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Searched refs:ShaderConnection (Results 1 – 9 of 9) sorted by relevance

/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/modeling/shadergroup/
H A Dshaderconnection.cpp57 struct ShaderConnection::Impl
65 ShaderConnection::ShaderConnection( in ShaderConnection() function in renderer::ShaderConnection
84 ShaderConnection::~ShaderConnection() in ~ShaderConnection()
89 void ShaderConnection::release() in release()
94 const char *ShaderConnection::get_src_layer() const in get_src_layer()
99 const char *ShaderConnection::get_src_param() const in get_src_param()
104 const char *ShaderConnection::get_dst_layer() const in get_dst_layer()
109 const char *ShaderConnection::get_dst_param() const in get_dst_param()
114 bool ShaderConnection::add(OSLShadingSystem& shading_system) in add()
H A Dshaderconnection.h51 class APPLESEED_DLLSYMBOL ShaderConnection
77 ShaderConnection(
84 ~ShaderConnection() override;
H A Dshadergroup.cpp174 auto_release_ptr<ShaderConnection> connection( in add_connection()
175 new ShaderConnection( in add_connection()
226 for (ShaderConnection& connection : impl->m_connections) in create_optimized_osl_shader_group()
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/modeling/scene/
H A Dcontainers.h62 namespace renderer { class ShaderConnection; } variable
91 typedef TypedEntityVector<ShaderConnection> ShaderConnectionContainer;
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/modeling/project/
H A Dprojectfilewriter.cpp871 void write(const ShaderConnection& connection) in write()
893 for (const ShaderConnection& shader_connection : shader_group.shader_connections()) in write()
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/
H A Drasterizer_iphone.h595 virtual void shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connections) const;
H A Drasterizer_iphone.cpp406 void RasterizerIPhone::shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connectio… in shader_get_connections()
/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/
H A Drasterizer_iphone.h595 virtual void shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connections) const;
H A Drasterizer_iphone.cpp406 void RasterizerIPhone::shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connectio… in shader_get_connections()