/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | shader_graph_editor_plugin.cpp | 1171 if (t == ShaderGraph::NODE_OUTPUT || t == ShaderGraph::NODE_INPUT) in _duplicate_nodes_request() 1454 …et_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() 1547 …et_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() 1588 …et_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() 1633 …et_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() 1809 …et_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() 2041 …et_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() 2256 …et_slot(3, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() 2291 …et_slot(2, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() 2316 …et_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() [all …]
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H A D | shader_graph_editor_plugin.h | 122 Ref<ShaderGraph> graph; 126 ShaderGraph::ShaderType type; 186 void set_graph(Ref<ShaderGraph> p_graph); 188 ShaderGraphView(ShaderGraph::ShaderType p_type = ShaderGraph::SHADER_TYPE_FRAGMENT); 197 ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX]; 198 static const char *node_names[ShaderGraph::NODE_TYPE_MAX]; 210 void edit(Ref<ShaderGraph> p_shader);
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H A D | shader_editor_plugin.cpp | 498 if (!s || s->cast_to<ShaderGraph>()) { in edit() 513 if (!shader || shader->cast_to<ShaderGraph>()) // Dont handle ShaderGraph's in handles()
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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | shader_graph_editor_plugin.cpp | 1171 if (t == ShaderGraph::NODE_OUTPUT || t == ShaderGraph::NODE_INPUT) in _duplicate_nodes_request() 1454 …et_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() 1547 …et_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() 1588 …et_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() 1633 …et_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() 1809 …et_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() 2041 …et_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() 2256 …et_slot(3, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() 2291 …et_slot(2, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() 2316 …et_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGrap… in _create_node() [all …]
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H A D | shader_graph_editor_plugin.h | 122 Ref<ShaderGraph> graph; 126 ShaderGraph::ShaderType type; 186 void set_graph(Ref<ShaderGraph> p_graph); 188 ShaderGraphView(ShaderGraph::ShaderType p_type = ShaderGraph::SHADER_TYPE_FRAGMENT); 197 ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX]; 198 static const char *node_names[ShaderGraph::NODE_TYPE_MAX]; 210 void edit(Ref<ShaderGraph> p_shader);
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H A D | shader_editor_plugin.cpp | 498 if (!s || s->cast_to<ShaderGraph>()) { in edit() 513 if (!shader || shader->cast_to<ShaderGraph>()) // Dont handle ShaderGraph's in handles()
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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | shader_graph.cpp | 146 ShaderGraph::GraphError ShaderGraph::get_graph_error(ShaderType p_type) const { in get_graph_error() 160 void ShaderGraph::_bind_methods() { in _bind_methods() 678 ShaderGraph::NodeType ShaderGraph::node_get_type(ShaderType p_type, int p_id) const { in node_get_type() 748 bool ShaderGraph::is_slot_connected(ShaderGraph::ShaderType p_type, int p_dst_id, int slot_id) { in is_slot_connected() 934 ShaderGraph::ScalarOp ShaderGraph::scalar_op_node_get_op(ShaderType p_type, float p_id) const { in scalar_op_node_get_op() 953 ShaderGraph::VecOp ShaderGraph::vec_op_node_get_op(ShaderType p_type, float p_id) const { in vec_op_node_get_op() 992 ShaderGraph::RGBOp ShaderGraph::rgb_op_node_get_op(ShaderType p_type, float p_id) const { in rgb_op_node_get_op() 1327 ShaderGraph::ShaderGraph(Mode p_mode) : in ShaderGraph() function in ShaderGraph 1350 ShaderGraph::~ShaderGraph() { in ~ShaderGraph() 1355 const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[] = { [all …]
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H A D | shader_graph.h | 36 class ShaderGraph : public Shader { 38 OBJ_TYPE(ShaderGraph, Shader); 388 ShaderGraph(Mode p_mode); 389 ~ShaderGraph(); 394 VARIANT_ENUM_CAST(ShaderGraph::NodeType); 396 VARIANT_ENUM_CAST(ShaderGraph::SlotType); 398 VARIANT_ENUM_CAST(ShaderGraph::VecOp); 400 VARIANT_ENUM_CAST(ShaderGraph::RGBOp); 402 VARIANT_ENUM_CAST(ShaderGraph::VecFunc); 411 ShaderGraph(MODE_MATERIAL) { in MaterialShaderGraph() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | shader_graph.cpp | 146 ShaderGraph::GraphError ShaderGraph::get_graph_error(ShaderType p_type) const { in get_graph_error() 160 void ShaderGraph::_bind_methods() { in _bind_methods() 678 ShaderGraph::NodeType ShaderGraph::node_get_type(ShaderType p_type, int p_id) const { in node_get_type() 748 bool ShaderGraph::is_slot_connected(ShaderGraph::ShaderType p_type, int p_dst_id, int slot_id) { in is_slot_connected() 934 ShaderGraph::ScalarOp ShaderGraph::scalar_op_node_get_op(ShaderType p_type, float p_id) const { in scalar_op_node_get_op() 953 ShaderGraph::VecOp ShaderGraph::vec_op_node_get_op(ShaderType p_type, float p_id) const { in vec_op_node_get_op() 992 ShaderGraph::RGBOp ShaderGraph::rgb_op_node_get_op(ShaderType p_type, float p_id) const { in rgb_op_node_get_op() 1327 ShaderGraph::ShaderGraph(Mode p_mode) : in ShaderGraph() function in ShaderGraph 1350 ShaderGraph::~ShaderGraph() { in ~ShaderGraph() 1355 const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[] = { [all …]
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H A D | shader_graph.h | 36 class ShaderGraph : public Shader { 38 OBJ_TYPE(ShaderGraph, Shader); 388 ShaderGraph(Mode p_mode); 389 ~ShaderGraph(); 394 VARIANT_ENUM_CAST(ShaderGraph::NodeType); 396 VARIANT_ENUM_CAST(ShaderGraph::SlotType); 398 VARIANT_ENUM_CAST(ShaderGraph::VecOp); 400 VARIANT_ENUM_CAST(ShaderGraph::RGBOp); 402 VARIANT_ENUM_CAST(ShaderGraph::VecFunc); 411 ShaderGraph(MODE_MATERIAL) { in MaterialShaderGraph() [all …]
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/dports/graphics/blender/blender-2.91.0/intern/cycles/render/ |
H A D | graph.cpp | 219 ShaderGraph::ShaderGraph() in ShaderGraph() function in ShaderGraph 227 ShaderGraph::~ShaderGraph() in ~ShaderGraph() 242 OutputNode *ShaderGraph::output() in output() 361 void ShaderGraph::simplify(Scene *scene) in simplify() 416 void ShaderGraph::clear_nodes() in clear_nodes() 467 void ShaderGraph::remove_proxy_nodes() in remove_proxy_nodes() 604 void ShaderGraph::deduplicate_nodes() in deduplicate_nodes() 779 void ShaderGraph::clean(Scene *scene) in clean() 831 void ShaderGraph::expand() in expand() 902 void ShaderGraph::refine_bump_nodes() in refine_bump_nodes() [all …]
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H A D | graph.h | 40 class ShaderGraph; variable 162 virtual ShaderNode *clone(ShaderGraph *graph) const = 0; 168 virtual void expand(ShaderGraph * /* graph */) in expand() argument 278 virtual ShaderNode *clone(ShaderGraph *graph) const \ 292 virtual ShaderNode *clone(ShaderGraph *graph) const \ 315 class ShaderGraph : public NodeOwner { 323 ShaderGraph(); 324 ~ShaderGraph();
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H A D | constant_fold.h | 26 class ShaderGraph; variable 33 ShaderGraph *const graph; 39 ConstantFolder(ShaderGraph *graph, ShaderNode *node, ShaderOutput *output, Scene *scene);
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H A D | shader.h | 45 class ShaderGraph; variable 87 ShaderGraph *graph; 152 void set_graph(ShaderGraph *graph); 219 void get_requested_graph_features(ShaderGraph *graph,
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H A D | shader.cpp | 274 void Shader::set_graph(ShaderGraph *graph_) in set_graph() 625 ShaderGraph *graph = new ShaderGraph(); in add_default() 642 ShaderGraph *graph = new ShaderGraph(); in add_default() 658 ShaderGraph *graph = new ShaderGraph(); in add_default() 676 ShaderGraph *graph = new ShaderGraph(); in add_default() 687 ShaderGraph *graph = new ShaderGraph(); in add_default() 697 void ShaderManager::get_requested_graph_features(ShaderGraph *graph, in get_requested_graph_features()
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H A D | svm.h | 35 class ShaderGraph; variable 125 ShaderGraph *current_graph; 169 explicit CompilerState(ShaderGraph *graph); 213 void compile_type(Shader *shader, ShaderGraph *graph, ShaderType type);
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H A D | osl.h | 44 class ShaderGraph; variable 96 static OSLNode *osl_node(ShaderGraph *graph, 174 OSL::ShaderGroupRef compile_type(Shader *shader, ShaderGraph *graph, ShaderType type);
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H A D | nodes.h | 95 ShaderNode *clone(ShaderGraph *graph) const; 123 void cull_tiles(Scene *scene, ShaderGraph *graph); 129 ShaderNode *clone(ShaderGraph *graph) const; 367 ShaderNode *clone(ShaderGraph *graph) const; 403 ShaderNode *clone(ShaderGraph *graph) const; 553 void expand(ShaderGraph *graph); 1023 void expand(ShaderGraph *graph); 1329 void expand(ShaderGraph *graph); 1355 void expand(ShaderGraph *graph); 1505 static OSLNode *create(ShaderGraph *graph, size_t num_inputs, const OSLNode *from = NULL); [all …]
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H A D | osl.cpp | 449 OSLNode *OSLShaderManager::osl_node(ShaderGraph *graph, in osl_node() 1080 OSL::ShaderGroupRef OSLCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType type) in compile_type() 1124 ShaderGraph *graph = shader->graph; in compile()
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/dports/misc/usd/USD-21.11/pxr/imaging/hdSt/ |
H A D | materialXShaderGen.h | 53 void _EmitGlslfxShader(const MaterialX::ShaderGraph& mxGraph, 62 void _EmitMxFunctions(const MaterialX::ShaderGraph& mxGraph, 66 void _EmitMxSurfaceShader(const MaterialX::ShaderGraph& mxGraph,
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H A D | materialXShaderGen.cpp | 128 const mx::ShaderGraph& mxGraph, in _EmitGlslfxShader() 209 const mx::ShaderGraph& mxGraph, in _EmitMxFunctions() 348 const mx::ShaderGraph& mxGraph, in _EmitMxSurfaceShader()
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/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/ |
H A D | blender_shader.cpp | 217 ShaderGraph *graph, in add_node() 1012 ShaderGraph *graph, in add_nodes() 1210 ShaderGraph *graph, in add_nodes() 1245 ShaderGraph *graph = new ShaderGraph(); in sync_materials() 1287 pool.push(function_bind(&ShaderGraph::simplify, graph, scene)); in sync_materials() 1323 ShaderGraph *graph = new ShaderGraph(); in sync_world() 1471 ShaderGraph *graph = new ShaderGraph(); in sync_lights()
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H A D | blender_sync.h | 51 class ShaderGraph; variable
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/dports/graphics/blender/blender-2.91.0/intern/cycles/test/ |
H A D | render_graph_finalize_test.cpp | 43 ShaderNodeBuilder(ShaderGraph &graph, const string &name) : name_(name) in ShaderNodeBuilder() 80 ShaderGraphBuilder(ShaderGraph *graph) : graph_(graph) in ShaderGraphBuilder() 149 ShaderGraph &graph() in graph() 155 ShaderGraph *graph_; 170 ShaderGraph graph;
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/dports/graphics/blender/blender-2.91.0/intern/cycles/app/ |
H A D | cycles_xml.cpp | 213 ShaderGraph *graph = new ShaderGraph(); in xml_read_shader_graph()
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