Searched refs:SelectionLayerReadonly (Results 1 – 5 of 5) sorted by relevance
178 if AInstance.Image.SelectionLayerReadonly <> nil then179 result.selectionLayer := ChangeCanvasSize(AInstance.Image.SelectionLayerReadonly,
182 function SelectionLayerReadonly: TBGRABitmap; in SelectionLayerReadonly() function1267 if ALayer = SelectionLayerReadonly then1545 FSelectionLayerAfterMask := SelectionLayerReadonly.GetPart(bounds) as TBGRABitmap;1738 … LayerVisible[CurrentLayerIndex] and ((SelectionMask = nil) or (SelectionLayerReadonly = nil)) then1755 (SelectionMask <> nil) and (SelectionLayerReadonly <> nil) then2349 function TLazPaintImage.SelectionLayerReadonly: TBGRABitmap; in TLazPaintImage.SelectionLayerReadonly() function
639 img := Image.SelectionLayerReadonly;
776 if Manager.Image.SelectionMaskEmpty or not assigned(Manager.Image.SelectionLayerReadonly) then779 Result:= Manager.Image.SelectionLayerReadonly;1088 or (toolDest = Manager.Image.SelectionLayerReadonly)) and1116 or (toolDest = Manager.Image.SelectionLayerReadonly)) and
2897 if image.SelectionLayerReadonly <> nil then2899 newTexture := image.SelectionLayerReadonly.Duplicate as TBGRABitmap;