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Searched refs:SetSpecularClr (Results 1 – 10 of 10) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshaderutil.cpp671 pShader->SetSpecularClr(c,t); in SetMtlColor()
683 pShader->SetSpecularClr(c,t); in SetMtlColor()
688 pShader->SetSpecularClr(c,t); in SetMtlColor()
H A Dshaderward.cpp248 void SetSpecularClr(Color c, TimeValue t) in SetSpecularClr() function in WardShader
321 SetSpecularClr( pFrom->GetSpecularClr(0,0), curTime ); in CopyStdParams()
430 SetSpecularClr(Color(0.9f,0.9f,0.9f),0); in Reset()
1012 pShader->SetSpecularClr( pShader->GetDiffuseClr(), 0 ); in SetLockDS()
H A DshaderTranslucent.cpp254 void SetSpecularClr(Color c, TimeValue t) in SetSpecularClr() function in TranslucentShader
393 SetSpecularClr( pFrom->GetSpecularClr(0,0), curTime ); in CopyStdParams()
535 SetSpecularClr(Color(0.9f,0.9f,0.9f),0); in Reset()
1322 pShader->SetSpecularClr( pShader->GetDiffuseClr(), 0 ); in SetLockDS()
1477 case 2: pShader->SetSpecularClr(curColor, curTime); break; in PanelProc()
H A Dshaderonb.cpp271 void SetSpecularClr(Color c, TimeValue t) in SetSpecularClr() function in OrenNayarBlinnShader
403 SetSpecularClr( pFrom->GetSpecularClr(0,0), curTime ); in CopyStdParams()
540 SetSpecularClr(Color(0.9f,0.9f,0.9f),0); in Reset()
1104 pShader->SetSpecularClr( pShader->GetDiffuseClr(), 0 ); in SetLockDS()
H A Dshaderaniso.cpp268 void SetSpecularClr(Color c, TimeValue t) in SetSpecularClr() function in AnisoShader
411 SetSpecularClr( pFrom->GetSpecularClr(0,0), 0 ); in CopyStdParams()
527 SetSpecularClr(Color(0.9f,0.9f,0.9f),0); in Reset()
1098 pShader->SetSpecularClr( pShader->GetDiffuseClr(), 0 ); in SetLockDS()
H A Dshadermultilayer.cpp343 void SetSpecularClr(Color c, TimeValue t) in SetSpecularClr() function in MultiLayerShader
520 SetSpecularClr( pFrom->GetSpecularClr(0,0), 0 ); in CopyStdParams()
H A Dshaderstrauss.cpp229 void SetSpecularClr(Color c, TimeValue t){} in SetSpecularClr() function in StraussShader
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdshaders.cpp280 void SetSpecularClr(Color c, TimeValue t);
535 SetSpecularClr( pFrom->GetSpecularClr(0,0), curTime ); in CopyStdParams()
678 SetSpecularClr(Color(0.9f,0.9f,0.9f),0); in Reset()
852 void StdShaderImp::SetSpecularClr(Color c, TimeValue t) in SetSpecularClr() function in StdShaderImp
1134 pShader->SetSpecularClr(c,curTime); in SetMtlColor()
1146 pShader->SetSpecularClr(c,curTime); in SetMtlColor()
1151 pShader->SetSpecularClr(c,curTime); in SetMtlColor()
1342 pShader->SetSpecularClr( pShader->GetDiffuseClr(0,0), 0 ); in SetLockDS()
H A Dstdmtl2.cpp3238 pShader->SetSpecularClr( c, t ); in SetSpecular()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.cpp2793 pShader->SetSpecularClr( c, t ); in SetSpecular()