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Searched refs:SetTextureStageState (Results 1 – 25 of 395) sorted by relevance

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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCD3D8MaterialRenderer.h28 dev->SetTextureStageState(i, D3DTSS_COLOROP, op); in setTextureColorStage()
29 dev->SetTextureStageState(i, D3DTSS_COLORARG1, arg1); in setTextureColorStage()
30 dev->SetTextureStageState(i, D3DTSS_COLORARG2, arg2); in setTextureColorStage()
34 dev->SetTextureStageState(i, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in setTextureColorStage()
35 dev->SetTextureStageState(i, D3DTSS_COLORARG1, arg1); in setTextureColorStage()
41 dev->SetTextureStageState(i, D3DTSS_ALPHAOP, op); in setTextureAlphaStage()
42 dev->SetTextureStageState(i, D3DTSS_ALPHAARG1, arg1); in setTextureAlphaStage()
43 dev->SetTextureStageState(i, D3DTSS_ALPHAARG2, arg2); in setTextureAlphaStage()
47 dev->SetTextureStageState(i, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); in setTextureAlphaStage()
48 dev->SetTextureStageState(i, D3DTSS_ALPHAARG1, arg1); in setTextureAlphaStage()
[all …]
H A DCD3D9MaterialRenderer.h31 dev->SetTextureStageState(i, D3DTSS_COLOROP, op); in setTextureColorStage()
32 dev->SetTextureStageState(i, D3DTSS_COLORARG1, arg1); in setTextureColorStage()
33 dev->SetTextureStageState(i, D3DTSS_COLORARG2, arg2); in setTextureColorStage()
37 dev->SetTextureStageState(i, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in setTextureColorStage()
38 dev->SetTextureStageState(i, D3DTSS_COLORARG1, arg1); in setTextureColorStage()
44 dev->SetTextureStageState(i, D3DTSS_ALPHAOP, op); in setTextureAlphaStage()
45 dev->SetTextureStageState(i, D3DTSS_ALPHAARG1, arg1); in setTextureAlphaStage()
46 dev->SetTextureStageState(i, D3DTSS_ALPHAARG2, arg2); in setTextureAlphaStage()
50 dev->SetTextureStageState(i, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); in setTextureAlphaStage()
51 dev->SetTextureStageState(i, D3DTSS_ALPHAARG1, arg1); in setTextureAlphaStage()
[all …]
/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/generic/
H A Dpanel.cpp459 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
462 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
533 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
536 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
594 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
829 m_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in RenderOnCube2()
[all …]
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/generic/
H A Dpanel.cpp459 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
462 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
533 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
536 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
594 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
829 m_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in RenderOnCube2()
[all …]
/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/generic/
H A Dpanel.cpp459 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
462 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
533 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
536 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
594 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
829 m_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in RenderOnCube2()
[all …]
/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/generic/
H A Dpanel.cpp459 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
462 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
533 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
536 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
594 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
829 m_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in RenderOnCube2()
[all …]
/dports/games/openbor/openbor-3caaddd5/engine/xbox/generic/
H A Dpanel.cpp459 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
462 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
533 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
536 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
594 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
829 m_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in RenderOnCube2()
[all …]
/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/d3d/
H A DAttributes.cpp1005 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTexCoordGeneration()
1223 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1225 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1227 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1229 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1231 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1233 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1238 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1240 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1242 device->SetTextureStageState(tus, in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
[all …]
/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/src/
H A Dxbhelp.cpp189 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
190 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
192 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); in Render()
193 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
195 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
196 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE ); in Render()
197 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP ); in Render()
198 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP ); in Render()
H A Dxbfont.cpp467 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 ); in Render()
468 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
469 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
470 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
472 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
473 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
474 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_POINT ); in Render()
475 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_POINT ); in Render()
476 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MIPFILTER, D3DTEXF_NONE ); in Render()
477 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
[all …]
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/src/
H A Dxbhelp.cpp189 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
190 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
192 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); in Render()
193 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
195 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
196 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE ); in Render()
197 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP ); in Render()
198 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP ); in Render()
H A Dxbfont.cpp467 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 ); in Render()
468 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
469 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
470 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
472 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
473 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
474 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_POINT ); in Render()
475 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_POINT ); in Render()
476 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MIPFILTER, D3DTEXF_NONE ); in Render()
477 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
[all …]
/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/src/
H A Dxbhelp.cpp189 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
190 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
192 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); in Render()
193 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
195 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
196 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE ); in Render()
197 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP ); in Render()
198 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP ); in Render()
H A Dxbfont.cpp467 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 ); in Render()
468 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
469 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
470 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
472 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
473 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
474 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_POINT ); in Render()
475 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_POINT ); in Render()
476 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MIPFILTER, D3DTEXF_NONE ); in Render()
477 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
[all …]
/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/src/
H A Dxbhelp.cpp189 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
190 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
192 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); in Render()
193 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
195 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
196 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE ); in Render()
197 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP ); in Render()
198 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP ); in Render()
H A Dxbfont.cpp467 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 ); in Render()
468 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
469 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
470 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
472 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
473 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
474 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_POINT ); in Render()
475 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_POINT ); in Render()
476 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MIPFILTER, D3DTEXF_NONE ); in Render()
477 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
[all …]
/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/src/
H A Dxbhelp.cpp189 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
190 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
192 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); in Render()
193 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
195 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
196 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE ); in Render()
197 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP ); in Render()
198 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP ); in Render()
H A Dxbfont.cpp467 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 ); in Render()
468 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
469 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in Render()
470 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
472 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in Render()
473 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
474 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_POINT ); in Render()
475 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_POINT ); in Render()
476 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MIPFILTER, D3DTEXF_NONE ); in Render()
477 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
[all …]
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/d3d9/
H A DD3D9TextureStage.cpp74 GD3D9Device->SetTextureStageState(mStage, D3DTSS_COLOROP, colorOp); in SetColorOp()
81 GD3D9Device->SetTextureStageState(mStage, D3DTSS_COLOROP, colorOp); in SetColorOp()
89 GD3D9Device->SetTextureStageState(mStage, D3DTSS_COLORARG1, colorArg1); in SetColorOp()
96 GD3D9Device->SetTextureStageState(mStage, D3DTSS_COLORARG2, colorArg2); in SetColorOp()
105 GD3D9Device->SetTextureStageState(mStage, D3DTSS_ALPHAOP, colorOp); in SetAlphaOp()
112 GD3D9Device->SetTextureStageState(mStage, D3DTSS_ALPHAOP, alphaOp); in SetAlphaOp()
120 GD3D9Device->SetTextureStageState(mStage, D3DTSS_ALPHAARG1, alphaArg1); in SetAlphaOp()
127 GD3D9Device->SetTextureStageState(mStage, D3DTSS_ALPHAARG2, alphaArg2); in SetAlphaOp()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/
H A Dvid_d3d.cpp1845 pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); in vidRenderImageB()
1846 pD3DDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, D3DTFG_POINT); in vidRenderImageB()
1847 pD3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in vidRenderImageB()
1848 pD3DDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); in vidRenderImageB()
2020 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, nScanlineOp); in vidRenderImageB()
2022 pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 1); in vidRenderImageB()
2028 pD3DDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 0); in vidRenderImageB()
2046 pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); in vidRenderImageB()
2073 pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); in vidRenderImageB()
2096 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, nScanlineOp); in vidRenderImageB()
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/
H A Dvid_d3d.cpp1836 pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); in vidRenderImageB()
1837 pD3DDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, D3DTFG_POINT); in vidRenderImageB()
1838 pD3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in vidRenderImageB()
1839 pD3DDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); in vidRenderImageB()
2011 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, nScanlineOp); in vidRenderImageB()
2013 pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 1); in vidRenderImageB()
2019 pD3DDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 0); in vidRenderImageB()
2037 pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); in vidRenderImageB()
2064 pD3DDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); in vidRenderImageB()
2087 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, nScanlineOp); in vidRenderImageB()
[all …]
/dports/graphics/devil/devil-1.7.8/examples/direct3d_example/
H A Dd3dtest.cpp267 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1 ); in RestoreDeviceObjects()
268 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in RestoreDeviceObjects()
269 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RestoreDeviceObjects()
270 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1 ); in RestoreDeviceObjects()
271 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); in RestoreDeviceObjects()
272 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in RestoreDeviceObjects()
273 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR ); in RestoreDeviceObjects()
274 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR ); in RestoreDeviceObjects()
/dports/graphics/libprojectm/projectm-3.1.12/src/MilkDrop2/vis_milk2/
H A Dsupport.cpp162 pDevice->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); in PrepareFor2DDrawing()
163 pDevice->SetTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); in PrepareFor2DDrawing()
164 pDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in PrepareFor2DDrawing()
165 pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); in PrepareFor2DDrawing()
166 pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_CURRENT ); in PrepareFor2DDrawing()
167 pDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in PrepareFor2DDrawing()
169 pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1 ); in PrepareFor2DDrawing()
170 pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE ); in PrepareFor2DDrawing()
171 pDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE ); in PrepareFor2DDrawing()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/directx/src/
H A DShellRenderInterfaceExtensionsDirectX_Win32.cpp101 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); in AttachToNative()
102 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); in AttachToNative()
103 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in AttachToNative()
104 g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); in AttachToNative()
105 g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); in AttachToNative()
/dports/graphics/anttweakbar/AntTweakBar/src/
H A DTwDirect3D9.cpp216 m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); in BeginDraw()
217 m_D3DDev->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); in BeginDraw()
218 m_D3DDev->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in BeginDraw()
219 m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); in BeginDraw()
220 m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); in BeginDraw()
298 m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); in DrawLine()
299 m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE); in DrawLine()
353 m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); in DrawRect()
354 m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE); in DrawRect()
632 m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); in DrawTriangles()
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