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Searched refs:SetAnimPaused (Results 1 – 4 of 4) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_character.h300 void SetAnimPaused(bool value);
1069 inline void Game_Character::SetAnimPaused(bool value) { in SetAnimPaused() function
H A Dgame_character.cpp432 SetAnimPaused(true); in UpdateMoveRoute()
435 SetAnimPaused(false); in UpdateMoveRoute()
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_character.cpp319 ch.SetAnimPaused(true); in testBasicSet()
553 ch.SetAnimPaused(true);
H A Dgame_character_anim.cpp152 ch.SetAnimPaused(true); in testPaused()