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Searched refs:SetBlendingRect (Results 1 – 7 of 7) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dd_main.cpp744 screen->SetBlendingRect(0,0,0,0); in D_Display()
761 screen->SetBlendingRect(viewwindowx, viewwindowy, in D_Display()
814 screen->SetBlendingRect(0,0,0,0); in D_Display()
821 screen->SetBlendingRect(0,0,0,0); in D_Display()
828 screen->SetBlendingRect(0,0,0,0); in D_Display()
H A Dv_video.h367 virtual void SetBlendingRect (int x1, int y1, int x2, int y2);
H A Dv_video.cpp1095 void DFrameBuffer::SetBlendingRect (int x1, int y1, int x2, int y2) in SetBlendingRect() function in DFrameBuffer
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dv_video.h393 virtual void SetBlendingRect (int x1, int y1, int x2, int y2);
H A Dv_video.cpp564 void DFrameBuffer::SetBlendingRect (int x1, int y1, int x2, int y2) in SetBlendingRect() function in DFrameBuffer
/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Dwin32iface.h255 void SetBlendingRect (int x1, int y1, int x2, int y2);
H A Dfb_d3d9.cpp1694 void D3DFB::SetBlendingRect(int x1, int y1, int x2, int y2) in SetBlendingRect() function in D3DFB