Searched refs:SetUniform4v (Results 1 – 4 of 4) sorted by relevance
/dports/games/spring/spring_98.0/rts/Rendering/Shaders/ |
H A D | Shader.h | 133 …template<typename TK, typename TV> inline void SetUniform4v(const TK& name, const TV* v) { SetUnif… in SetUniform4v() function 153 …virtual void SetUniform4v(UniformState* uState, const int* v) { SetUniform4iv(uState->GetLocatio… in SetUniform4v() function 154 …virtual void SetUniform4v(UniformState* uState, const float* v) { SetUniform4fv(uState->GetLocatio… in SetUniform4v() function 312 void SetUniform4v(UniformState* uState, const int* v); 313 void SetUniform4v(UniformState* uState, const float* v);
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H A D | Shader.cpp | 529 …void GLSLProgramObject::SetUniform4v(UniformState* uState, const int* v) { assert(IsBound()); if… in SetUniform4v() function in Shader::GLSLProgramObject 530 …void GLSLProgramObject::SetUniform4v(UniformState* uState, const float* v) { assert(IsBound()); if… in SetUniform4v() function in Shader::GLSLProgramObject
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/dports/games/spring/spring_98.0/rts/Map/SMF/ |
H A D | SMFRenderState.cpp | 155 glslShaders[n]->SetUniform4v("lightDir", &sky->GetLight()->GetLightDir()[0]); in Init() 165 glslShaders[n]->SetUniform4v("splatTexScales", &mapInfo->splats.texScales[0]); in Init() 166 glslShaders[n]->SetUniform4v("splatTexMults", &mapInfo->splats.texMults[0]); in Init() 420 …glslShaders[GLSL_SHADER_CURRENT]->SetUniform4v("shadowParams", &(shadowHandler->GetShadowParams().… in Enable() 511 glslShaders[GLSL_SHADER_CURRENT]->SetUniform4v("lightDir", &skyLight->GetLightDir().x); in UpdateCurrentShader()
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/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | GrassDrawer.cpp | 245 grassShader->SetUniform4v("shadowParams", &shadowHandler->GetShadowParams().x); in EnableShader()
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