Searched refs:SetAnimPaused (Results 1 – 4 of 4) sorted by relevance
300 void SetAnimPaused(bool value);1069 inline void Game_Character::SetAnimPaused(bool value) { in SetAnimPaused() function
432 SetAnimPaused(true); in UpdateMoveRoute()435 SetAnimPaused(false); in UpdateMoveRoute()
319 ch.SetAnimPaused(true); in testBasicSet()553 ch.SetAnimPaused(true);
152 ch.SetAnimPaused(true); in testPaused()