Searched refs:ShaderConnection (Results 1 – 9 of 9) sorted by relevance
57 struct ShaderConnection::Impl65 ShaderConnection::ShaderConnection( in ShaderConnection() function in renderer::ShaderConnection84 ShaderConnection::~ShaderConnection() in ~ShaderConnection()89 void ShaderConnection::release() in release()94 const char *ShaderConnection::get_src_layer() const in get_src_layer()99 const char *ShaderConnection::get_src_param() const in get_src_param()104 const char *ShaderConnection::get_dst_layer() const in get_dst_layer()109 const char *ShaderConnection::get_dst_param() const in get_dst_param()114 bool ShaderConnection::add(OSLShadingSystem& shading_system) in add()
51 class APPLESEED_DLLSYMBOL ShaderConnection77 ShaderConnection(84 ~ShaderConnection() override;
174 auto_release_ptr<ShaderConnection> connection( in add_connection()175 new ShaderConnection( in add_connection()226 for (ShaderConnection& connection : impl->m_connections) in create_optimized_osl_shader_group()
62 namespace renderer { class ShaderConnection; } variable91 typedef TypedEntityVector<ShaderConnection> ShaderConnectionContainer;
871 void write(const ShaderConnection& connection) in write()893 for (const ShaderConnection& shader_connection : shader_group.shader_connections()) in write()
595 virtual void shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connections) const;
406 void RasterizerIPhone::shader_get_connections(RID p_shader, List<VS::ShaderConnection> *p_connectio… in shader_get_connections()