Searched refs:Set_can_save (Results 1 – 3 of 3) sorted by relevance
2072 MS->Set_can_save(TRUE8); // can save in Player_new_aim()2174 MS->Set_can_save(TRUE8); // can save in Player_crouch_aim()2268 MS->Set_can_save(TRUE8); // can save in Player_crouching()2351 MS->Set_can_save(TRUE8); // can save in Player_stood()2482 MS->Set_can_save(TRUE8); // can save in Player_crouch_walk()2557 MS->Set_can_save(TRUE8); // can save in Player_walking()2647 MS->Set_can_save(TRUE8); // can save in Player_running()
370 …MS->Set_can_save(FALSE8); // cant save as default - this is reversed by states that al… in Game_cycle()383 MS->Set_can_save(FALSE8); in Game_cycle()
255 void Set_can_save(bool8 stat) { in Set_can_save() function