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Searched refs:SendMyBattleStatus (Results 1 – 11 of 11) sorted by relevance

/dports/games/springlobby/springlobby-0.180/src/lsl/src/lsl/networking/
H A Diserver.cpp850 void Server::SendMyBattleStatus( const UserBattleStatus& bs ) in SendMyBattleStatus() function in LSL::Server
884 SendMyBattleStatus( status ); in ForceSide()
909 SendMyBattleStatus( status ); in ForceTeam()
934 SendMyBattleStatus( status ); in ForceAlly()
958 SendMyBattleStatus( status ); in ForceColor()
987 SendMyBattleStatus( status ); in ForceSpectator()
H A Diserver.h120 void SendMyBattleStatus(const UserBattleStatus &bs);
/dports/games/springlobby/springlobby-0.180/src/lsl/src/lsl/battle/
H A Dbattle.cpp87 SendMyBattleStatus(); in OnRequestBattleStatus()
90 void Battle::SendMyBattleStatus() in SendMyBattleStatus() function in LSL::Battle::Battle
95 m_serv->SendMyBattleStatus( bs ); in SendMyBattleStatus()
103 SendMyBattleStatus(); in SetImReady()
628 SendMyBattleStatus(); in StartSpring()
1128 if ( m_is_self_in ) SendMyBattleStatus(); in OnUnitsyncReloaded()
H A Dbattle.h51 void SendMyBattleStatus();
/dports/games/springlobby/springlobby-0.180/src/
H A Dbattle.cpp102 SendMyBattleStatus(); in OnRequestBattleStatus()
106 void Battle::SendMyBattleStatus() in SendMyBattleStatus() function in Battle
111 m_serv.SendMyBattleStatus( bs ); in SendMyBattleStatus()
122 SendMyBattleStatus(); in SetImReady()
654 SendMyBattleStatus(); in StartSpring()
1161 if ( m_is_self_in ) SendMyBattleStatus(); in OnUnitsyncReloaded()
H A Dbattle.h50 void SendMyBattleStatus();
H A Dtasserver.h109 void SendMyBattleStatus( UserBattleStatus& bs );
H A Dtasserver.cpp1838 void TASServer::SendMyBattleStatus( UserBattleStatus& bs ) in SendMyBattleStatus() function in TASServer
1916 SendMyBattleStatus( status ); in ForceSide()
1951 SendMyBattleStatus( status ); in ForceTeam()
1990 SendMyBattleStatus( status ); in ForceAlly()
2029 SendMyBattleStatus( status ); in ForceColour()
2072 SendMyBattleStatus( status ); in ForceSpectator()
H A Dserver.h131 virtual void SendMyBattleStatus( UserBattleStatus& bs ) = 0;
H A Dserverevents.cpp426 battle.SendMyBattleStatus(); in OnBattleInfoUpdated()
/dports/games/springlobby/springlobby-0.180/src/hosting/
H A Dbattleroomtab.cpp927 m_battle->SendMyBattleStatus(); // This should reset sync status. in OnUnitsyncReloaded()