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Searched refs:SetPhysicalViewDirection (Results 1 – 9 of 9) sorted by relevance

/dports/math/vtk9/VTK-9.1.0/Rendering/OpenVR/
H A DvtkOpenVRDefaultOverlay.cxx182 win->SetPhysicalViewDirection(0, 1, 0); in handleSetViewUp()
186 win->SetPhysicalViewDirection(0, 1, 0); in handleSetViewUp()
190 win->SetPhysicalViewDirection(0, 0, 1); in handleSetViewUp()
194 win->SetPhysicalViewDirection(0, 0, 1); in handleSetViewUp()
198 win->SetPhysicalViewDirection(0, 1, 0); in handleSetViewUp()
202 win->SetPhysicalViewDirection(0, 1, 0); in handleSetViewUp()
H A DvtkOpenVROverlayInternal.h120 win->SetPhysicalViewDirection(nivdir.GetData()); in Apply()
145 win->SetPhysicalViewDirection(this->PhysicalViewDirection); in Apply()
H A DvtkOpenVRInteractorStyle.cxx895 renWin->SetPhysicalViewDirection(newDOP); in OnRotate()
/dports/math/vtk8/VTK-8.2.0/Rendering/OpenVR/
H A DvtkOpenVRDefaultOverlay.cxx165 case 0: win->SetPhysicalViewUp(-1,0,0); win->SetPhysicalViewDirection(0,1,0); break; in handleSetViewUp()
166 case 1: win->SetPhysicalViewUp(1,0,0); win->SetPhysicalViewDirection(0,1,0); break; in handleSetViewUp()
167 case 2: win->SetPhysicalViewUp(0,-1,0); win->SetPhysicalViewDirection(0,0,1); break; in handleSetViewUp()
168 case 3: win->SetPhysicalViewUp(0,1,0); win->SetPhysicalViewDirection(0,0,1); break; in handleSetViewUp()
169 case 4: win->SetPhysicalViewUp(0,0,-1); win->SetPhysicalViewDirection(0,1,0); break; in handleSetViewUp()
170 case 5: win->SetPhysicalViewUp(0,0,1); win->SetPhysicalViewDirection(0,1,0); break; in handleSetViewUp()
H A DvtkOpenVRRenderWindow.h170 virtual void SetPhysicalViewDirection(double,double,double);
171 virtual void SetPhysicalViewDirection(double[3]);
H A DvtkOpenVRRenderWindow.cxx76 this->SetPhysicalViewDirection(0.0, 0.0, -1.0); in vtkOpenVRRenderWindow()
220 this->SetPhysicalViewDirection( in InitializeViewFromCamera()
789 void vtkOpenVRRenderWindow::SetPhysicalViewDirection(double x, double y, double z) in SetPhysicalViewDirection() function in vtkOpenVRRenderWindow
803 void vtkOpenVRRenderWindow::SetPhysicalViewDirection(double dir[3]) in SetPhysicalViewDirection() function in vtkOpenVRRenderWindow
805 this->SetPhysicalViewDirection(dir[0], dir[1], dir[2]); in SetPhysicalViewDirection()
H A DvtkOpenVROverlayInternal.h110 win->SetPhysicalViewDirection(nivdir.GetData()); in Apply()
137 win->SetPhysicalViewDirection(this->PhysicalViewDirection); in Apply()
/dports/math/vtk9/VTK-9.1.0/Rendering/VR/
H A DvtkVRRenderWindow.cxx55 this->SetPhysicalViewDirection(0.0, 0.0, -1.0); in vtkVRRenderWindow()
203 this->SetPhysicalViewDirection((dopMaxIdx == 0 ? (oldDOP[0] > 0 ? 1 : -1) : 0.0), in InitializeViewFromCamera()
356 void vtkVRRenderWindow::SetPhysicalViewDirection(double x, double y, double z) in SetPhysicalViewDirection() function in vtkVRRenderWindow
370 void vtkVRRenderWindow::SetPhysicalViewDirection(double dir[3]) in SetPhysicalViewDirection() function in vtkVRRenderWindow
372 this->SetPhysicalViewDirection(dir[0], dir[1], dir[2]); in SetPhysicalViewDirection()
H A DvtkVRRenderWindow.h118 virtual void SetPhysicalViewDirection(double, double, double);
119 virtual void SetPhysicalViewDirection(double[3]);