/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CD3D8MaterialRenderer.h | 28 dev->SetTextureStageState(i, D3DTSS_COLOROP, op); in setTextureColorStage() 29 dev->SetTextureStageState(i, D3DTSS_COLORARG1, arg1); in setTextureColorStage() 30 dev->SetTextureStageState(i, D3DTSS_COLORARG2, arg2); in setTextureColorStage() 34 dev->SetTextureStageState(i, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in setTextureColorStage() 35 dev->SetTextureStageState(i, D3DTSS_COLORARG1, arg1); in setTextureColorStage() 41 dev->SetTextureStageState(i, D3DTSS_ALPHAOP, op); in setTextureAlphaStage() 42 dev->SetTextureStageState(i, D3DTSS_ALPHAARG1, arg1); in setTextureAlphaStage() 43 dev->SetTextureStageState(i, D3DTSS_ALPHAARG2, arg2); in setTextureAlphaStage() 47 dev->SetTextureStageState(i, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); in setTextureAlphaStage() 48 dev->SetTextureStageState(i, D3DTSS_ALPHAARG1, arg1); in setTextureAlphaStage() [all …]
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H A D | CD3D9MaterialRenderer.h | 31 dev->SetTextureStageState(i, D3DTSS_COLOROP, op); in setTextureColorStage() 32 dev->SetTextureStageState(i, D3DTSS_COLORARG1, arg1); in setTextureColorStage() 33 dev->SetTextureStageState(i, D3DTSS_COLORARG2, arg2); in setTextureColorStage() 37 dev->SetTextureStageState(i, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in setTextureColorStage() 38 dev->SetTextureStageState(i, D3DTSS_COLORARG1, arg1); in setTextureColorStage() 44 dev->SetTextureStageState(i, D3DTSS_ALPHAOP, op); in setTextureAlphaStage() 45 dev->SetTextureStageState(i, D3DTSS_ALPHAARG1, arg1); in setTextureAlphaStage() 46 dev->SetTextureStageState(i, D3DTSS_ALPHAARG2, arg2); in setTextureAlphaStage() 50 dev->SetTextureStageState(i, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); in setTextureAlphaStage() 51 dev->SetTextureStageState(i, D3DTSS_ALPHAARG1, arg1); in setTextureAlphaStage() [all …]
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/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/generic/ |
H A D | panel.cpp | 459 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 462 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 533 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 536 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 594 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 829 m_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in RenderOnCube2() [all …]
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/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/generic/ |
H A D | panel.cpp | 459 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 462 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 533 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 536 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 594 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 829 m_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in RenderOnCube2() [all …]
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/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/generic/ |
H A D | panel.cpp | 459 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 462 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 533 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 536 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 594 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 829 m_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in RenderOnCube2() [all …]
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/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/generic/ |
H A D | panel.cpp | 459 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 462 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 533 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 536 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 594 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 829 m_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in RenderOnCube2() [all …]
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/dports/games/openbor/openbor-3caaddd5/engine/xbox/generic/ |
H A D | panel.cpp | 459 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 462 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 533 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 536 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 594 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 829 m_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in RenderOnCube2() [all …]
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/d3d/ |
H A D | Attributes.cpp | 1005 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTexCoordGeneration() 1223 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes() 1225 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes() 1227 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes() 1229 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes() 1231 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes() 1233 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes() 1238 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes() 1240 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes() 1242 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes() [all …]
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/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 189 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render() 190 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 192 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); in Render() 193 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 195 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render() 196 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE ); in Render() 197 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP ); in Render() 198 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP ); in Render()
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H A D | xbfont.cpp | 467 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 ); in Render() 468 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render() 469 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 470 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 472 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 473 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 474 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_POINT ); in Render() 475 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_POINT ); in Render() 476 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MIPFILTER, D3DTEXF_NONE ); in Render() 477 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render() [all …]
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/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 189 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render() 190 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 192 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); in Render() 193 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 195 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render() 196 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE ); in Render() 197 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP ); in Render() 198 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP ); in Render()
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H A D | xbfont.cpp | 467 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 ); in Render() 468 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render() 469 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 470 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 472 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 473 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 474 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_POINT ); in Render() 475 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_POINT ); in Render() 476 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MIPFILTER, D3DTEXF_NONE ); in Render() 477 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render() [all …]
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/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 189 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render() 190 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 192 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); in Render() 193 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 195 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render() 196 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE ); in Render() 197 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP ); in Render() 198 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP ); in Render()
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H A D | xbfont.cpp | 467 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 ); in Render() 468 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render() 469 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 470 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 472 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 473 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 474 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_POINT ); in Render() 475 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_POINT ); in Render() 476 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MIPFILTER, D3DTEXF_NONE ); in Render() 477 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render() [all …]
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/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 189 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render() 190 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 192 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); in Render() 193 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 195 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render() 196 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE ); in Render() 197 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP ); in Render() 198 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP ); in Render()
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H A D | xbfont.cpp | 467 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 ); in Render() 468 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render() 469 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 470 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 472 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 473 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 474 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_POINT ); in Render() 475 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_POINT ); in Render() 476 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MIPFILTER, D3DTEXF_NONE ); in Render() 477 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render() [all …]
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/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 189 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render() 190 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 192 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); in Render() 193 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 195 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render() 196 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE ); in Render() 197 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP ); in Render() 198 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP ); in Render()
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H A D | xbfont.cpp | 467 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 ); in Render() 468 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render() 469 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render() 470 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 472 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render() 473 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 474 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_POINT ); in Render() 475 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_POINT ); in Render() 476 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MIPFILTER, D3DTEXF_NONE ); in Render() 477 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render() [all …]
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/d3d9/ |
H A D | D3D9TextureStage.cpp | 74 GD3D9Device->SetTextureStageState(mStage, D3DTSS_COLOROP, colorOp); in SetColorOp() 81 GD3D9Device->SetTextureStageState(mStage, D3DTSS_COLOROP, colorOp); in SetColorOp() 89 GD3D9Device->SetTextureStageState(mStage, D3DTSS_COLORARG1, colorArg1); in SetColorOp() 96 GD3D9Device->SetTextureStageState(mStage, D3DTSS_COLORARG2, colorArg2); in SetColorOp() 105 GD3D9Device->SetTextureStageState(mStage, D3DTSS_ALPHAOP, colorOp); in SetAlphaOp() 112 GD3D9Device->SetTextureStageState(mStage, D3DTSS_ALPHAOP, alphaOp); in SetAlphaOp() 120 GD3D9Device->SetTextureStageState(mStage, D3DTSS_ALPHAARG1, alphaArg1); in SetAlphaOp() 127 GD3D9Device->SetTextureStageState(mStage, D3DTSS_ALPHAARG2, alphaArg2); in SetAlphaOp()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/ |
H A D | vid_d3d.cpp | 1845 pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); in vidRenderImageB() 1846 pD3DDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, D3DTFG_POINT); in vidRenderImageB() 1847 pD3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in vidRenderImageB() 1848 pD3DDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); in vidRenderImageB() 2020 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, nScanlineOp); in vidRenderImageB() 2022 pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 1); in vidRenderImageB() 2028 pD3DDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 0); in vidRenderImageB() 2046 pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); in vidRenderImageB() 2073 pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); in vidRenderImageB() 2096 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, nScanlineOp); in vidRenderImageB() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/ |
H A D | vid_d3d.cpp | 1836 pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); in vidRenderImageB() 1837 pD3DDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, D3DTFG_POINT); in vidRenderImageB() 1838 pD3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in vidRenderImageB() 1839 pD3DDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); in vidRenderImageB() 2011 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, nScanlineOp); in vidRenderImageB() 2013 pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 1); in vidRenderImageB() 2019 pD3DDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 0); in vidRenderImageB() 2037 pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); in vidRenderImageB() 2064 pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); in vidRenderImageB() 2087 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, nScanlineOp); in vidRenderImageB() [all …]
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/dports/graphics/devil/devil-1.7.8/examples/direct3d_example/ |
H A D | d3dtest.cpp | 267 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1 ); in RestoreDeviceObjects() 268 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in RestoreDeviceObjects() 269 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RestoreDeviceObjects() 270 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1 ); in RestoreDeviceObjects() 271 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in RestoreDeviceObjects() 272 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in RestoreDeviceObjects() 273 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR ); in RestoreDeviceObjects() 274 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR ); in RestoreDeviceObjects()
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/dports/graphics/libprojectm/projectm-3.1.12/src/MilkDrop2/vis_milk2/ |
H A D | support.cpp | 162 pDevice->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); in PrepareFor2DDrawing() 163 pDevice->SetTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); in PrepareFor2DDrawing() 164 pDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in PrepareFor2DDrawing() 165 pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in PrepareFor2DDrawing() 166 pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_CURRENT ); in PrepareFor2DDrawing() 167 pDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in PrepareFor2DDrawing() 169 pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1 ); in PrepareFor2DDrawing() 170 pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE ); in PrepareFor2DDrawing() 171 pDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE ); in PrepareFor2DDrawing()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/directx/src/ |
H A D | ShellRenderInterfaceExtensionsDirectX_Win32.cpp | 101 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); in AttachToNative() 102 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); in AttachToNative() 103 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in AttachToNative() 104 g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); in AttachToNative() 105 g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); in AttachToNative()
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/dports/graphics/anttweakbar/AntTweakBar/src/ |
H A D | TwDirect3D9.cpp | 216 m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); in BeginDraw() 217 m_D3DDev->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); in BeginDraw() 218 m_D3DDev->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in BeginDraw() 219 m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); in BeginDraw() 220 m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); in BeginDraw() 298 m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); in DrawLine() 299 m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE); in DrawLine() 353 m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); in DrawRect() 354 m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE); in DrawRect() 632 m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); in DrawTriangles() [all …]
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