/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shaderutil.cpp | 671 pShader->SetSpecularClr(c,t); in SetMtlColor() 683 pShader->SetSpecularClr(c,t); in SetMtlColor() 688 pShader->SetSpecularClr(c,t); in SetMtlColor()
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H A D | shaderward.cpp | 248 void SetSpecularClr(Color c, TimeValue t) in SetSpecularClr() function in WardShader 321 SetSpecularClr( pFrom->GetSpecularClr(0,0), curTime ); in CopyStdParams() 430 SetSpecularClr(Color(0.9f,0.9f,0.9f),0); in Reset() 1012 pShader->SetSpecularClr( pShader->GetDiffuseClr(), 0 ); in SetLockDS()
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H A D | shaderTranslucent.cpp | 254 void SetSpecularClr(Color c, TimeValue t) in SetSpecularClr() function in TranslucentShader 393 SetSpecularClr( pFrom->GetSpecularClr(0,0), curTime ); in CopyStdParams() 535 SetSpecularClr(Color(0.9f,0.9f,0.9f),0); in Reset() 1322 pShader->SetSpecularClr( pShader->GetDiffuseClr(), 0 ); in SetLockDS() 1477 case 2: pShader->SetSpecularClr(curColor, curTime); break; in PanelProc()
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H A D | shaderonb.cpp | 271 void SetSpecularClr(Color c, TimeValue t) in SetSpecularClr() function in OrenNayarBlinnShader 403 SetSpecularClr( pFrom->GetSpecularClr(0,0), curTime ); in CopyStdParams() 540 SetSpecularClr(Color(0.9f,0.9f,0.9f),0); in Reset() 1104 pShader->SetSpecularClr( pShader->GetDiffuseClr(), 0 ); in SetLockDS()
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H A D | shaderaniso.cpp | 268 void SetSpecularClr(Color c, TimeValue t) in SetSpecularClr() function in AnisoShader 411 SetSpecularClr( pFrom->GetSpecularClr(0,0), 0 ); in CopyStdParams() 527 SetSpecularClr(Color(0.9f,0.9f,0.9f),0); in Reset() 1098 pShader->SetSpecularClr( pShader->GetDiffuseClr(), 0 ); in SetLockDS()
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H A D | shadermultilayer.cpp | 343 void SetSpecularClr(Color c, TimeValue t) in SetSpecularClr() function in MultiLayerShader 520 SetSpecularClr( pFrom->GetSpecularClr(0,0), 0 ); in CopyStdParams()
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H A D | shaderstrauss.cpp | 229 void SetSpecularClr(Color c, TimeValue t){} in SetSpecularClr() function in StraussShader
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | stdshaders.cpp | 280 void SetSpecularClr(Color c, TimeValue t); 535 SetSpecularClr( pFrom->GetSpecularClr(0,0), curTime ); in CopyStdParams() 678 SetSpecularClr(Color(0.9f,0.9f,0.9f),0); in Reset() 852 void StdShaderImp::SetSpecularClr(Color c, TimeValue t) in SetSpecularClr() function in StdShaderImp 1134 pShader->SetSpecularClr(c,curTime); in SetMtlColor() 1146 pShader->SetSpecularClr(c,curTime); in SetMtlColor() 1151 pShader->SetSpecularClr(c,curTime); in SetMtlColor() 1342 pShader->SetSpecularClr( pShader->GetDiffuseClr(0,0), 0 ); in SetLockDS()
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H A D | stdmtl2.cpp | 3238 pShader->SetSpecularClr( c, t ); in SetSpecular()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.cpp | 2793 pShader->SetSpecularClr( c, t ); in SetSpecular()
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