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Searched refs:SetJumping (Results 1 – 12 of 12) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_character_moveto.cpp48 ch.SetJumping(true); in testPlayer()
75 ch.SetJumping(true); in testNonPlayer()
76 ch.SetJumping(true); in testNonPlayer()
H A Dgame_character.cpp355 ch.SetJumping(true); in testBasicSet()
/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/
H A DAIS_WalkDelta.hxx72 void SetJumping (bool theIsJumping) { myIsJumping = theIsJumping; } in SetJumping() function
/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DAIS_WalkDelta.hxx72 void SetJumping (bool theIsJumping) { myIsJumping = theIsJumping; } in SetJumping() function
/dports/cad/opencascade/opencascade-7.6.0/src/AIS/
H A DAIS_WalkDelta.hxx72 void SetJumping (bool theIsJumping) { myIsJumping = theIsJumping; } in SetJumping() function
H A DAIS_ViewController.cxx1224 aWalk.SetJumping (true); in FetchNavigationKeys()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_character.cpp157 SetJumping(false); in UpdateMovement()
672 SetJumping(true); in Jump()
682 SetJumping(false); in Jump()
709 SetJumping(true); in Jump()
H A Dgame_character.h465 void SetJumping(bool val);
1170 inline void Game_Character::SetJumping(bool val) { in SetJumping() function
H A Dgame_player.cpp157 SetJumping(false); in MoveTo()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/
H A DPhysicsComponent.h77 void SetJumping(bool jumping);
H A DPhysicsComponent.cpp942 void PhysicsComponent::SetJumping(bool jumping) in SetJumping() function in PhysicsComponent
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Physics/
H A DClawPhysics.cpp268 pPhysicsComponent->SetJumping(false); in VSyncVisibleScene()
294 pPhysicsComponent->SetJumping(false); in VSyncVisibleScene()
302 pPhysicsComponent->SetJumping(true); in VSyncVisibleScene()
336 pPhysicsComponent->SetJumping(false); in VSyncVisibleScene()