Searched refs:SelectionOrder (Results 1 – 17 of 17) sorted by relevance
71 if (Best && Best.SelectionOrder < ReadyWeapon.SelectionOrder)
79 SelectionOrder = 2600;
87 SelectionOrder = 1400;
117 SelectionOrder = 3100;
119 SelectionOrder = 3000;
231 SelectionOrder = 1500;
587 SelectionOrder = 4000;
62 int SelectionOrder;
1097 if (Best && Wpn.SelectionOrder > Best.SelectionOrder)3684 Weakest.SelectionOrder < Weapon(Item).SelectionOrder))
107 if (Best && Best.SelectionOrder < ReadyWeapon.SelectionOrder)
147 Best.SelectionOrder < ReadyWeapon.SelectionOrder))
64 if (!bestWeapon || bestWeapon.SelectionOrder >65 Weapon(Item).SelectionOrder)
273 int SelectionOrder; // Lower-numbered weapons get picked first variable
58 << SelectionOrder in Serialize()
854 if (weap->SelectionOrder > bestOrder) in BestWeapon()883 bestOrder = weap->SelectionOrder; in BestWeapon()936 best->SelectionOrder < player->ReadyWeapon->SelectionOrder)) in CheckWeaponSwitch()
39 class SelectionOrder(bpy.types.Operator): class
1920 defaults->SelectionOrder = i; in DEFINE_CLASS_PROPERTY()