/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shaderward.cpp | 252 void SetSpecularLevel(float v, TimeValue t) in SetSpecularLevel() function in WardShader 324 SetSpecularLevel( pFrom->GetSpecularLevel(0,0), curTime ); in CopyStdParams() 433 SetSpecularLevel(0.05f,0); in Reset() 1159 pShader->SetSpecularLevel(SPEC_MAX * PcToFrac(slevSpin->GetIVal()),curTime); in PanelProc()
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H A D | shaderonb.cpp | 275 void SetSpecularLevel(float v, TimeValue t) in SetSpecularLevel() function in OrenNayarBlinnShader 407 SetSpecularLevel( pFrom->GetSpecularLevel(0,0), curTime ); in CopyStdParams() 542 SetSpecularLevel(0.0f,0); in Reset() 1276 pShader->SetSpecularLevel(PcToFrac(ssSpin->GetIVal()),curTime); in PanelProc()
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H A D | shaderaniso.cpp | 274 void SetSpecularLevel(float v, TimeValue t) in SetSpecularLevel() function in AnisoShader 414 SetSpecularLevel( pFrom->GetSpecularLevel(0,0), 0 ); in CopyStdParams() 533 SetSpecularLevel(0.05f,0); in Reset() 1274 pShader->SetSpecularLevel( PcToFrac(slevSpin->GetIVal()),curTime); in PanelProc()
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H A D | shaderTranslucent.cpp | 258 void SetSpecularLevel(float v, TimeValue t) in SetSpecularLevel() function in TranslucentShader 397 SetSpecularLevel( pFrom->GetSpecularLevel(0,0), curTime ); in CopyStdParams() 537 SetSpecularLevel(0.0f,0); in Reset() 1508 pShader->SetSpecularLevel(PcToFrac(ssSpin->GetIVal()),curTime); in PanelProc()
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H A D | shadermultilayer.cpp | 347 void SetSpecularLevel(float v, TimeValue t) in SetSpecularLevel() function in MultiLayerShader 526 SetSpecularLevel( pFrom->GetSpecularLevel(0,0), 0 ); in CopyStdParams()
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H A D | shaderstrauss.cpp | 230 void SetSpecularLevel(float v, TimeValue t){} in SetSpecularLevel() function in StraussShader
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | stdshaders.cpp | 282 void SetSpecularLevel(float v, TimeValue t); 539 SetSpecularLevel( pFrom->GetSpecularLevel(0,0), curTime ); in CopyStdParams() 680 SetSpecularLevel(.0f,0); in Reset() 865 void StdShaderImp::SetSpecularLevel(float v, TimeValue t) in SetSpecularLevel() function in StdShaderImp 1520 pShader->SetSpecularLevel(PcToFrac(ssSpin->GetIVal()),curTime); in PanelProc()
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H A D | stdmtl2.cpp | 3250 pShader->SetSpecularLevel( v, t ); in SetShinStr() 3695 pShader->SetSpecularLevel(0.0f, 0); in OldVerFix()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.cpp | 2805 pShader->SetSpecularLevel( v, t ); in SetShinStr() 3196 pShader->SetSpecularLevel(0.0f, 0); in OldVerFix()
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