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Searched refs:SetLevelLoadReferenced (Results 1 – 4 of 4) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DModelManager.cpp222 model->SetLevelLoadReferenced( true ); in Init()
229 beam->SetLevelLoadReferenced( true ); in Init()
235 sprite->SetLevelLoadReferenced( true ); in Init()
281 model->SetLevelLoadReferenced( true ); in GetModel()
329 model->SetLevelLoadReferenced( true ); in GetModel()
501 model->SetLevelLoadReferenced( false ); in BeginLevelLoad()
H A DModel.h215 virtual void SetLevelLoadReferenced( bool referenced ) = 0;
H A DModel_local.h57 virtual void SetLevelLoadReferenced( bool referenced );
H A DModel.cpp2253 void idRenderModelStatic::SetLevelLoadReferenced( bool referenced ) { in SetLevelLoadReferenced() function in idRenderModelStatic