/dports/emulators/mess/mame-mame0226/src/devices/video/ |
H A D | vrender0.cpp | 143 save_item(NAME(m_RenderState.ShadeColor)); in device_start() 451 uint16_t ShadeColor = RGB32TO16(Quad->Shade); in DrawQuadFill() local 460 *pixel = ShadeColor; in DrawQuadFill() 559 m_RenderState.ShadeColor = Packet[21] | ((Packet[22] & 0xff) << 16); in vrender0_ProcessPacket() 630 Quad.Shade = m_RenderState.ShadeColor; in vrender0_ProcessPacket()
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H A D | vrender0.h | 50 uint32_t ShadeColor; member
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/dports/emulators/mame/mame-mame0226/src/devices/video/ |
H A D | vrender0.cpp | 143 save_item(NAME(m_RenderState.ShadeColor)); in device_start() 451 uint16_t ShadeColor = RGB32TO16(Quad->Shade); in DrawQuadFill() local 460 *pixel = ShadeColor; in DrawQuadFill() 559 m_RenderState.ShadeColor = Packet[21] | ((Packet[22] & 0xff) << 16); in vrender0_ProcessPacket() 630 Quad.Shade = m_RenderState.ShadeColor; in vrender0_ProcessPacket()
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H A D | vrender0.h | 50 uint32_t ShadeColor; member
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | decallib.cpp | 533 newdecal.ShadeColor = V_GetColor (NULL, sc.String); in ParseDecal() 537 newdecal.ShadeColor = gameinfo.defaultbloodcolor; in ParseDecal() 540 newdecal.ShadeColor |= in ParseDecal() 541 ColorMatcher.Pick (RPART(newdecal.ShadeColor), in ParseDecal() 542 GPART(newdecal.ShadeColor), BPART(newdecal.ShadeColor)) << 24; in ParseDecal() 1043 decal->SetShade (ShadeColor); in ApplyToDecal()
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H A D | decallib.h | 78 DWORD ShadeColor; variable
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_decals.cpp | 662 if (tpl->ShadeColor != tpl_low->ShadeColor) lowercolor=0; in StaticCreate()
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/dports/games/ivan/ivan-059/FeLib/Source/ |
H A D | rawbit.cpp | 614 packcol16 ShadeColor = MakeShadeColor(Color); in CreateFontCache() local 616 MaskedBlit(Font, ZERO_V2, v2(1, 1), v2(Size.X - 1, Size.Y - 1), &ShadeColor); in CreateFontCache()
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/dports/editors/libreoffice/libreoffice-7.2.6.2/filter/source/msfilter/ |
H A D | msdffimp.cxx | 1108 struct ShadeColor struct 1113 ShadeColor( const Color& rC, double fR ) : aColor( rC ), fDist( fR ) {}; in ShadeColor() function 1118 …ger, const DffPropertyReader& rProperties, SvStream& rIn, std::vector< ShadeColor >& rShadeColors ) in GetShadeColors() 1152 …Manager& rManager, SvStream& rIn, SfxItemSet& rSet, const std::vector< ShadeColor >& rShadeColors,… in ApplyRectangularGradientAsBitmap() 1315 std::vector< ShadeColor > aShadeColors; in ApplyFillAttributes()
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/filter/source/msfilter/ |
H A D | msdffimp.cxx | 1126 struct ShadeColor struct 1131 ShadeColor( const Color& rC, double fR ) : aColor( rC ), fDist( fR ) {}; in ShadeColor() argument 1134 …ger, const DffPropertyReader& rProperties, SvStream& rIn, std::vector< ShadeColor >& rShadeColors ) in GetShadeColors() 1167 …Manager& rManager, SvStream& rIn, SfxItemSet& rSet, const std::vector< ShadeColor >& rShadeColors,… in ApplyRectangularGradientAsBitmap() 1330 std::vector< ShadeColor > aShadeColors; in ApplyFillAttributes()
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/ |
H A D | ChangeLog | 643526 filter/source/msfilter/msdffimp.cxx:1069, and the ShadeColor struct already
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/dports/editors/libreoffice/libreoffice-7.2.6.2/ |
H A D | ChangeLog | 905575 filter/source/msfilter/msdffimp.cxx:1069, and the ShadeColor struct already
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