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Searched refs:SetSelfIllum (Results 1 – 14 of 14) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshaderonb.cpp260 void SetSelfIllum(float v, TimeValue t) in SetSelfIllum() function in OrenNayarBlinnShader
406 SetSelfIllum( pFrom->GetSelfIllum(0,0), curTime ); in CopyStdParams()
546 SetSelfIllum(.0f,0); in Reset()
1283 pShader->SetSelfIllum(PcToFrac(siSpin->GetIVal()),curTime); in PanelProc()
H A Dshaderaniso.cpp276 void SetSelfIllum(float v, TimeValue t) in SetSelfIllum() function in AnisoShader
416 SetSelfIllum( pFrom->GetSelfIllum(0,0), 0 ); in CopyStdParams()
529 SetSelfIllum( 0.0f,0 ); in Reset()
1281 pShader->SetSelfIllum(PcToFrac(siSpin->GetIVal()),curTime); in PanelProc()
H A DshaderTranslucent.cpp243 void SetSelfIllum(float v, TimeValue t) in SetSelfIllum() function in TranslucentShader
396 SetSelfIllum( pFrom->GetSelfIllum(0,0), curTime ); in CopyStdParams()
541 SetSelfIllum(.0f,0); in Reset()
1515 pShader->SetSelfIllum(PcToFrac(siSpin->GetIVal()),curTime); in PanelProc()
H A Dshadermultilayer.cpp349 void SetSelfIllum(float v, TimeValue t) in SetSelfIllum() function in MultiLayerShader
532 SetSelfIllum( pFrom->GetSelfIllum(0,0), 0 ); in CopyStdParams()
697 SetSelfIllum( 0.0f,0 ); in Reset()
1532 pShader->SetSelfIllum(PcToFrac(siSpin->GetIVal()),curTime); in PanelProc()
H A Dshaderstrauss.cpp235 void SetSelfIllum(float v, TimeValue t) {} in SetSelfIllum() function in StraussShader
H A Dshaderward.cpp267 void SetSelfIllum(float v, TimeValue t) {} in SetSelfIllum() function in WardShader
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdmtl.h100 void SetSelfIllum(float v, TimeValue t);
H A Dstdshaders.cpp273 void SetSelfIllum(float v, TimeValue t);
538 SetSelfIllum( pFrom->GetSelfIllum(0,0), curTime ); in CopyStdParams()
682 SetSelfIllum(.0f,0); in Reset()
877 void StdShaderImp::SetSelfIllum(float v, TimeValue t) in SetSelfIllum() function in StdShaderImp
1527 pShader->SetSelfIllum(PcToFrac(siSpin->GetIVal()),curTime); in PanelProc()
H A Dstdmtl2.h310 void SetSelfIllum(float v, TimeValue t);
H A Dstdmtl.cpp1126 theMtl->SetSelfIllum(PcToFrac(siSpin->GetIVal()),curTime); in BasicPanelProc()
1907 SetSelfIllum(.0f,0); in Reset()
2045 SetSelfIllum(0.0f,0); in OldVerFix()
2347 void StdMtl::SetSelfIllum(float v, TimeValue t) { in SetSelfIllum() function in StdMtl
H A Dstdmtl2.cpp3254 void StdMtl2::SetSelfIllum(float v, TimeValue t) in SetSelfIllum() function in StdMtl2
3256 pShader->SetSelfIllum( v, t ); in SetSelfIllum()
3688 pShader->SetSelfIllum(0.0f, 0); in OldVerFix()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.h235 void SetSelfIllum(float v, TimeValue t);
H A DGameMaterial.cpp2809 void XRayMtl::SetSelfIllum(float v, TimeValue t) in SetSelfIllum() function in XRayMtl
2811 pShader->SetSelfIllum( v, t ); in SetSelfIllum()
3189 pShader->SetSelfIllum(0.0f, 0); in OldVerFix()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/
H A DCOLLADAMaxMaterialCreator.cpp512 material->SetSelfIllum( 0, 0 ); in createStandardMaterial()