/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shaderonb.cpp | 260 void SetSelfIllum(float v, TimeValue t) in SetSelfIllum() function in OrenNayarBlinnShader 406 SetSelfIllum( pFrom->GetSelfIllum(0,0), curTime ); in CopyStdParams() 546 SetSelfIllum(.0f,0); in Reset() 1283 pShader->SetSelfIllum(PcToFrac(siSpin->GetIVal()),curTime); in PanelProc()
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H A D | shaderaniso.cpp | 276 void SetSelfIllum(float v, TimeValue t) in SetSelfIllum() function in AnisoShader 416 SetSelfIllum( pFrom->GetSelfIllum(0,0), 0 ); in CopyStdParams() 529 SetSelfIllum( 0.0f,0 ); in Reset() 1281 pShader->SetSelfIllum(PcToFrac(siSpin->GetIVal()),curTime); in PanelProc()
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H A D | shaderTranslucent.cpp | 243 void SetSelfIllum(float v, TimeValue t) in SetSelfIllum() function in TranslucentShader 396 SetSelfIllum( pFrom->GetSelfIllum(0,0), curTime ); in CopyStdParams() 541 SetSelfIllum(.0f,0); in Reset() 1515 pShader->SetSelfIllum(PcToFrac(siSpin->GetIVal()),curTime); in PanelProc()
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H A D | shadermultilayer.cpp | 349 void SetSelfIllum(float v, TimeValue t) in SetSelfIllum() function in MultiLayerShader 532 SetSelfIllum( pFrom->GetSelfIllum(0,0), 0 ); in CopyStdParams() 697 SetSelfIllum( 0.0f,0 ); in Reset() 1532 pShader->SetSelfIllum(PcToFrac(siSpin->GetIVal()),curTime); in PanelProc()
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H A D | shaderstrauss.cpp | 235 void SetSelfIllum(float v, TimeValue t) {} in SetSelfIllum() function in StraussShader
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H A D | shaderward.cpp | 267 void SetSelfIllum(float v, TimeValue t) {} in SetSelfIllum() function in WardShader
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | stdmtl.h | 100 void SetSelfIllum(float v, TimeValue t);
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H A D | stdshaders.cpp | 273 void SetSelfIllum(float v, TimeValue t); 538 SetSelfIllum( pFrom->GetSelfIllum(0,0), curTime ); in CopyStdParams() 682 SetSelfIllum(.0f,0); in Reset() 877 void StdShaderImp::SetSelfIllum(float v, TimeValue t) in SetSelfIllum() function in StdShaderImp 1527 pShader->SetSelfIllum(PcToFrac(siSpin->GetIVal()),curTime); in PanelProc()
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H A D | stdmtl2.h | 310 void SetSelfIllum(float v, TimeValue t);
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H A D | stdmtl.cpp | 1126 theMtl->SetSelfIllum(PcToFrac(siSpin->GetIVal()),curTime); in BasicPanelProc() 1907 SetSelfIllum(.0f,0); in Reset() 2045 SetSelfIllum(0.0f,0); in OldVerFix() 2347 void StdMtl::SetSelfIllum(float v, TimeValue t) { in SetSelfIllum() function in StdMtl
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H A D | stdmtl2.cpp | 3254 void StdMtl2::SetSelfIllum(float v, TimeValue t) in SetSelfIllum() function in StdMtl2 3256 pShader->SetSelfIllum( v, t ); in SetSelfIllum() 3688 pShader->SetSelfIllum(0.0f, 0); in OldVerFix()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.h | 235 void SetSelfIllum(float v, TimeValue t);
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H A D | GameMaterial.cpp | 2809 void XRayMtl::SetSelfIllum(float v, TimeValue t) in SetSelfIllum() function in XRayMtl 2811 pShader->SetSelfIllum( v, t ); in SetSelfIllum() 3189 pShader->SetSelfIllum(0.0f, 0); in OldVerFix()
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/ |
H A D | COLLADAMaxMaterialCreator.cpp | 512 material->SetSelfIllum( 0, 0 ); in createStandardMaterial()
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