Searched refs:SetCurrentImageGroup (Results 1 – 5 of 5) sorted by relevance
391 SetCurrentImageGroup(0); in InitCharacter()463 SetCurrentImageGroup(0); in InitCharacter()781 SetCurrentImageGroup(2); // FOR ENV in LoadRifFile()829 SetCurrentImageGroup(2); // FOR ENV in Destroy_CurrentEnvironment()882 SetCurrentImageGroup(0); // FOR ENV975 SetCurrentImageGroup(0); in ExitGame()
228 SetCurrentImageGroup(img_group); // PROBLEM AT PRESENT, copy_rif_data changes this in Load()243 SetCurrentImageGroup(img_group); in Unload()
370 SetCurrentImageGroup(2); // load into environment image group in load_rif()1791 SetCurrentImageGroup(flags & CCF_ENVIRONMENT ? 2 : 0); in copy_rif_data()
687 void SetCurrentImageGroup(unsigned int group);
1391 void SetCurrentImageGroup(unsigned int group) function