremor_magnitude/64; in read_flying_controls()88 rotangs.b = Controls.bank_time / 2 + Seismic_tremor_magnitude/16; in read_flying_controls()89 rotangs.h = Controls.heading_time / 2 + Seismic_tremor_magnitude/64; in read_flying_controls()
804 fix Seismic_tremor_magnitude; variable859 Seismic_tremor_magnitude += rx; in rock_the_mine_frame()951 Seismic_tremor_magnitude += rx; in seismic_disturbance_frame()1239 Seismic_tremor_magnitude = 0; in do_seismic_stuff()
547 extern fix Seismic_tremor_magnitude;560 if (!Control_center_destroyed && !Seismic_tremor_magnitude) in flash_frame()570 if (Seismic_tremor_magnitude) { in flash_frame()573 added_flash = abs(Seismic_tremor_magnitude); in flash_frame()684 if (Control_center_destroyed || Seismic_tremor_magnitude) //make lights flash in render_face()
475 extern fix Seismic_tremor_magnitude;508 if (Seismic_tremor_magnitude) { in ai_turn_towards_vector()512 scale = fixdiv(2*Seismic_tremor_magnitude, Robot_info[objp->id].mass); in ai_turn_towards_vector()1070 if (Seismic_tremor_magnitude) { in ai_fire_laser_at_player()1073 temp = F1_0 - abs(Seismic_tremor_magnitude); in ai_fire_laser_at_player()
282 fix Seismic_tremor_magnitude; member