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Searched refs:SetSpriteUpdate (Results 1 – 25 of 26) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/
H A Dklaymen.cpp121 SetSpriteUpdate(NULL); in stIdlePickEar()
148 SetSpriteUpdate(NULL); in stIdleSpinHead()
170 SetSpriteUpdate(NULL); in stIdleArms()
201 SetSpriteUpdate(NULL); in stIdleChest()
223 SetSpriteUpdate(NULL); in stIdleHeadOff()
251 SetSpriteUpdate(NULL); in stIdleWonderAbout()
261 SetSpriteUpdate(NULL); in stSitIdleTeleporter()
296 SetSpriteUpdate(NULL); in stSitIdleTeleporterBlink()
306 SetSpriteUpdate(NULL); in stSitIdleTeleporterBlinkSecond()
360 SetSpriteUpdate(NULL); in stTurnToUseInTeleporter()
[all …]
H A Dsprite.h33 #define SetSpriteUpdate(callback) \ macro
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/
H A Dklaymen.cpp123 SetSpriteUpdate(NULL); in stIdlePickEar()
152 SetSpriteUpdate(NULL); in stIdleSpinHead()
176 SetSpriteUpdate(NULL); in stIdleArms()
209 SetSpriteUpdate(NULL); in stIdleChest()
233 SetSpriteUpdate(NULL); in stIdleHeadOff()
263 SetSpriteUpdate(NULL); in stIdleWonderAbout()
273 SetSpriteUpdate(NULL); in stSitIdleTeleporter()
308 SetSpriteUpdate(NULL); in stSitIdleTeleporterBlink()
318 SetSpriteUpdate(NULL); in stSitIdleTeleporterBlinkSecond()
374 SetSpriteUpdate(NULL); in stTurnToUseInTeleporter()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/modules/
H A Dmodule1900_sprites.cpp139 SetSpriteUpdate(NULL); in suTryToPlugIn()
190 SetSpriteUpdate(NULL); in suMoveDown()
210 SetSpriteUpdate(NULL); in suMoveUp()
223 SetSpriteUpdate(&AsScene1907Symbol::suTryToPlugIn); in tryToPlugIn()
253 SetSpriteUpdate(&AsScene1907Symbol::suFallOff); in fallOff()
262 SetSpriteUpdate(&AsScene1907Symbol::suFallOffHitGround); in stFallOffHitGround()
283 SetSpriteUpdate(NULL); in cbFallOffHitGroundEvent()
293 SetSpriteUpdate(NULL); in stPlugIn()
308 SetSpriteUpdate(&AsScene1907Symbol::suMoveUp); in moveUp()
317 SetSpriteUpdate(&AsScene1907Symbol::suMoveDown); in moveDown()
H A Dmodule1400_sprites.cpp146 SetSpriteUpdate(NULL); in suSuckedIn()
183 SetSpriteUpdate(NULL); in suSuckedIn()
441 SetSpriteUpdate(NULL); in stSuckedIn()
448 SetSpriteUpdate(NULL); in stIdle()
462 SetSpriteUpdate(NULL); in stStartLockedInSlot()
469 SetSpriteUpdate(NULL); in stStayLockedInSlot()
479 SetSpriteUpdate(NULL); in stStartProjecting()
487 SetSpriteUpdate(NULL); in stLockedInSlot()
496 SetSpriteUpdate(NULL); in stStopProjecting()
768 SetSpriteUpdate(NULL); in stIdleLookAtGoodHole()
[all …]
H A Dmodule1000_sprites.cpp383 SetSpriteUpdate(NULL); in AsScene1002Door()
410 SetSpriteUpdate(NULL); in suOpenDoor()
421 SetSpriteUpdate(NULL); in suCloseDoor()
1063 SetSpriteUpdate(NULL); in stWakeUp()
1072 SetSpriteUpdate(NULL); in stSleeping()
1228 SetSpriteUpdate(&Klaymen::suUpdateDestX); in setupJumpToRing()
1258 SetSpriteUpdate(NULL); in stHangOnRing()
1314 SetSpriteUpdate(NULL); in stHoldRing3()
1372 SetSpriteUpdate(&Klaymen::suFallDown); in stJumpAndFall()
1388 SetSpriteUpdate(&Klaymen::suFallDown); in stDropFromRing()
[all …]
H A Dmodule1300_sprites.cpp91 SetSpriteUpdate(NULL); in SsScene1302Fence()
105 SetSpriteUpdate(&SsScene1302Fence::suMoveDown); in handleMessage()
110 SetSpriteUpdate(&SsScene1302Fence::suMoveUp); in handleMessage()
121 SetSpriteUpdate(NULL); in suMoveDown()
130 SetSpriteUpdate(NULL); in suMoveUp()
143 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in AsScene1303Balloon()
390 SetSpriteUpdate(NULL); in suRemoveKey()
403 SetSpriteUpdate(NULL); in suInsertKey()
428 SetSpriteUpdate(&AsScene1307Key::suRemoveKey); in stRemoveKey()
456 SetSpriteUpdate(&AsScene1307Key::suMoveKey); in stMoveKey()
[all …]
H A Dmodule1200_sprites.cpp180 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in AsScene1201KlaymenHead()
264 SetSpriteUpdate(NULL); in stStanding()
270 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in stComingDown()
280 SetSpriteUpdate(&AsScene1201TntMan::suMoving); in stMoving()
290 SetSpriteUpdate(&AsScene1201TntManFlame::suUpdate); in AsScene1201TntManFlame()
320 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in AsScene1201Match()
737 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in stTumbleHeadless()
751 SetSpriteUpdate(NULL); in stCloseEyes()
783 SetSpriteUpdate(NULL); in stFetchMatch()
795 SetSpriteUpdate(NULL); in stLightMatch()
H A Dmodule1600_sprites.cpp60 SetSpriteUpdate(NULL); in AsCommonCar()
101 SetSpriteUpdate(NULL); in handleMessage()
170 SetSpriteUpdate(NULL); in handleMessage()
188 SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint); in handleMessage()
195 SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint); in handleMessage()
243 SetSpriteUpdate(NULL); in stCarAtHome()
269 SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint); in updateTurnMovement()
274 SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint); in updateTurnMovement()
382 SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint); in moveToNextPoint()
470 SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint); in moveToPrevPoint()
H A Dmodule2200_sprites.cpp285 SetSpriteUpdate(&SsScene2202PuzzleCube::suMoveCubeX); in moveCube()
318 SetSpriteUpdate(NULL); in stopMoving()
450 SetSpriteUpdate(NULL); in AsScene2206DoorSpikes()
465 SetSpriteUpdate(&AsScene2206DoorSpikes::suOpen); in handleMessage()
471 SetSpriteUpdate(&AsScene2206DoorSpikes::suClose); in handleMessage()
483 SetSpriteUpdate(NULL); in suOpen()
493 SetSpriteUpdate(NULL); in suClose()
502 SetSpriteUpdate(NULL); in AsScene2206Platform()
516 SetSpriteUpdate(&AsScene2206Platform::suMoveDown); in handleMessage()
1011 SetSpriteUpdate(&Klaymen::suUpdateDestX); in stClayDoorOpen()
[all …]
H A Dmodule3000_sprites.cpp281 SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveRight); in AsScene3009HorizontalIndicator()
302 SetSpriteUpdate(NULL); in suMoveLeft()
310 SetSpriteUpdate(NULL); in suMoveRight()
324 SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveLeft); in stMoveLeft()
329 SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveRight); in stMoveRight()
H A Dmodule2400_sprites.cpp46 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in AsScene2401WaterSpit()
473 SetSpriteUpdate(NULL); in stTrySpitIntoPipe()
485 SetSpriteUpdate(NULL); in spitIntoPipe()
495 SetSpriteUpdate(NULL); in stContSpitIntoPipe()
H A Dmodule2800_sprites.cpp34 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in AsScene2803LightCord()
125 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in AsScene2803Rope()
887 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in AsScene2810Rope()
946 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in AsScene2812Rope()
1208 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in stShrink()
H A Dmodule2100_sprites.cpp256 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in stHitByDoor()
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/modules/
H A Dmodule1900_sprites.cpp143 SetSpriteUpdate(NULL); in suTryToPlugIn()
194 SetSpriteUpdate(NULL); in suMoveDown()
214 SetSpriteUpdate(NULL); in suMoveUp()
227 SetSpriteUpdate(&AsScene1907Symbol::suTryToPlugIn); in tryToPlugIn()
257 SetSpriteUpdate(&AsScene1907Symbol::suFallOff); in fallOff()
266 SetSpriteUpdate(&AsScene1907Symbol::suFallOffHitGround); in stFallOffHitGround()
287 SetSpriteUpdate(NULL); in cbFallOffHitGroundEvent()
297 SetSpriteUpdate(NULL); in stPlugIn()
312 SetSpriteUpdate(&AsScene1907Symbol::suMoveUp); in moveUp()
321 SetSpriteUpdate(&AsScene1907Symbol::suMoveDown); in moveDown()
H A Dmodule1400_sprites.cpp152 SetSpriteUpdate(NULL); in suSuckedIn()
191 SetSpriteUpdate(NULL); in suSuckedIn()
457 SetSpriteUpdate(NULL); in stSuckedIn()
464 SetSpriteUpdate(NULL); in stIdle()
478 SetSpriteUpdate(NULL); in stStartLockedInSlot()
485 SetSpriteUpdate(NULL); in stStayLockedInSlot()
495 SetSpriteUpdate(NULL); in stStartProjecting()
503 SetSpriteUpdate(NULL); in stLockedInSlot()
512 SetSpriteUpdate(NULL); in stStopProjecting()
788 SetSpriteUpdate(NULL); in stIdleLookAtGoodHole()
[all …]
H A Dmodule1000_sprites.cpp403 SetSpriteUpdate(NULL); in AsScene1002Door()
432 SetSpriteUpdate(NULL); in suOpenDoor()
443 SetSpriteUpdate(NULL); in suCloseDoor()
1109 SetSpriteUpdate(NULL); in stWakeUp()
1118 SetSpriteUpdate(NULL); in stSleeping()
1282 SetSpriteUpdate(&Klaymen::suUpdateDestX); in setupJumpToRing()
1314 SetSpriteUpdate(NULL); in stHangOnRing()
1372 SetSpriteUpdate(NULL); in stHoldRing3()
1432 SetSpriteUpdate(&Klaymen::suFallDown); in stJumpAndFall()
1448 SetSpriteUpdate(&Klaymen::suFallDown); in stDropFromRing()
[all …]
H A Dmodule1300_sprites.cpp93 SetSpriteUpdate(NULL); in SsScene1302Fence()
107 SetSpriteUpdate(&SsScene1302Fence::suMoveDown); in handleMessage()
112 SetSpriteUpdate(&SsScene1302Fence::suMoveUp); in handleMessage()
125 SetSpriteUpdate(NULL); in suMoveDown()
134 SetSpriteUpdate(NULL); in suMoveUp()
147 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in AsScene1303Balloon()
404 SetSpriteUpdate(NULL); in suRemoveKey()
417 SetSpriteUpdate(NULL); in suInsertKey()
442 SetSpriteUpdate(&AsScene1307Key::suRemoveKey); in stRemoveKey()
470 SetSpriteUpdate(&AsScene1307Key::suMoveKey); in stMoveKey()
[all …]
H A Dmodule1200_sprites.cpp186 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in AsScene1201KlaymenHead()
276 SetSpriteUpdate(NULL); in stStanding()
282 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in stComingDown()
292 SetSpriteUpdate(&AsScene1201TntMan::suMoving); in stMoving()
302 SetSpriteUpdate(&AsScene1201TntManFlame::suUpdate); in AsScene1201TntManFlame()
332 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in AsScene1201Match()
771 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in stTumbleHeadless()
785 SetSpriteUpdate(NULL); in stCloseEyes()
819 SetSpriteUpdate(NULL); in stFetchMatch()
831 SetSpriteUpdate(NULL); in stLightMatch()
H A Dmodule1600_sprites.cpp60 SetSpriteUpdate(NULL); in AsCommonCar()
101 SetSpriteUpdate(NULL); in handleMessage()
170 SetSpriteUpdate(NULL); in handleMessage()
188 SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint); in handleMessage()
195 SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint); in handleMessage()
249 SetSpriteUpdate(NULL); in stCarAtHome()
275 SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint); in updateTurnMovement()
280 SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint); in updateTurnMovement()
388 SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint); in moveToNextPoint()
476 SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint); in moveToPrevPoint()
H A Dmodule2200_sprites.cpp289 SetSpriteUpdate(&SsScene2202PuzzleCube::suMoveCubeX); in moveCube()
322 SetSpriteUpdate(NULL); in stopMoving()
461 SetSpriteUpdate(NULL); in AsScene2206DoorSpikes()
476 SetSpriteUpdate(&AsScene2206DoorSpikes::suOpen); in handleMessage()
482 SetSpriteUpdate(&AsScene2206DoorSpikes::suClose); in handleMessage()
496 SetSpriteUpdate(NULL); in suOpen()
506 SetSpriteUpdate(NULL); in suClose()
515 SetSpriteUpdate(NULL); in AsScene2206Platform()
529 SetSpriteUpdate(&AsScene2206Platform::suMoveDown); in handleMessage()
1040 SetSpriteUpdate(&Klaymen::suUpdateDestX); in stClayDoorOpen()
[all …]
H A Dmodule3000_sprites.cpp287 SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveRight); in AsScene3009HorizontalIndicator()
310 SetSpriteUpdate(NULL); in suMoveLeft()
318 SetSpriteUpdate(NULL); in suMoveRight()
332 SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveLeft); in stMoveLeft()
337 SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveRight); in stMoveRight()
H A Dmodule2400_sprites.cpp46 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in AsScene2401WaterSpit()
489 SetSpriteUpdate(NULL); in stTrySpitIntoPipe()
501 SetSpriteUpdate(NULL); in spitIntoPipe()
511 SetSpriteUpdate(NULL); in stContSpitIntoPipe()
H A Dmodule2800_sprites.cpp34 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in AsScene2803LightCord()
131 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in AsScene2803Rope()
925 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in AsScene2810Rope()
988 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in AsScene2812Rope()
1264 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in stShrink()
H A Dmodule2100_sprites.cpp266 SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); in stHitByDoor()

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