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Searched refs:Set2x2 (Results 1 – 3 of 3) sorted by relevance

/dports/games/spring/spring_98.0/rts/Rendering/Shaders/
H A DShaderStates.h194 bool Set2x2(const float* v, bool transp) { in Set2x2() function
H A DShader.cpp532 …e* uState, bool transp, const float* v) { assert(IsBound()); if (uState->Set2x2(v, transp)) glUnif… in SetUniformMatrix2x2()
552 …ates.find(uniformLocs[idx]); if (it != uniformStates.end() && it->second.Set2x2(v, transp)) glUnif… in SetUniformMatrix2fv()
/dports/multimedia/mxflib/mxflib-1.0.1/mxflib/
H A Dmdobject.cpp302 const UInt8 Set2x2[6] = { 0x06, 0x0E, 0x2B, 0x34, 0x02, 0x53 }; in ULCtor() local
303 if(memcmp(Set2x2, TheUL->GetValue(), 6) == 0) in ULCtor()