Searched refs:SetInitEntry (Results 1 – 14 of 14) sorted by relevance
91 SetInitEntry *entry; in countSets()95 for (entry = (SetInitEntry *)pointerTo(header->setInitTable); * (Aword *)entry != EOD; entry++) in countSets()164 SetInitEntry *entry; in collectSets()173 entry = (SetInitEntry *)pointerTo(header->setInitTable); in collectSets()251 SetInitEntry *entry; in freeCurrentSetAttributes()254 for (entry = (SetInitEntry *)pointerTo(header->setInitTable); * (Aword *)entry != EOD; entry++) { in freeCurrentSetAttributes()263 SetInitEntry *entry; in recallSets()269 entry = (SetInitEntry *)pointerTo(header->setInitTable); in recallSets()
48 void initSets(SetInitEntry *initTable) { in initSets()49 SetInitEntry *init; in initSets()
105 for (SetInitEntry *initEntry = (SetInitEntry *)pointerTo(header->setInitTable); in syncGame()
49 extern void initSets(SetInitEntry *initTable);
480 SetInitEntry *e = (SetInitEntry *)&memory[adr]; in reverseSetInitTable()485 reverseTable(adr, sizeof(SetInitEntry)); in reverseSetInitTable()
491 struct SetInitEntry { /* SET INITIALISATION TABLE */ struct
516 initSets((SetInitEntry *)pointerTo(header->setInitTable)); in initDynamicData()