Searched refs:SendMyBattleStatus (Results 1 – 11 of 11) sorted by relevance
850 void Server::SendMyBattleStatus( const UserBattleStatus& bs ) in SendMyBattleStatus() function in LSL::Server884 SendMyBattleStatus( status ); in ForceSide()909 SendMyBattleStatus( status ); in ForceTeam()934 SendMyBattleStatus( status ); in ForceAlly()958 SendMyBattleStatus( status ); in ForceColor()987 SendMyBattleStatus( status ); in ForceSpectator()
120 void SendMyBattleStatus(const UserBattleStatus &bs);
87 SendMyBattleStatus(); in OnRequestBattleStatus()90 void Battle::SendMyBattleStatus() in SendMyBattleStatus() function in LSL::Battle::Battle95 m_serv->SendMyBattleStatus( bs ); in SendMyBattleStatus()103 SendMyBattleStatus(); in SetImReady()628 SendMyBattleStatus(); in StartSpring()1128 if ( m_is_self_in ) SendMyBattleStatus(); in OnUnitsyncReloaded()
51 void SendMyBattleStatus();
102 SendMyBattleStatus(); in OnRequestBattleStatus()106 void Battle::SendMyBattleStatus() in SendMyBattleStatus() function in Battle111 m_serv.SendMyBattleStatus( bs ); in SendMyBattleStatus()122 SendMyBattleStatus(); in SetImReady()654 SendMyBattleStatus(); in StartSpring()1161 if ( m_is_self_in ) SendMyBattleStatus(); in OnUnitsyncReloaded()
50 void SendMyBattleStatus();
109 void SendMyBattleStatus( UserBattleStatus& bs );
1838 void TASServer::SendMyBattleStatus( UserBattleStatus& bs ) in SendMyBattleStatus() function in TASServer1916 SendMyBattleStatus( status ); in ForceSide()1951 SendMyBattleStatus( status ); in ForceTeam()1990 SendMyBattleStatus( status ); in ForceAlly()2029 SendMyBattleStatus( status ); in ForceColour()2072 SendMyBattleStatus( status ); in ForceSpectator()
131 virtual void SendMyBattleStatus( UserBattleStatus& bs ) = 0;
426 battle.SendMyBattleStatus(); in OnBattleInfoUpdated()
927 m_battle->SendMyBattleStatus(); // This should reset sync status. in OnUnitsyncReloaded()