Searched refs:SetMoveSpeed (Results 1 – 14 of 14) sorted by relevance
52 SetMoveSpeed(lcf::rpg::EventPage::MoveSpeed_normal); in Game_Vehicle()59 SetMoveSpeed(lcf::rpg::EventPage::MoveSpeed_normal); in Game_Vehicle()66 SetMoveSpeed(lcf::rpg::EventPage::MoveSpeed_double); in Game_Vehicle()
47 SetMoveSpeed(4); in Game_Player()250 SetMoveSpeed(data()->preboard_move_speed); in UpdateAirship()370 SetMoveSpeed(vehicle->GetMoveSpeed()); in Update()505 SetMoveSpeed(vehicle->GetMoveSpeed()); in GetOnVehicle()568 SetMoveSpeed(data()->preboard_move_speed); in GetOffVehicle()592 SetMoveSpeed(data()->preboard_move_speed); in ForceGetOffVehicle()
170 void SetMoveSpeed(int speed);996 inline void Game_Character::SetMoveSpeed(int speed) { in SetMoveSpeed() function
376 SetMoveSpeed(min(GetMoveSpeed() + 1, 6)); in UpdateMoveRoute()379 SetMoveSpeed(max(GetMoveSpeed() - 1, 1)); in UpdateMoveRoute()
193 SetMoveSpeed(page->move_speed); in RefreshPage()
62 public func SetMoveSpeed(int speed) in SetMoveSpeed() function89 SetMoveSpeed(10 * speed); in MoveHorizontal()118 SetMoveSpeed(10 * speed); in MoveVertical()
80 ch.SetMoveSpeed(speed); in testMove()205 ch.SetMoveSpeed(speed); in testJump()
49 ch.SetMoveSpeed(speed); in GetEvent()
297 ch.SetMoveSpeed(6); in testBasicSet()
919 ch.SetMoveSpeed(1);
296 void SetMoveSpeed(int _move_speed) { m_move_speed = _move_speed; } in SetMoveSpeed() function
885 new_resource->SetMoveSpeed( var_value.AsInt() ); in LoadGradientResource()
424 void SetMoveSpeed() { in SetMoveSpeed() function
1571 SCRIPT_METHOD(Raycast::SetMoveSpeed^1, AGSPalRender::Ray_SetMoveSpeed); in AGS_EngineStartup()