/dports/math/vtk9/VTK-9.1.0/Rendering/OpenVR/ |
H A D | vtkOpenVRDefaultOverlay.cxx | 182 win->SetPhysicalViewDirection(0, 1, 0); in handleSetViewUp() 186 win->SetPhysicalViewDirection(0, 1, 0); in handleSetViewUp() 190 win->SetPhysicalViewDirection(0, 0, 1); in handleSetViewUp() 194 win->SetPhysicalViewDirection(0, 0, 1); in handleSetViewUp() 198 win->SetPhysicalViewDirection(0, 1, 0); in handleSetViewUp() 202 win->SetPhysicalViewDirection(0, 1, 0); in handleSetViewUp()
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H A D | vtkOpenVROverlayInternal.h | 120 win->SetPhysicalViewDirection(nivdir.GetData()); in Apply() 145 win->SetPhysicalViewDirection(this->PhysicalViewDirection); in Apply()
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H A D | vtkOpenVRInteractorStyle.cxx | 895 renWin->SetPhysicalViewDirection(newDOP); in OnRotate()
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenVR/ |
H A D | vtkOpenVRDefaultOverlay.cxx | 165 case 0: win->SetPhysicalViewUp(-1,0,0); win->SetPhysicalViewDirection(0,1,0); break; in handleSetViewUp() 166 case 1: win->SetPhysicalViewUp(1,0,0); win->SetPhysicalViewDirection(0,1,0); break; in handleSetViewUp() 167 case 2: win->SetPhysicalViewUp(0,-1,0); win->SetPhysicalViewDirection(0,0,1); break; in handleSetViewUp() 168 case 3: win->SetPhysicalViewUp(0,1,0); win->SetPhysicalViewDirection(0,0,1); break; in handleSetViewUp() 169 case 4: win->SetPhysicalViewUp(0,0,-1); win->SetPhysicalViewDirection(0,1,0); break; in handleSetViewUp() 170 case 5: win->SetPhysicalViewUp(0,0,1); win->SetPhysicalViewDirection(0,1,0); break; in handleSetViewUp()
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H A D | vtkOpenVRRenderWindow.h | 170 virtual void SetPhysicalViewDirection(double,double,double); 171 virtual void SetPhysicalViewDirection(double[3]);
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H A D | vtkOpenVRRenderWindow.cxx | 76 this->SetPhysicalViewDirection(0.0, 0.0, -1.0); in vtkOpenVRRenderWindow() 220 this->SetPhysicalViewDirection( in InitializeViewFromCamera() 789 void vtkOpenVRRenderWindow::SetPhysicalViewDirection(double x, double y, double z) in SetPhysicalViewDirection() function in vtkOpenVRRenderWindow 803 void vtkOpenVRRenderWindow::SetPhysicalViewDirection(double dir[3]) in SetPhysicalViewDirection() function in vtkOpenVRRenderWindow 805 this->SetPhysicalViewDirection(dir[0], dir[1], dir[2]); in SetPhysicalViewDirection()
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H A D | vtkOpenVROverlayInternal.h | 110 win->SetPhysicalViewDirection(nivdir.GetData()); in Apply() 137 win->SetPhysicalViewDirection(this->PhysicalViewDirection); in Apply()
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/dports/math/vtk9/VTK-9.1.0/Rendering/VR/ |
H A D | vtkVRRenderWindow.cxx | 55 this->SetPhysicalViewDirection(0.0, 0.0, -1.0); in vtkVRRenderWindow() 203 this->SetPhysicalViewDirection((dopMaxIdx == 0 ? (oldDOP[0] > 0 ? 1 : -1) : 0.0), in InitializeViewFromCamera() 356 void vtkVRRenderWindow::SetPhysicalViewDirection(double x, double y, double z) in SetPhysicalViewDirection() function in vtkVRRenderWindow 370 void vtkVRRenderWindow::SetPhysicalViewDirection(double dir[3]) in SetPhysicalViewDirection() function in vtkVRRenderWindow 372 this->SetPhysicalViewDirection(dir[0], dir[1], dir[2]); in SetPhysicalViewDirection()
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H A D | vtkVRRenderWindow.h | 118 virtual void SetPhysicalViewDirection(double, double, double); 119 virtual void SetPhysicalViewDirection(double[3]);
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