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Searched refs:SetShader (Results 1 – 25 of 88) sorted by relevance

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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/
H A DvtkLightingHelper.cxx40 this->SetShader(0); in ~vtkLightingHelper()
49 this->SetShader(pgm); in Initialize()
H A DvtkColorMaterialHelper.cxx41 this->SetShader(0); in ~vtkColorMaterialHelper()
49 this->SetShader(pgm); in Initialize()
H A DvtkLightingHelper.h64 void SetShader(vtkShaderProgram2 *shader);
H A DvtkColorMaterialHelper.h68 void SetShader(vtkShaderProgram2*);
/dports/misc/sdformat/osrf-sdformat-f555f9a69f8f/src/
H A DMaterial_TEST.cc50 material.SetShader(sdf::ShaderType::VERTEX); in TEST()
78 material.SetShader(sdf::ShaderType::VERTEX); in TEST()
106 material.SetShader(sdf::ShaderType::VERTEX); in TEST()
156 material.SetShader(sdf::ShaderType::VERTEX); in TEST()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A DFxUtil.cpp450 fx->SetShader( shader ); in FX_AddParticle()
532 fx->SetShader( shader ); in FX_AddParticle()
606 fx->SetShader( shader ); in FX_AddLine()
679 fx->SetShader( shader ); in FX_AddLine()
753 fx->SetShader( shader ); in FX_AddElectricity()
850 fx->SetShader( shader ); in FX_AddTail()
945 fx->SetShader( shader ); in FX_AddTail()
1050 fx->SetShader( shader ); in FX_AddCylinder()
1272 fx->SetShader( shader ); in FX_AddOrientedParticle()
1346 fx->SetShader( shader ); in FX_AddPoly()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A DFxUtil.cpp335 fx->SetShader( shader ); in FX_AddParticle()
428 fx->SetShader( shader ); in FX_AddLine()
514 fx->SetShader( shader ); in FX_AddElectricity()
624 fx->SetShader( shader ); in FX_AddTail()
745 fx->SetShader( shader ); in FX_AddCylinder()
1001 fx->SetShader( shader ); in FX_AddOrientedParticle()
1074 fx->SetShader( shader ); in FX_AddPoly()
1159 fx->SetShader( shader ); in FX_AddFlash()
1238 fx->SetShader( shader ); in FX_AddBezier()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A DFxUtil.cpp479 fx->SetShader( shader ); in FX_AddParticle()
565 fx->SetShader( shader ); in FX_AddLine()
648 fx->SetShader( shader ); in FX_AddElectricity()
753 fx->SetShader( shader ); in FX_AddTail()
868 fx->SetShader( shader ); in FX_AddCylinder()
1100 fx->SetShader( shader ); in FX_AddOrientedParticle()
1174 fx->SetShader( shader ); in FX_AddPoly()
1257 fx->SetShader( shader ); in FX_AddBezier()
1325 fx->SetShader( shader ); in FX_AddFlash()
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/common/gal/opengl/
H A Dvertex_manager.cpp226 void VERTEX_MANAGER::SetShader( SHADER& aShader ) const in SetShader() function in VERTEX_MANAGER
228 m_gpu->SetShader( aShader ); in SetShader()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_drv.h73 EXPORT void HWRAPI(SetShader) (int type);
125 SetShader pfnSetShader;
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/selection/algorithm/
H A DShader.cpp111 target.SetShader(source.face->GetShader()); in applyClipboardShaderToFace()
536 face.SetShader(_replace); in operator ()()
546 f.SetShader(_replace); in visit()
/dports/games/libretro-snes9x/snes9x-73aa348/win32/
H A DCDirect3D.cpp150 SetShader(NULL); in DeInitialize()
194 bool CDirect3D::SetShader(const TCHAR *file) in SetShader() function in CDirect3D
674 SetShader(GUI.D3DshaderFileName); in ApplyDisplayChanges()
676 SetShader(NULL); in ApplyDisplayChanges()
H A DCDirect3D.h76 bool SetShader(const TCHAR *file);
/dports/games/gtkradiant/GPL/GtkRadiant/radiant/
H A Dpatchmanip.cpp57 patch->SetShader(shader); in Scene_PatchConstructPrefab()
97 Node_getPatch(cap)->SetShader(shader); in Patch_makeCaps()
110 Node_getPatch(cap)->SetShader(shader); in Patch_makeCaps()
320 patch.SetShader(m_name); in operator ()()
374 patch.SetShader(m_replace); in operator ()()
H A Dpatch.h528 SetShader(other.m_shader.c_str()); in Patch()
560 SetShader(other.m_shader.c_str()); in Patch()
818 SetShader(m_xml_state.back().content()); in popElement()
889 void SetShader(const char* name) in SetShader() function
1011 SetShader(other.m_shader.c_str()); in importState()
1098 patch.SetShader(texdef_name_default()); in Patch_importShader()
1104 patch.SetShader(shader.c_str()); in Patch_importShader()
1123 patch.SetShader(shader); in PatchDoom3_importShader()
/dports/misc/sdformat/osrf-sdformat-f555f9a69f8f/include/sdf/
H A DMaterial.hh163 public: void SetShader(const ShaderType &_type);
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DShaderTechnique.h36 void SetShader(const CShaderProgramPtr& shader) { m_Shader = shader; } in SetShader() function
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A DCDirect3D.cpp329 SetShader(NULL); in DeInitialize()
373 bool CDirect3D::SetShader(const TCHAR *file) in SetShader() function in CDirect3D
1050 SetShader(GUI.D3DshaderFileName); in ApplyDisplayChanges()
1052 SetShader(NULL); in ApplyDisplayChanges()
H A DCDirect3D.h253 bool SetShader(const TCHAR *file);
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/include/gal/opengl/
H A Dgpu_manager.h75 virtual void SetShader( SHADER& aShader );
/dports/games/netradiant/netradiant-20150621-src/radiant/
H A Dpatchmanip.cpp57 patch->SetShader( shader ); in Scene_PatchConstructPrefab()
93 Node_getPatch( cap )->SetShader( shader ); in Patch_makeCaps()
106 Node_getPatch( cap )->SetShader( shader ); in Patch_makeCaps()
305 patch.SetShader( m_name ); in operator ()()
349 patch.SetShader( m_replace ); in operator ()()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/sdl/
H A Dhwsym_sdl.c110 GETFUNC(SetShader); in hwSym()
/dports/games/netradiant/netradiant-20150621-src/include/
H A Dibrush.h40 virtual void SetShader( const char* name ) = 0;
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DLight.h72 void SetShader( const char *shadername );
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DLight.h72 void SetShader( const char *shadername );

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