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Searched refs:SetUnitStatus (Results 1 – 7 of 7) sorted by relevance

/dports/games/spring/spring_98.0/AI/Skirmish/AAI/
H A DAAIUnitTable.h69 void SetUnitStatus(int unit, UnitTask status);
H A DAAI.cpp475 ut->SetUnitStatus(unit, HEADING_TO_RALLYPOINT); in UnitFinished()
719 ut->SetUnitStatus(unit, UNIT_IDLE); in UnitIdle()
738 ut->SetUnitStatus(unit, UNIT_IDLE); in UnitIdle()
H A DAAIUnitTable.cpp510 void AAIUnitTable::SetUnitStatus(int unit, UnitTask status) in SetUnitStatus() function in AAIUnitTable
H A DAAIGroup.cpp259 ai->Getut()->SetUnitStatus(i->x, task); in GiveOrder()
H A DAAIExecute.cpp203 ai->Getut()->SetUnitStatus(unit, MOVING); in MoveUnitTo()
213 ai->Getut()->SetUnitStatus(unit, UNIT_IDLE); in stopUnit()
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Devices/BiometricFramework/
H A Dmod.rs2913 pub SetUnitStatus: ::std::option::Option<PIBIO_FRAMEWORK_SET_UNIT_STATUS_FN>, field
2979 && self.SetUnitStatus.map(|f| f as usize) == other.SetUnitStatus.map(|f| f as usize) in eq()
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Devices/BiometricFramework/
H A Dmod.rs1620 pub SetUnitStatus: PIBIO_FRAMEWORK_SET_UNIT_STATUS_FN, field