/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shaderTranslucent.cpp | 247 void SetSelfIllumClr(Color c, TimeValue t) in SetSelfIllumClr() function in TranslucentShader 394 SetSelfIllumClr( pFrom->GetSelfIllumClr(0,0), curTime ); in CopyStdParams() 542 SetSelfIllumClr( Color(.0f, .0f, .0f), 0 ); in Reset() 1479 case 4: pShader->SetSelfIllumClr(curColor, curTime); break; in PanelProc()
|
H A D | shadermultilayer.cpp | 345 void SetSelfIllumClr(Color c, TimeValue t) in SetSelfIllumClr() function in MultiLayerShader 523 SetSelfIllumClr( pFrom->GetSelfIllumClr(0,0), 0 ); in CopyStdParams() 696 SetSelfIllumClr(Color(0.0f,0.0f,0.0f),0); in Reset() 1468 case 2: pShader->SetSelfIllumClr( curColor, curTime ); break; in PanelProc()
|
H A D | shaderonb.cpp | 264 void SetSelfIllumClr(Color c, TimeValue t) in SetSelfIllumClr() function in OrenNayarBlinnShader 404 SetSelfIllumClr( pFrom->GetSelfIllumClr(0,0), curTime ); in CopyStdParams() 547 SetSelfIllumClr( Color(.0f, .0f, .0f), 0 ); in Reset()
|
H A D | shaderaniso.cpp | 270 void SetSelfIllumClr(Color c, TimeValue t) in SetSelfIllumClr() function in AnisoShader 412 SetSelfIllumClr( pFrom->GetSelfIllumClr(0,0), 0 ); in CopyStdParams() 528 SetSelfIllumClr(Color(0.0f,0.0f,0.0f),0); in Reset()
|
H A D | shaderutil.cpp | 699 pShader->SetSelfIllumClr(c,t); in SetMtlColor()
|
H A D | shaderstrauss.cpp | 240 void SetSelfIllumClr(Color c, TimeValue t){} in SetSelfIllumClr() function in StraussShader
|
H A D | shaderward.cpp | 272 void SetSelfIllumClr(Color c, TimeValue t){} in SetSelfIllumClr() function in WardShader
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | stdshaders.cpp | 276 void SetSelfIllumClr(Color c, TimeValue t); 536 SetSelfIllumClr( pFrom->GetSelfIllumClr(0,0), curTime ); in CopyStdParams() 683 SetSelfIllumClr( Color(.0f, .0f, .0f), 0 ); in Reset() 883 void StdShaderImp::SetSelfIllumClr(Color c, TimeValue t) in SetSelfIllumClr() function in StdShaderImp 1162 pShader->SetSelfIllumClr(c,curTime); in SetMtlColor()
|
H A D | stdmtl2.cpp | 3262 pShader->SetSelfIllumClr( c, t ); in SetSelfIllumColor()
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.cpp | 2818 pShader->SetSelfIllumClr( c, t ); in SetSelfIllumColor()
|