Home
last modified time | relevance | path

Searched refs:SetUniform4v (Results 1 – 4 of 4) sorted by relevance

/dports/games/spring/spring_98.0/rts/Rendering/Shaders/
H A DShader.h133 …template<typename TK, typename TV> inline void SetUniform4v(const TK& name, const TV* v) { SetUnif… in SetUniform4v() function
153 …virtual void SetUniform4v(UniformState* uState, const int* v) { SetUniform4iv(uState->GetLocatio… in SetUniform4v() function
154 …virtual void SetUniform4v(UniformState* uState, const float* v) { SetUniform4fv(uState->GetLocatio… in SetUniform4v() function
312 void SetUniform4v(UniformState* uState, const int* v);
313 void SetUniform4v(UniformState* uState, const float* v);
H A DShader.cpp529 …void GLSLProgramObject::SetUniform4v(UniformState* uState, const int* v) { assert(IsBound()); if… in SetUniform4v() function in Shader::GLSLProgramObject
530 …void GLSLProgramObject::SetUniform4v(UniformState* uState, const float* v) { assert(IsBound()); if… in SetUniform4v() function in Shader::GLSLProgramObject
/dports/games/spring/spring_98.0/rts/Map/SMF/
H A DSMFRenderState.cpp155 glslShaders[n]->SetUniform4v("lightDir", &sky->GetLight()->GetLightDir()[0]); in Init()
165 glslShaders[n]->SetUniform4v("splatTexScales", &mapInfo->splats.texScales[0]); in Init()
166 glslShaders[n]->SetUniform4v("splatTexMults", &mapInfo->splats.texMults[0]); in Init()
420 …glslShaders[GLSL_SHADER_CURRENT]->SetUniform4v("shadowParams", &(shadowHandler->GetShadowParams().… in Enable()
511 glslShaders[GLSL_SHADER_CURRENT]->SetUniform4v("lightDir", &skyLight->GetLightDir().x); in UpdateCurrentShader()
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DGrassDrawer.cpp245 grassShader->SetUniform4v("shadowParams", &shadowHandler->GetShadowParams().x); in EnableShader()