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Searched refs:Set2v (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/rts/Rendering/Shaders/
H A DShaderStates.h145 bool Set2v(const int* v) { in Set2v() function
168 bool Set2v(const float* v) { in Set2v() function
H A DShader.cpp525 …2v(UniformState* uState, const int* v) { assert(IsBound()); if (uState->Set2v(v)) glUniform2iv(u… in SetUniform2v()
526 …2v(UniformState* uState, const float* v) { assert(IsBound()); if (uState->Set2v(v)) glUniform2fv(u… in SetUniform2v()
545 …tates.find(uniformLocs[idx]); if (it != uniformStates.end() && it->second.Set2v(v)) glUniform2iv(i… in SetUniform2iv()
548 …tates.find(uniformLocs[idx]); if (it != uniformStates.end() && it->second.Set2v(v)) glUniform2fv(i… in SetUniform2fv()