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Searched refs:SetLocalHost (Results 1 – 7 of 7) sorted by relevance

/dports/security/snortsam/snortsam-src-2.70/src/
H A Dssp_isa.cpp162 pf->SetLocalHost(fpcPfDefaultProxyExternalIp,"",""); in ISABlock()
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/include/steam/
H A Dsteamnetworkingtypes.h266 void SetLocalHost(); // Set to localhost. (We always use IPv6 ::1 for this, not 127.0.0.1)
1693 inline void SteamNetworkingIdentity::SetLocalHost() { m_eType = k_ESteamNetworkingIdentityType_IPAd… in SetLocalHost() function
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_udp.cpp337 identityRemote.SetLocalHost(); in Received_ConnectRequest()
1154 m_identityLocal.SetLocalHost(); in BInitConnect()
1549 identityRemote.SetLocalHost(); in Received_ConnectOK()
H A Dcsteamnetworkingsockets.h54 void CacheIdentity() { m_identity.SetLocalHost(); } in CacheIdentity()
H A Dsteamnetworkingsockets_flat.cpp399 self->SetLocalHost( ); in SteamAPI_SteamNetworkingIdentity_SetLocalHost()
H A Dcsteamnetworkingsockets.cpp1378 identity[0].SetLocalHost(); in CreateSocketPair()
1382 identity[1].SetLocalHost(); in CreateSocketPair()
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/tests/
H A Dtest_connection.cpp515 id1.SetLocalHost(); in TestSteamNetworkingIdentity()