/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ |
H A D | ControllableComponent.cpp | 321 m_pClawAnimationComponent->SetAnimation("stand"); in VUpdate() 379 m_pClawAnimationComponent->SetAnimation("fall"); in VOnStartFalling() 387 m_pClawAnimationComponent->SetAnimation("land"); in VOnLandOnGround() 391 m_pClawAnimationComponent->SetAnimation("stand"); in VOnLandOnGround() 411 m_pClawAnimationComponent->SetAnimation("jump"); in VOnStartJumping() 452 m_pClawAnimationComponent->SetAnimation("walk"); in VOnRun() 732 m_pClawAnimationComponent->SetAnimation("fall"); in SetCurrentPhysicsState() 737 m_pClawAnimationComponent->SetAnimation("jump"); in SetCurrentPhysicsState() 742 m_pClawAnimationComponent->SetAnimation("duck"); in SetCurrentPhysicsState() 758 m_pClawAnimationComponent->SetAnimation("fall"); in SetCurrentPhysicsState() [all …]
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H A D | SawBladeComponent.cpp | 41 m_pAnimationComponent->SetAnimation(m_UpAnimName); in VPostPostInit() 54 m_pAnimationComponent->SetAnimation(m_SpinAnimName); in VOnAnimationLooped() 59 m_pAnimationComponent->SetAnimation(m_DownAnimName); in VOnAnimationLooped() 64 m_pAnimationComponent->SetAnimation(m_UpAnimName); in VOnAnimationLooped()
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H A D | ProjectileSpawnerComponent.cpp | 54 m_pAnimationComponent->SetAnimation(m_Properties.idleAnim); in VPostInit() 124 m_pAnimationComponent->SetAnimation(m_Properties.idleAnim); in VOnAnimationLooped() 205 m_pAnimationComponent->SetAnimation(m_Properties.fireAnim); in TryToFire() 220 m_pAnimationComponent->SetAnimation(m_Properties.idleAnim); in TryToFire()
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H A D | SpringBoardComponent.cpp | 47 m_pAnimationComponent->SetAnimation(m_Properties.idleAnimName); in VPostInit() 78 m_pAnimationComponent->SetAnimation(m_Properties.idleAnimName); in VOnAnimationFrameChanged() 106 m_pAnimationComponent->SetAnimation(m_Properties.springAnimName); in OnActorBeginContact()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Gabriel/ |
H A D | GabrielEncounter.cpp | 135 m_pAnimationComponent->SetAnimation(m_IdleAnim); in VOnStateEnter() 190 m_pAnimationComponent->SetAnimation(m_IdleAnim); in VOnAnimationLooped() 319 assert(m_pAnimationComponent->SetAnimation(m_BlinkingAnim)); in VPostInit() 417 m_pAnimationComponent->SetAnimation(m_IdleAnim); in VPostInit() 457 m_pAnimationComponent->SetAnimation(m_VerticalFireAnim); in VOnAnimationLooped() 461 m_pAnimationComponent->SetAnimation(m_ToHorizontalAnim); in VOnAnimationLooped() 466 m_pAnimationComponent->SetAnimation(m_IdleAnim); in VOnAnimationLooped() 470 m_pAnimationComponent->SetAnimation(m_IdleAnim); in VOnAnimationLooped() 478 m_pAnimationComponent->SetAnimation(m_ToVerticalAnim); in VOnAnimationChanged() 531 m_pAnimationComponent->SetAnimation(m_ToVerticalAnim); in Rise() [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/ |
H A D | PunkRatAIStateComponent.cpp | 83 m_pCannonAnimationComponent->SetAnimation(m_CannonIdleAnim); in VPostInit() 101 m_pAnimationComponent->SetAnimation(m_RatFireAnim); in VOnStateEnter() 122 m_pCannonAnimationComponent->SetAnimation(m_CannonFireAnim); in VOnAnimationFrameChanged() 156 m_pAnimationComponent->SetAnimation(m_RatRecoilAnim); in VOnAnimationLooped() 160 m_pAnimationComponent->SetAnimation(m_RatFireAnim); in VOnAnimationLooped() 168 m_pCannonAnimationComponent->SetAnimation(m_CannonIdleAnim); in VOnAnimationLooped()
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H A D | EnemyAIStateComponent.cpp | 207 m_pAnimationComponent->SetAnimation(takeDamageAnim); in VOnStateEnter() 291 m_pAnimationComponent->SetAnimation(m_FallAnimation); in VOnStateEnter() 675 m_pAnimationComponent->SetAnimation(m_pWalkAction->animations[0]); in ChangeDirection() 846 m_pAnimationComponent->SetAnimation(m_ParryAnimation); in VOnStateEnter() 1502 m_pAnimationComponent->SetAnimation(m_DiveOutAnimation); in VUpdate() 1546 m_pAnimationComponent->SetAnimation(m_DiveInAnimation); in VOnStateEnter() 1644 m_pAnimationComponent->SetAnimation(m_BossDialogAnimation); in VPostInit() 1666 m_pAnimationComponent->SetAnimation(m_BossDialogAnimation); in ActorEnteredBossAreaDelegate() 1691 m_pAnimationComponent->SetAnimation(m_BossDialogAnimation); in BossFightEndedDelegate() 1953 m_pAnimationComponent->SetAnimation(m_BackwardRollAnimation); in VOnStateEnter() [all …]
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/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/ |
H A D | GUIPR.py | 69 Button.SetAnimation ("") 145 Button.SetAnimation ("") 159 Button.SetAnimation ("") 250 Button.SetAnimation ("FLASH") 251 Button2.SetAnimation ("FLASH") 253 Button.SetAnimation ("FLASH", 0, 1) 254 Button2.SetAnimation ("FLASH", 0, 1) 325 Button.SetAnimation ("FLASH", 0, GameCheck.IsBG2() is False) # no blending for bg2
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/ |
H A D | SpriterInstance2D.h | 57 bool SetAnimation(int index, LoopMode loopMode = Default); 59 bool SetAnimation(const String& animationName, LoopMode loopMode = Default);
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/dports/games/shootingstar/shootingstar-1.2.0/src/game/ |
H A D | cSoldier.cpp | 80 mStandAnim.SetAnimation (animManager.LoadAnimation (animationPrefix + string ("_stand"))); in cSoldier() 85 mWalkAnim.SetAnimation (animManager.LoadAnimation (animationPrefix + string ("_walk"))); in cSoldier() 90 mShootAnim.SetAnimation (animManager.LoadAnimation (animationPrefix + string ("_shoot"))); in cSoldier() 95 mWalkShootAnim.SetAnimation (animManager.LoadAnimation (animationPrefix + string ("_wshoot"))); in cSoldier()
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/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/sip/gen/ |
H A D | animate.sip | 198 Loads the animation from the given file and calls SetAnimation(). 208 Loads the animation from the given stream and calls SetAnimation(). 218 void SetAnimation( 222 SetAnimation(anim) 306 %Property(name=Animation, get=GetAnimation, set=SetAnimation)
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/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/LuaScripts/ |
H A D | 33_Urho2DSpriterAnimation.lua | 60 …spriterAnimatedSprite:SetAnimation(spriterAnimationSet:GetAnimation(spriterAnimationIndex), LM_FOR… 139 …spriterAnimatedSprite:SetAnimation(spriterAnimationSet:GetAnimation(spriterAnimationIndex), LM_FOR…
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/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/samples/animate/ |
H A D | anitest.cpp | 194 m_animationCtrl->SetAnimation(wxNullAnimation); in OnSetNullAnimation() 291 m_animationCtrl->SetAnimation(temp); in OnOpen() 308 m_animationCtrl->SetAnimation(temp); in OnOpen()
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/dports/x11-toolkits/wxgtk28-contrib-common/wxGTK-2.8.12/samples/animate/ |
H A D | anitest.cpp | 194 m_animationCtrl->SetAnimation(wxNullAnimation); in OnSetNullAnimation() 291 m_animationCtrl->SetAnimation(temp); in OnOpen() 308 m_animationCtrl->SetAnimation(temp); in OnOpen()
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/dports/x11-toolkits/wxgtk28/wxGTK-2.8.12/samples/animate/ |
H A D | anitest.cpp | 194 m_animationCtrl->SetAnimation(wxNullAnimation); in OnSetNullAnimation() 291 m_animationCtrl->SetAnimation(temp); in OnOpen() 308 m_animationCtrl->SetAnimation(temp); in OnOpen()
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/dports/x11-toolkits/wxgtk28-common/wxGTK-2.8.12/samples/animate/ |
H A D | anitest.cpp | 194 m_animationCtrl->SetAnimation(wxNullAnimation); in OnSetNullAnimation() 291 m_animationCtrl->SetAnimation(temp); in OnOpen() 308 m_animationCtrl->SetAnimation(temp); in OnOpen()
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/dports/x11-toolkits/wxgtk28-contrib/wxGTK-2.8.12/samples/animate/ |
H A D | anitest.cpp | 194 m_animationCtrl->SetAnimation(wxNullAnimation); in OnSetNullAnimation() 291 m_animationCtrl->SetAnimation(temp); in OnOpen() 308 m_animationCtrl->SetAnimation(temp); in OnOpen()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | UnitAnimation.cpp | 71 model->SetAnimation(state.anim, !m_Looping); in AddModel() 249 animState.model->SetAnimation(animState.object->GetRandomAnimation(m_State, m_AnimationID)); in Update() 258 it->model->SetAnimation(anim, !m_Looping); in Update()
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/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/samples/animate/ |
H A D | anitest.cpp | 194 m_animationCtrl->SetAnimation(wxNullAnimation); in OnSetNullAnimation() 291 m_animationCtrl->SetAnimation(temp); in OnOpen() 308 m_animationCtrl->SetAnimation(temp); in OnOpen()
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/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/gtk/ |
H A D | animate.cpp | 243 SetAnimation(anim); in Create() 271 SetAnimation(anim); in Load() 275 void wxAnimationCtrl::SetAnimation(const wxAnimation &anim) in SetAnimation() function in wxAnimationCtrl
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/dports/x11-toolkits/wxgtk28-common/wxGTK-2.8.12/src/gtk/ |
H A D | animate.cpp | 224 SetAnimation(anim); in Create() 244 SetAnimation(anim); in LoadFile() 248 void wxAnimationCtrl::SetAnimation(const wxAnimation &anim) in SetAnimation() function in wxAnimationCtrl
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/dports/x11-toolkits/wxgtk28-contrib/wxGTK-2.8.12/src/gtk/ |
H A D | animate.cpp | 224 SetAnimation(anim); in Create() 244 SetAnimation(anim); in LoadFile() 248 void wxAnimationCtrl::SetAnimation(const wxAnimation &anim) in SetAnimation() function in wxAnimationCtrl
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/dports/x11-toolkits/wxgtk28-contrib-common/wxGTK-2.8.12/src/gtk/ |
H A D | animate.cpp | 224 SetAnimation(anim); in Create() 244 SetAnimation(anim); in LoadFile() 248 void wxAnimationCtrl::SetAnimation(const wxAnimation &anim) in SetAnimation() function in wxAnimationCtrl
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/dports/x11-toolkits/wxgtk28/wxGTK-2.8.12/src/gtk/ |
H A D | animate.cpp | 224 SetAnimation(anim); in Create() 244 SetAnimation(anim); in LoadFile() 248 void wxAnimationCtrl::SetAnimation(const wxAnimation &anim) in SetAnimation() function in wxAnimationCtrl
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/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/gtk/ |
H A D | animate.cpp | 243 SetAnimation(anim); in Create() 271 SetAnimation(anim); in Load() 275 void wxAnimationCtrl::SetAnimation(const wxAnimation &anim) in SetAnimation() function in wxAnimationCtrl
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