Searched refs:SetRunType (Results 1 – 4 of 4) sorted by relevance
230 TypeOfRun SetRunType(const TypeOfRun & NewRunType);231 TypeOfRun SetRunType(const char *RunText);
293 TypeOfRun ControlGroup::SetRunType(const TypeOfRun & NewRunType) { in SetRunType() function in ControlGroup299 TypeOfRun ControlGroup::SetRunType(const char *RunText) { in SetRunType() function in ControlGroup660 if (v) SetRunType(v); in ReadXML()
103 MainData->InputOptions->Control->SetRunType(token); in OpenGAMESSInput()4015 InputOptions->Control->SetRunType(token); in ReadControlOptions()4210 if (runType) MainData->InputOptions->Control->SetRunType(runType); in OpenGAMESSTRJ()
2638 TmpInputRec->Control->SetRunType((TypeOfRun)(runChoice->GetSelection() + 1)); in OnRunChoiceSelected()