Searched refs:SetJumping (Results 1 – 12 of 12) sorted by relevance
48 ch.SetJumping(true); in testPlayer()75 ch.SetJumping(true); in testNonPlayer()76 ch.SetJumping(true); in testNonPlayer()
355 ch.SetJumping(true); in testBasicSet()
72 void SetJumping (bool theIsJumping) { myIsJumping = theIsJumping; } in SetJumping() function
1224 aWalk.SetJumping (true); in FetchNavigationKeys()
157 SetJumping(false); in UpdateMovement()672 SetJumping(true); in Jump()682 SetJumping(false); in Jump()709 SetJumping(true); in Jump()
465 void SetJumping(bool val);1170 inline void Game_Character::SetJumping(bool val) { in SetJumping() function
157 SetJumping(false); in MoveTo()
77 void SetJumping(bool jumping);
942 void PhysicsComponent::SetJumping(bool jumping) in SetJumping() function in PhysicsComponent
268 pPhysicsComponent->SetJumping(false); in VSyncVisibleScene()294 pPhysicsComponent->SetJumping(false); in VSyncVisibleScene()302 pPhysicsComponent->SetJumping(true); in VSyncVisibleScene()336 pPhysicsComponent->SetJumping(false); in VSyncVisibleScene()