/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/ |
H A D | vtkLightingHelper.cxx | 40 this->SetShader(0); in ~vtkLightingHelper() 49 this->SetShader(pgm); in Initialize()
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H A D | vtkColorMaterialHelper.cxx | 41 this->SetShader(0); in ~vtkColorMaterialHelper() 49 this->SetShader(pgm); in Initialize()
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H A D | vtkLightingHelper.h | 64 void SetShader(vtkShaderProgram2 *shader);
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H A D | vtkColorMaterialHelper.h | 68 void SetShader(vtkShaderProgram2*);
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/dports/misc/sdformat/osrf-sdformat-f555f9a69f8f/src/ |
H A D | Material_TEST.cc | 50 material.SetShader(sdf::ShaderType::VERTEX); in TEST() 78 material.SetShader(sdf::ShaderType::VERTEX); in TEST() 106 material.SetShader(sdf::ShaderType::VERTEX); in TEST() 156 material.SetShader(sdf::ShaderType::VERTEX); in TEST()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | FxUtil.cpp | 450 fx->SetShader( shader ); in FX_AddParticle() 532 fx->SetShader( shader ); in FX_AddParticle() 606 fx->SetShader( shader ); in FX_AddLine() 679 fx->SetShader( shader ); in FX_AddLine() 753 fx->SetShader( shader ); in FX_AddElectricity() 850 fx->SetShader( shader ); in FX_AddTail() 945 fx->SetShader( shader ); in FX_AddTail() 1050 fx->SetShader( shader ); in FX_AddCylinder() 1272 fx->SetShader( shader ); in FX_AddOrientedParticle() 1346 fx->SetShader( shader ); in FX_AddPoly() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | FxUtil.cpp | 335 fx->SetShader( shader ); in FX_AddParticle() 428 fx->SetShader( shader ); in FX_AddLine() 514 fx->SetShader( shader ); in FX_AddElectricity() 624 fx->SetShader( shader ); in FX_AddTail() 745 fx->SetShader( shader ); in FX_AddCylinder() 1001 fx->SetShader( shader ); in FX_AddOrientedParticle() 1074 fx->SetShader( shader ); in FX_AddPoly() 1159 fx->SetShader( shader ); in FX_AddFlash() 1238 fx->SetShader( shader ); in FX_AddBezier()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | FxUtil.cpp | 479 fx->SetShader( shader ); in FX_AddParticle() 565 fx->SetShader( shader ); in FX_AddLine() 648 fx->SetShader( shader ); in FX_AddElectricity() 753 fx->SetShader( shader ); in FX_AddTail() 868 fx->SetShader( shader ); in FX_AddCylinder() 1100 fx->SetShader( shader ); in FX_AddOrientedParticle() 1174 fx->SetShader( shader ); in FX_AddPoly() 1257 fx->SetShader( shader ); in FX_AddBezier() 1325 fx->SetShader( shader ); in FX_AddFlash()
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/common/gal/opengl/ |
H A D | vertex_manager.cpp | 226 void VERTEX_MANAGER::SetShader( SHADER& aShader ) const in SetShader() function in VERTEX_MANAGER 228 m_gpu->SetShader( aShader ); in SetShader()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_drv.h | 73 EXPORT void HWRAPI(SetShader) (int type); 125 SetShader pfnSetShader;
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/selection/algorithm/ |
H A D | Shader.cpp | 111 target.SetShader(source.face->GetShader()); in applyClipboardShaderToFace() 536 face.SetShader(_replace); in operator ()() 546 f.SetShader(_replace); in visit()
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/dports/games/libretro-snes9x/snes9x-73aa348/win32/ |
H A D | CDirect3D.cpp | 150 SetShader(NULL); in DeInitialize() 194 bool CDirect3D::SetShader(const TCHAR *file) in SetShader() function in CDirect3D 674 SetShader(GUI.D3DshaderFileName); in ApplyDisplayChanges() 676 SetShader(NULL); in ApplyDisplayChanges()
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H A D | CDirect3D.h | 76 bool SetShader(const TCHAR *file);
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | patchmanip.cpp | 57 patch->SetShader(shader); in Scene_PatchConstructPrefab() 97 Node_getPatch(cap)->SetShader(shader); in Patch_makeCaps() 110 Node_getPatch(cap)->SetShader(shader); in Patch_makeCaps() 320 patch.SetShader(m_name); in operator ()() 374 patch.SetShader(m_replace); in operator ()()
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H A D | patch.h | 528 SetShader(other.m_shader.c_str()); in Patch() 560 SetShader(other.m_shader.c_str()); in Patch() 818 SetShader(m_xml_state.back().content()); in popElement() 889 void SetShader(const char* name) in SetShader() function 1011 SetShader(other.m_shader.c_str()); in importState() 1098 patch.SetShader(texdef_name_default()); in Patch_importShader() 1104 patch.SetShader(shader.c_str()); in Patch_importShader() 1123 patch.SetShader(shader); in PatchDoom3_importShader()
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/dports/misc/sdformat/osrf-sdformat-f555f9a69f8f/include/sdf/ |
H A D | Material.hh | 163 public: void SetShader(const ShaderType &_type);
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | ShaderTechnique.h | 36 void SetShader(const CShaderProgramPtr& shader) { m_Shader = shader; } in SetShader() function
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | CDirect3D.cpp | 329 SetShader(NULL); in DeInitialize() 373 bool CDirect3D::SetShader(const TCHAR *file) in SetShader() function in CDirect3D 1050 SetShader(GUI.D3DshaderFileName); in ApplyDisplayChanges() 1052 SetShader(NULL); in ApplyDisplayChanges()
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H A D | CDirect3D.h | 253 bool SetShader(const TCHAR *file);
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/include/gal/opengl/ |
H A D | gpu_manager.h | 75 virtual void SetShader( SHADER& aShader );
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | patchmanip.cpp | 57 patch->SetShader( shader ); in Scene_PatchConstructPrefab() 93 Node_getPatch( cap )->SetShader( shader ); in Patch_makeCaps() 106 Node_getPatch( cap )->SetShader( shader ); in Patch_makeCaps() 305 patch.SetShader( m_name ); in operator ()() 349 patch.SetShader( m_replace ); in operator ()()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/sdl/ |
H A D | hwsym_sdl.c | 110 GETFUNC(SetShader); in hwSym()
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/dports/games/netradiant/netradiant-20150621-src/include/ |
H A D | ibrush.h | 40 virtual void SetShader( const char* name ) = 0;
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Light.h | 72 void SetShader( const char *shadername );
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Light.h | 72 void SetShader( const char *shadername );
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