Searched refs:ServerGameStateWaitPlayerAction (Results 1 – 3 of 3) sorted by relevance
206 class ServerGameStateWaitPlayerAction : public AbstractServerGameStateRunning209 static ServerGameStateWaitPlayerAction &Instance();213 virtual ~ServerGameStateWaitPlayerAction();219 ServerGameStateWaitPlayerAction();225 static ServerGameStateWaitPlayerAction s_state;
258 friend class ServerGameStateWaitPlayerAction; variable
1068 server->SetState(ServerGameStateWaitPlayerAction::Instance()); in EngineLoop()1495 ServerGameStateWaitPlayerAction ServerGameStateWaitPlayerAction::s_state;1497 ServerGameStateWaitPlayerAction &1498 ServerGameStateWaitPlayerAction::Instance() in Instance()1503 ServerGameStateWaitPlayerAction::ServerGameStateWaitPlayerAction() in ServerGameStateWaitPlayerAction() function in ServerGameStateWaitPlayerAction1507 ServerGameStateWaitPlayerAction::~ServerGameStateWaitPlayerAction() in ~ServerGameStateWaitPlayerAction()1512 ServerGameStateWaitPlayerAction::Enter(boost::shared_ptr<ServerGame> server) in Enter()1524 … &ServerGameStateWaitPlayerAction::TimerTimeout, this, boost::asio::placeholders::error, server)); in Enter()1529 ServerGameStateWaitPlayerAction::Exit(boost::shared_ptr<ServerGame> server) in Exit()1535 ServerGameStateWaitPlayerAction::InternalProcessPacket(boost::shared_ptr<ServerGame> server, boost:… in InternalProcessPacket()[all …]