Searched refs:SetBlendingRect (Results 1 – 7 of 7) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | d_main.cpp | 744 screen->SetBlendingRect(0,0,0,0); in D_Display() 761 screen->SetBlendingRect(viewwindowx, viewwindowy, in D_Display() 814 screen->SetBlendingRect(0,0,0,0); in D_Display() 821 screen->SetBlendingRect(0,0,0,0); in D_Display() 828 screen->SetBlendingRect(0,0,0,0); in D_Display()
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H A D | v_video.h | 367 virtual void SetBlendingRect (int x1, int y1, int x2, int y2);
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H A D | v_video.cpp | 1095 void DFrameBuffer::SetBlendingRect (int x1, int y1, int x2, int y2) in SetBlendingRect() function in DFrameBuffer
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | v_video.h | 393 virtual void SetBlendingRect (int x1, int y1, int x2, int y2);
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H A D | v_video.cpp | 564 void DFrameBuffer::SetBlendingRect (int x1, int y1, int x2, int y2) in SetBlendingRect() function in DFrameBuffer
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/dports/games/zdoom/zdoom-2.8.1/src/win32/ |
H A D | win32iface.h | 255 void SetBlendingRect (int x1, int y1, int x2, int y2);
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H A D | fb_d3d9.cpp | 1694 void D3DFB::SetBlendingRect(int x1, int y1, int x2, int y2) in SetBlendingRect() function in D3DFB
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