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Searched refs:SetDrawFront (Results 1 – 8 of 8) sorted by relevance

/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/
H A Dold_object_interface.h61 virtual void SetDrawFront(bool bDraw);
H A Dold_object_interface.cpp49 void COldObjectInterface::SetDrawFront(bool bDraw) in SetDrawFront() function in COldObjectInterface
H A Dold_object.h130 void SetDrawFront(bool bDraw) override;
H A Dold_object.cpp1742 void COldObject::SetDrawFront(bool bDraw) in SetDrawFront() function in COldObject
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/ui/
H A Ddisplayinfo.cpp443 m_engine->SetDrawFront(true); // toto draws on the interface in StartDisplayInfo()
449 m_toto->SetDrawFront(true); in StartDisplayInfo()
835 m_engine->SetDrawFront(false); // draws nothing on the interface in StopDisplayInfo()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/
H A Dengine.h966 void SetDrawFront(bool draw);
H A Dengine.cpp2745 void CEngine::SetDrawFront(bool draw) in SetDrawFront() function in Gfx::CEngine
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/level/
H A Drobotmain.cpp537 m_engine->SetDrawFront(false); in ChangePhase()
2709 m_engine->SetDrawFront(true); // draws on the human interface in ScenePerso()
2713 obj->SetDrawFront(true); // draws the interface in ScenePerso()