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Searched refs:SetLightingEnabled (Results 1 – 15 of 15) sorted by relevance

/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Windows/DirectXTK/
H A DEffects.h79 virtual void __cdecl SetLightingEnabled(bool value) = 0;
150 void __cdecl SetLightingEnabled(bool value) override;
343 void __cdecl SetLightingEnabled(bool value) override;
413 void __cdecl SetLightingEnabled(bool value) override;
459 void __cdecl SetLightingEnabled(bool value) override;
/dports/misc/usd/USD-21.11/pxr/imaging/hd/
H A DrenderPassState.cpp258 HdRenderPassState::SetLightingEnabled(bool enabled) in SetLightingEnabled() function in HdRenderPassState
H A DrenderPassState.h204 void SetLightingEnabled(bool enabled);
/dports/science/py-pymol/pymol-open-source-2.4.0/layer0/
H A DShaderMgr.cpp1039 shaderPrg->SetLightingEnabled(0); in Enable_ConnectorShader()
1073 shaderPrg->SetLightingEnabled(1); // lighting on by default in Setup_DefaultShader()
1110 shaderPrg->SetLightingEnabled(1); // lighting on by default in Enable_CylinderShader()
1142 shaderPrg->SetLightingEnabled(1); in Enable_DefaultSphereShader()
H A DShaderPrg.cpp380 int CShaderPrg::SetLightingEnabled(int lighting_enabled){ in SetLightingEnabled() function in CShaderPrg
H A DShaderMgr.h135 int SetLightingEnabled(int);
/dports/misc/usd/USD-21.11/pxr/imaging/hdx/
H A DshadowTask.cpp207 renderPassState->SetLightingEnabled(false); in Sync()
H A DrenderSetupTask.cpp131 renderPassState->SetLightingEnabled(params.enableLighting); in SyncParams()
H A DdrawTargetTask.cpp363 state->SetLightingEnabled(_enableLighting); in _UpdateRenderPassState()
H A DpickTask.cpp295 state->SetLightingEnabled(false); in Sync()
/dports/science/py-pymol/pymol-open-source-2.4.0/layer2/
H A DObjectMesh.cpp745 shaderPrg->SetLightingEnabled(0); in ObjectMeshStateRenderShader()
758 shaderPrg->SetLightingEnabled(0); in ObjectMeshStateRenderShader()
H A DObjectCGO.cpp301 shaderPrg->SetLightingEnabled(cgo_lighting); in ObjectCGORenderState()
H A DObjectMap.cpp1854 shaderPrg->SetLightingEnabled(0); in render()
/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/
H A DCGO.cpp6960 shaderPrg->SetLightingEnabled(1); in CGO_gl_enable()
6967 shaderPrg->SetLightingEnabled(1); in CGO_gl_enable()
6983 shaderPrg->SetLightingEnabled(lighting); in CGO_gl_enable()
6992 shaderPrg->SetLightingEnabled(lighting); in CGO_gl_enable()
7098 shaderPrg->SetLightingEnabled(0); in CGO_gl_disable()
7142 shaderPrg->SetLightingEnabled(0); in CGO_gl_disable()
/dports/science/py-pymol/pymol-open-source-2.4.0/layer3/
H A DExecutive.cpp8181 shaderPrg->SetLightingEnabled(0); in ExecutiveRenderIndicatorCGO()