Home
last modified time | relevance | path

Searched refs:SetSpecularLevel (Results 1 – 9 of 9) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshaderward.cpp252 void SetSpecularLevel(float v, TimeValue t) in SetSpecularLevel() function in WardShader
324 SetSpecularLevel( pFrom->GetSpecularLevel(0,0), curTime ); in CopyStdParams()
433 SetSpecularLevel(0.05f,0); in Reset()
1159 pShader->SetSpecularLevel(SPEC_MAX * PcToFrac(slevSpin->GetIVal()),curTime); in PanelProc()
H A Dshaderonb.cpp275 void SetSpecularLevel(float v, TimeValue t) in SetSpecularLevel() function in OrenNayarBlinnShader
407 SetSpecularLevel( pFrom->GetSpecularLevel(0,0), curTime ); in CopyStdParams()
542 SetSpecularLevel(0.0f,0); in Reset()
1276 pShader->SetSpecularLevel(PcToFrac(ssSpin->GetIVal()),curTime); in PanelProc()
H A Dshaderaniso.cpp274 void SetSpecularLevel(float v, TimeValue t) in SetSpecularLevel() function in AnisoShader
414 SetSpecularLevel( pFrom->GetSpecularLevel(0,0), 0 ); in CopyStdParams()
533 SetSpecularLevel(0.05f,0); in Reset()
1274 pShader->SetSpecularLevel( PcToFrac(slevSpin->GetIVal()),curTime); in PanelProc()
H A DshaderTranslucent.cpp258 void SetSpecularLevel(float v, TimeValue t) in SetSpecularLevel() function in TranslucentShader
397 SetSpecularLevel( pFrom->GetSpecularLevel(0,0), curTime ); in CopyStdParams()
537 SetSpecularLevel(0.0f,0); in Reset()
1508 pShader->SetSpecularLevel(PcToFrac(ssSpin->GetIVal()),curTime); in PanelProc()
H A Dshadermultilayer.cpp347 void SetSpecularLevel(float v, TimeValue t) in SetSpecularLevel() function in MultiLayerShader
526 SetSpecularLevel( pFrom->GetSpecularLevel(0,0), 0 ); in CopyStdParams()
H A Dshaderstrauss.cpp230 void SetSpecularLevel(float v, TimeValue t){} in SetSpecularLevel() function in StraussShader
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdshaders.cpp282 void SetSpecularLevel(float v, TimeValue t);
539 SetSpecularLevel( pFrom->GetSpecularLevel(0,0), curTime ); in CopyStdParams()
680 SetSpecularLevel(.0f,0); in Reset()
865 void StdShaderImp::SetSpecularLevel(float v, TimeValue t) in SetSpecularLevel() function in StdShaderImp
1520 pShader->SetSpecularLevel(PcToFrac(ssSpin->GetIVal()),curTime); in PanelProc()
H A Dstdmtl2.cpp3250 pShader->SetSpecularLevel( v, t ); in SetShinStr()
3695 pShader->SetSpecularLevel(0.0f, 0); in OldVerFix()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.cpp2805 pShader->SetSpecularLevel( v, t ); in SetShinStr()
3196 pShader->SetSpecularLevel(0.0f, 0); in OldVerFix()